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Monopoly: Canada (Electronic Banking)

Monopoly: Canada (Electronic Banking) Rulebook

Table of Contents

Table of Contents

  • Aim of the Game
  • Contents
  • A Quicker Game
  • Speedy Monopoly
  • Here's How to Play!
    • The Banker
    • Playing
  • The Banking Unit
  • Receiving Money
  • Paying Money
  • Finishing
  • Starting a New Game
  • Banker's Tips
  • The Finer Points
  • Buying Property
  • Auctions
  • Paying Rent
  • Utilities
  • Railroads
  • Building Houses
  • Building Hotels
  • Running Out of Buildings
  • Running Out of Money
  • Selling Property
  • Mortgages
  • Bankruptcy
  • Chance and Community Chest
  • Free Parking
  • Passing GO Twice in One Turn
  • Jail
  • Batteries Required
  • Title Deed Card Notes

Aim of the Game

To be the only player left in the game after everyone else has gone bankrupt.

Contents

Gameboard, Electronic Banking Unit, Title Deed Cards, Chance and Community Chest Cards, 6 Bank Cards, 2 Dice, 6 Tokens, 32 houses and 12 hotels.

A Quicker Game

If you're familiar with MONOPOLY and want to play a speedy game:

  1. To start, the banker shuffles the Title Deed cards and deals two to each player. Players immediately pay the banker the price for the properties they receive. Play then continues as normal.
  2. You only need to build up three houses (instead of four) on each site of a color group before buying a hotel. When selling hotels, the value is half its purchase price.
  3. As soon as a second player goes bankrupt, the game ends. The banker uses the banking unit to add together:
    • Money left on their bank card
    • Owned sites, utilities and transports at the price printed on the board
    • Any mortgaged property at half the price printed on the board
    • Houses, valued at purchase price
    • Hotels, valued at the purchase price including the value of three houses

The richest player wins the game!

Speedy Monopoly

Alternatively, agree on a definite time to finish the game. Whoever is the richest player at this time wins!

Here's How to Play!

The Banker

Choose one player to be the banker. If there are more than five players, the banker may choose to take on this role only. The banker is in charge of:

  • The banking unit
  • The Title Deed cards
  • Houses and hotels
  • Auctions

Playing

  1. Roll both dice, the highest roller starts. Play continues clockwise.
  2. On your turn, roll the dice and move that number of squares clockwise around the board. Two or more movers may rest on the same space at the same time. According to the space you land on, you can:
    • Buy the property for the asking price (if it isn't owned by another player). See page 8.
    • Get the banker to auction the property (if you don't want to buy the property for the asking price). See page 8.
    • Pay rent (if the property is owned by another player). See page 8.
    • Pay taxes
    • Draw a Chance or Community Chest card. See page 10.
    • Go to jail. See page 11.
  3. Once you own a color group, build houses or hotels on those sites.
  4. If you run out of money, mortgage or sell property to pay off your creditors. If you cannot raise enough money to pay rent, tax or a bill, you are declared bankrupt and are out of the game.
  5. No player may borrow money from, or lend money to, another player. However, a player may choose to accept any of your property instead of money that is owed to them.
  6. If you roll a double, take your turn as normal and roll again. Roll three doubles in one turn and you go to jail!
  7. Continue until only one player is left in the game. This player is the winner!

The Banking Unit

The banking unit can only fit 5 numbers on its screen so, for example, it shows 100,000 as 100K and 1,000,000 as 1M. Because of this you need to input figures exactly as shown on the Title Deed, Chance and Community Chest cards.

Starting: Press any key or insert a card. Each player's starting balance is A15M. When a card is entered into the unit, the card number will be shown, followed by that player's current balance.

Quick guide: See the next page for more details.

  • Million (M)
  • Passing GO: When you pass or land on GO, put your card into the unit and press this button. A2M will be automatically added to your balance!
  • Thousand (K)
  • Cancel/clear (C): If you make a mistake, press this button once while your card's still in the unit, then key in the correct amount. To start a new game, remove all cards from the unit and press and hold this button until you hear a beep. All the balances will be reset to the starting sum of A15M.
  • Decimal point/volume adjustor: To adjust the volume, remove all cards from the unit, then press and hold the decimal point button. This takes you to volume options. Release the button when the unit is at the volume you want.
  • Pay another player
  • Receive money
  • Pay the bank

Batteries: To insert and remove batteries, see page 11.

Receiving Money

To receive money from the bank:

The bank pays you money if you sell houses or hotels, mortgage a property or pass GO (see below). Some Chance and Community cards also earn you money from the bank.

To receive money from the bank, the banker inserts your card. Your current balance will be displayed. The banker must then enter the amount the bank owes you (e.g. A50K), and then press the receive money button. The money goes into your account and the banker removes your card.

To receive money for passing GO:

When you pass or land on GO, the banker inserts your card and presses the passing GO button. A2M goes into your account automatically and the banker removes your card.

To receive money from one other player:

Another player pays you money in rent (if they land on your property) or if you are selling properties to them (as part of a trade or if you're bankrupt).

To receive money from one other player, the banker inserts their card, types in the amount they owe and presses the pay another player button. The money goes out of their account and the banker removes their card. The banker then inserts your card and presses the receive money button. The money goes into your account and the banker removes your card.

To receive money from multiple players:

If more than one player owes you money (e.g. for your birthday), the banker inserts the first paying player's card, keys in the amount owed (e.g. A1M) and then presses the pay another player button. The banker then removes the card and inserts the second paying player's card, keys in the amount owed and presses the pay another player button. The banker does this until all paying players' cards have been swiped. After the banker removes the last paying player's card, they insert your card and press the receive money button. The payments go in one at a time until all the money has gone into your account. Your card can then be removed.

Paying Money

To pay money to the bank:

You pay the bank to buy properties, houses and hotels, pay taxes, repay mortgages and to get out of jail. Some Chance and Community Chest cards also make you pay money to the bank.

To pay money to the bank, the banker inserts your card, enters the amount you owe (e.g. A2M), and presses the pay the bank button. The money comes out of your account and the banker removes your card.

To pay money to one other player:

You pay another player money in rent (if you land on their property) or if you are buying properties from them (in a trade or if they have gone bankrupt).

To pay money to another player, the banker inserts your card, keys in the amount you owe and presses the pay another player button. The banker then removes your card, inserts the card of the player you are paying and presses the receive money button. The money goes into their account.

Finishing

The unit goes to sleep automatically after a period of inactivity. Insert any card and press any key to start it up again. All the balances will still be stored in the unit. This means you can take a break from playing and continue later, with your money exactly where you left it! When you've finished playing, remove all cards and leave the unit to go to sleep.

Starting a New Game

To start a new game, remove all cards from the unit, press and hold 'C' until the unit beeps. All the balances will be reset to the starting sum of A15M.

Banker's Tips

  1. Always follow the arrows on the cards when inserting them into the unit.
  2. If the unit does not beep when you insert a card, check it's inserted the right way up.
  3. If you enter the wrong amount, press 'C' and enter the correct amount. You can only correct a mistake if the card is still in the unit.
  4. The maximum amount that can be entered at one time is A20M, the minimum amount is A10K.

The Finer Points

There are three types of property:

  1. Sites
  2. Railroads
  3. Utilities

Buying Property

There are three types of property. If you land on an unowned property, you have the first choice to buy it. If you decide to buy, pay the banker the price stated on that space. You will receive that property's Title Deed card. Keep it faceup in front of you. If you decide not to buy, it is up for grabs! See Auctions, below.

Owning a property entitles you to collect rent from any players who land on that space. Once you own all the sites in one color group (a monopoly) you can build houses and hotels on sites in that group and collect more rent!

Auctions

If you decide not to buy a property after landing on it, the banker must immediately auction it to the highest bidder, starting at any price another player is willing to pay. Even though you declined the option of buying at the original price, you may join in the bidding too.

Paying Rent

If your roll ends on a site that is owned by another player, you must pay rent (unless the site is mortgaged). The player who owns the site must ask you for rent before the next player rolls the dice. The amount payable is shown on the Title Deed card and varies according to the number of buildings on the site.

If you own a whole color group, the rent is doubled on any undeveloped site of that group (a site without houses or hotels). If properties in a color group are mortgaged, you can still collect double rent for the sites without a mortgage.

Utilities

Utilities are bought and auctioned in the same way as properties.

If you land on an owned utility, pay rent to the owner according to the dice you rolled to get there.

  • If the owner has one utility, the rent will be four times your dice roll, multiplied by 10,000.
  • If the owner has both utilities, you must pay ten times the amount of your dice roll, multiplied by 10,000.

Railroads

Railroads are bought and auctioned in the same way as properties.

If you land on an owned railroad, pay the amount shown on the Title Deed card to the owner, depending on the number of other railroads that player owns.

Building Houses

Once you own all sites of a color group, you can buy houses to put on any of those spaces. The price of a house is shown on the Title Deed card.

You can buy houses (or hotels) on your turn or in between other players' turns but you must build evenly: you cannot build a second house on a site until you have built a house on every site in that group. You may buy as many buildings as you wish, as long as you can afford them! Houses may not be built if any site of the same color group is mortgaged.

Place your houses and hotels on the board on the property you're building on.

Building Hotels

To buy a hotel, you must first have four houses on each site of a complete color group. Swap the four houses for a hotel and pay the banker the hotel price shown on the Title Deed card. Only one hotel may be built on any one site.

Running Out of Buildings

If the banker has no houses left, you must wait for other players to return theirs before you can buy any.

If a limited number of houses or hotels are left and two or more players wish to buy more than the banker has, the banker auctions them off individually to the highest bidder.

Running Out of Money

If you are low on funds, you can raise more money by:

  • Selling buildings
  • Mortgaging property
  • Selling property, utilities or transports to another player for any agreed sum (even if the property is mortgaged).

Selling Property

You may sell undeveloped sites, railroads and utilities to another player for a price you both agree on. You cannot sell a site if there are any buildings on any of the sites in that color group. You must first sell all the buildings on those sites to the banker.

Houses and hotels are sold to the banker at half their original purchase price (shown on the Title Deed card). You can sell on your turn or in between other players' turns.

Selling houses: You must sell houses evenly, in the same way as they were bought.

Selling hotels: The banker will pay you half the price of the hotel plus half the price of the four houses that were swapped to buy the hotel.

Hotels can also be broken back down into houses to raise money. To do this, sell a hotel for half its cost and receive four houses in exchange.

Mortgages

Mortgaging property: First sell any buildings, then turn the site's Title Deed card facedown and collect your mortgage amount shown on the back of the card.

You keep all mortgaged property and no other player can pay off your mortgage to secure the property. You cannot collect rent on mortgaged property, although you can collect it for other properties in that color group, as long as they are not mortgaged.

Repaying a mortgage: You must pay the original mortgage amount plus 10% interest (rounded up to the nearest 10,000). Turn the Title Deed card faceup. You can now collect rent on it again.

Selling mortgaged property: You can sell mortgaged property to other players at any agreed price. The buyer can then either immediately repay the mortgage or pay 10% interest (rounded up to the nearest 10,000) but retain the mortgage. The mortgage can be repaid as normal later in the game.

When all sites in a color group are mortgage-free, the owner may start buying back houses and hotels at full price.

Bankruptcy

If you owe more money than you can raise from your assets, you are declared bankrupt and are out of the game.

Owing the banker: Return your Title Deed cards to the banker who will individually auction off each property to the highest bidder.

Owing another player: The player who made you bankrupt receives any money left on your bank card, your Title Deed cards and any "Get out of jail free" cards you own.

Chance and Community Chest

When you land on one of these spaces, take the top card from the relevant pile. Follow the instructions on the card before returning the card, facedown, to the bottom of the deck. If you pick a "Get out of jail free" card, you can keep it until you wish to use it or sell it to another player for an amount you both agree on.

Free Parking

This is a free resting place. You do not win or lose money by landing here. You can still collect rent, build on sites you own, etc.

Passing GO Twice in One Turn

You can collect A2M twice in one turn. For example, if you land on a Chance or Community Chest space immediately after passing GO and picking a card that tells you to "Advance to GO". The banker will need to remove and reinsert your bank card into the banking unit before pressing the passing GO button for the second time.

Jail

Going to jail: You will be sent to jail if:

  • You land on the "Go to jail" space.
  • You pick a Chance or Community Chest card which tells you to "Go directly to jail".
  • You roll a double three times in a row on your turn.

Your turn ends when you are sent to jail. Move onto the jail space and do not collect A2M, regardless of where you were on the board. While in jail you can collect rent on properties provided they are not mortgaged.

Getting out of jail: You can get out of jail by:

  • Paying a A500K fine and continuing on your next turn.
  • Using a "Get out of jail free" card.
  • Rolling a double.

If you haven't rolled a double after three turns, pay the banker A500K before moving according to your third dice roll.

"Just visiting" jail: If you are not sent to jail but land on the jail space, you are "Just visiting" and incur no penalty.

If a card tells you to move to another space, move there in the direction of the arrow. If you pass GO on the way, collect A2M. You do not pass GO if a card sends you to jail, or sends you back.

Batteries Required

Alkaline batteries recommended. A Phillips/crosshead screwdriver (not included) is needed to insert batteries. Batteries required: 2 x 1.5V AAA or R03 size (not included).

Title Deed Card Notes

The example Title Deed printed in the rules is Pennsylvania Avenue. Its printed caption reads: "If a player owns all the sites of any color group, the rent is doubled on unimproved sites in that group." The card lists rent for each stage of development, with the printed values A280K (unimproved), A1.5M (with 1 house), A4.5M (with 2 houses), A10M (with 3 houses), A12M (with 4 houses) and A14M (with hotel). It also prints: Mortgage Value A1.6M; Houses cost A2M each; Hotels, A2M each plus 4 houses. The back of the mortgaged card reads "MORTGAGED FOR A1.6M" and the printed note "Card must be turned this side up if property is mortgaged."