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Monopoly Arcade: Pac-Man

Monopoly Arcade: Pac-Man Rulebook

Table of Contents

Table of Contents

  • What's Different About Monopoly Arcade Pac-Man?
    • Key Terms
  • Contents
  • Banking and Arcade Unit
  • Set It Up
  • Play
    • How to Win
    • Who Goes First?
    • On Your Turn
    • The Ghost
    • What If I Can't Pay?
    • The End of the Game
  • The Board Spaces
    • Levels
      • Unowned Levels
      • Owned Levels
    • Action Spaces
      • GO
      • Power Up
      • Maze
      • Power Pellet
      • Free Parking
      • Just Visiting
      • Go to Jail
    • How Do I Get Out of Jail?
  • Frequently Asked Questions

What's Different About Monopoly Arcade Pac-Man?

In Monopoly Arcade Pac-Man, points replace money. You win by earning the most points. You earn points by buying Levels and playing mini games of PAC-MAN!

You play as PAC-MAN, but you'll also move the Ghost on your turn. If the Ghost lands on the same space as your PAC-MAN token, or you land on the Ghost, you must pay 20 points to the Bank.

Note: The Ghost does not follow the rules of any board space.

Highest score wins! The game ends when all of the Levels have been purchased. The player with the highest score wins.

Key Terms

  • Banking and Arcade Unit: The electronic unit that tracks every player's score, shows the Levels you own, and runs the mini games of PAC-MAN. All banking is done on the unit.
  • Current Score: Shown on the unit's screen when you insert your coin.
  • Owned Levels: Shown on the unit's screen as dots next to the Level numbers you own.
  • Ghost Die: Roll it along with the numbered die. The Ghost die roll determines how far the Ghost moves.
  • Ghost Fee: 20 points, paid to the Bank when the Ghost lands on your PAC-MAN token or you land on the Ghost.
  • Get Out of Jail Fee: 10 points, paid to the Bank.
  • Power Up Spaces, Maze Spaces, and Power Pellet Spaces: Special board spaces explained under The Board Spaces.

Contents

  • Banking and Arcade Unit
  • 4 Plastic Arcade Coins
  • Gameboard
  • 4 PAC-MAN Tokens
  • 1 Ghost Token
  • 1 Numbered Die
  • 1 Ghost Die
  • 16 Level Cards
  • 4 Reference Cards

Batteries: 3 x 1.5V AAA alkaline batteries are required and are not included. A Phillips (cross head) screwdriver is needed to insert them.

Banking and Arcade Unit

The unit is the bank. Each player inserts their coin to access their account. The unit's controls are:

  • Joystick, moved up: BUY LEVEL / STEAL LEVEL / INCREASE BID.
  • Joystick, moved left: PLAY PAC-MAN.
  • Joystick, moved right: BUY LEVEL AT AUCTION.
  • Joystick, moved down: PAY RENT / PAY BANK / SELL LEVEL.
  • Joystick, moved around the screen: scrolls through the numbers on the screen (Levels, the Ghost fee, Get Out of Jail fee, bids and so on).
  • Round white button (START/SELECT / RESET): the button the manual says to press to carry out each unit action. Pressing and holding it for 5 seconds resets the unit.

On the unit's screen:

  • UNDO LAST ACTION: the undo position on the screen. Used to undo the last action (see FAQs).
  • CURRENT SCORE: your score, shown when your coin is inserted.
  • OWNED LEVELS: dots next to the Level numbers you own.
  • GHOST FEE (PAY 20 TO BANK): the position on the screen used to pay the Ghost fee.
  • PAC-MAN APPEARS HERE: the position on the screen where PAC-MAN appears when you play a mini game.
  • GET OUT OF JAIL (PAY 10 TO BANK): the position on the screen used to pay the Get Out of Jail fee.

Check your score at any time by inserting your coin.

Note: With no coin inserted, the unit goes to sleep. With a coin inserted, the unit goes to sleep after 5 minutes of inactivity. To reset the unit at any time, press and hold the white button for 5 seconds until you see four flashing zeros and hear music. No data is lost until a reset occurs.

Set It Up

The first time you play, insert three AAA batteries into the unit.

  1. Place the Level cards next to their matching board spaces.
  2. Place the Ghost on GO.
  3. Each player chooses a PAC-MAN token and takes their matching-colored arcade coin. Place your token on GO, and keep your coin in front of you.
  4. Set up the unit:
    1. For a new game, press and hold the white button for 5 seconds until you hear music.
    2. When the music stops, each player inserts and removes their coin. The unit will beep and add a starting score of 100 points to your account.
    3. Once all players have inserted and removed their coins, the unit is ready!
  5. Each player takes a Reference card. If necessary, refer to it as you play.

Play

How to Win

Move around the board buying as many Levels as you can. The more you buy, the more points you can collect in rent. When you pass or land on GO, use the unit to play a mini game of PAC-MAN and earn even more points! The player with the highest score at the end of the game wins!

Who Goes First?

Each player rolls both dice. The highest roller starts, and play moves to the left.

On Your Turn

  1. Roll both dice.
  2. Move your PAC-MAN token clockwise that number of spaces.
  3. Where did you land? Carry out the rules of that board space. See THE BOARD SPACES for more info.
  4. Move the Ghost clockwise the number of spaces shown on the Ghost die. See THE GHOST for more info.
  5. Your turn ends. Pass the dice to your left.

Example roll: the PAC-MAN token moves 7 spaces and the Ghost moves 2 spaces.

Did you roll doubles? Roll the dice again, and take another turn.

Watch out! If you roll doubles 3 times in a row, you must immediately go to Jail! Do not complete your third turn.

Start playing! That's all you need to know for now. Look up the spaces as you land on them.

The Ghost

The Ghost does not follow the rules of any board space. If the Ghost lands on a space that is already occupied by your PAC-MAN token, or you land on the Ghost, you must pay 20 points to the Bank (unless you are in Jail). To pay:

  1. Insert your coin.
  2. Move the joystick down to PAY BANK.
  3. Move the joystick around the screen to the Ghost fee position on the unit. You'll see -20 (the points to be subtracted from your current score). Press the white button. You'll hear a sound and see your new score.
  4. Remove your coin.

Note: If more than one token occupies the space the Ghost lands on, all those players must move their PAC-MAN tokens and pay the Bank as described above.

What If I Can't Pay?

If you owe rent or need to pay the Ghost or Get Out of Jail fee, you must try to earn points. If you have any Levels, sell them back to the Bank for face value. To sell:

  1. Insert your coin.
  2. Move the joystick down to SELL LEVEL.
  3. Move the joystick around the screen until the Level number you want to sell to the Bank is displayed, then press the white button. The unit will automatically add the price on the board space to your score, and you'll see your new score.
  4. Place the Level card next to its matching board space.
  5. Pay what you owe, or sell more Levels if you need to, then remove your coin.

Note: If you have no points and no Levels, do nothing.

Even if I sell all my Levels, I still won't have enough points to pay rent. Can I just pay nothing? No. Sell all your Levels and pay whatever you can, even if it's not the full amount. For example, if you need to pay 40 points in rent but only have 10 points and one Level worth 20 points, sell that Level back to the Bank, then pay 30 points in rent. You'll be left with no points, but you won't need to pay the 10 points you still owe!

Can I trade Levels? No. You can only sell Levels back to the Bank. You must do so if you need to pay rent or pay the Bank.

The End of the Game

The game ends immediately when the final Level has been purchased. The player with the highest score wins! To find out who won and what each player scored, take turns inserting and removing your coins. When the winning player inserts their coin, their score will flash as music plays! This won't happen for any other player. If there's a tie, the player with the most Level cards wins!

The Board Spaces

Levels

In Monopoly Arcade Pac-Man, Levels replace properties. They are arranged on the board from least expensive (Level 1) to most expensive (Level 16).

Unowned Levels

When you land on an unowned Level, you must buy it or auction it.

Want to buy it? Pay the price on the board space. To pay:

  1. Insert your coin. On the screen, you'll see your current score.
  2. Move the joystick up to BUY LEVEL. You'll see the Level number in the bottom-right corner of the screen.
  3. Move the joystick around the screen until the Level number you want to buy is displayed, then press the white button. The unit will automatically subtract the price on the board space from your score, and you'll see your new score.
  4. Take the Level card and remove your coin. (If you need to perform another action, keep your coin inserted instead. See FAQs for more info.)

Note: The next time you insert your coin, that Level will either have a marker next to it to show that you own it! The more Levels you own, the more dots you'll see when you insert your coin!

Note: If you do not have enough points to buy a Level, the unit will flash the Level number, a bell will ring, and your purchase will be denied. If you were trying to buy the Level at auction, it will need to be re-auctioned, but this time you can't take part in the bidding!

Don't want to buy it? You must auction it. Bidding starts at 10 points, and anyone can increase the bid by as little as 10 points. You don't need to follow turn order, and the auction ends when no player is willing to increase the bid. If no one wants to bid on the Level, that's fine. No one pays anything, and the Level card stays where it is.

The highest bidder pays the Bank. To pay:

  1. Insert your coin.
  2. Move the joystick right to BUY LEVEL AT AUCTION.
  3. Move the joystick around the screen until the Level number you bid on is displayed, then press the white button. You'll see a zero. Then raise the bid by moving the joystick up to INCREASE BID. Each time you do, the bid will increase by 10 points.
  4. Once you've reached the correct bid amount, press the white button. The unit will automatically subtract the price of your winning bid from your score, and you'll see your new score.
  5. Take the Level card and remove your coin.

Collect color sets! When you own each Level in a color set, you can double the rent for those Levels!

Owned Levels

When your PAC-MAN token lands on a Level that someone else owns, that player must ask you for rent. If they do, you must pay. If they don't ask before the next player rolls, you don't have to pay!

Pay the rent shown on the Level card. To pay:

  1. Insert your coin.
  2. Move the joystick down to PAY RENT.
  3. Move the joystick around the screen until the Level number you owe rent on is displayed, then press the white button. The unit will automatically subtract the rent on the Level card from your score, and you'll see your new score.
  4. Remove your coin.

The next time the player you just paid inserts their coin, they'll see their new score, which will now include the rent you paid them!

Note: If you do not have enough points to pay rent, the unit will flash the Level number, a bell will ring, and no payment will be made. See What If I Can't Pay? above.

Action Spaces

GO

When your PAC-MAN token passes or lands on the GO space, you get to play a mini game of PAC-MAN! Any points you earn will be added to your score. To play PAC-MAN:

  1. Insert your coin.
  2. Move the joystick left to PLAY PAC-MAN. You'll see your current score within a maze. Press the white button. Now you'll see four ghosts above your score, and music will play. When the music stops, start playing PAC-MAN!
    • You'll have 15 seconds to move PAC-MAN through the maze, helping him to eat as many pellets as possible.
    • You'll earn 10 points for every 5 pellets (the tiny dots) you eat, and 10 points for every power pellet (the slightly larger dots) you eat. When you eat a power pellet, you'll hear a special sound and the ghosts will start flashing, which means you can eat them! Each ghost is worth 10 points.
    • Once your time is up or you run into a ghost, the game will freeze. You'll hear music and see your new score.
  3. Your mini game of PAC-MAN is over! Remove your coin.

Power Up

If your PAC-MAN token lands on one of these spaces, you may move to any Level before the next Power Up space. Follow the rules of that space. If you pass or land on GO, play PAC-MAN!

Maze

If your PAC-MAN token lands here, you must move to the Maze space on the opposite side of the board. If you pass GO, play PAC-MAN!

Power Pellet

If your PAC-MAN token lands here, you may steal a Level from another player. But you can't steal a Level that is part of a complete set. To steal:

  1. Insert your coin.
  2. Move the joystick up to STEAL LEVEL.
  3. Move the joystick around the screen until the Level number you want to steal is displayed, then press the white button. Your score won't change since you got that Level for free!
  4. Take the Level card and remove your coin.

Note: You may not steal a Level from the Bank. If you do, you must sell it back immediately and go to Jail! If you try to steal a Level that you already own, the unit will flash the Level number and a bell will ring. Choose a different Level!

Free Parking

Relax! Nothing happens.

Just Visiting

Don't worry. If your PAC-MAN token lands here, simply put it in the Just Visiting section.

Go to Jail

If your PAC-MAN token lands here, you must move it to the In Jail space immediately! Do not pass GO, and do not play a mini game of PAC-MAN. Your turn is then over. You can still collect rent and bid during auctions while you are in Jail.

How Do I Get Out of Jail?

You have two options:

  1. Pay 10 points to the Bank at the start of your next turn. To pay:
    1. Insert your coin.
    2. Move the joystick down to PAY BANK.
    3. Move the joystick around the screen to the Get Out of Jail position on the unit. You'll see -10 (the points to be subtracted from your current score). Press the white button. You'll hear a sound and see your new score.
    4. Remove your coin and take your turn as normal.
  2. Roll doubles on your next turn. If you do, you're free! Take your turn as normal (i.e., use the combined dice roll to move your PAC-MAN token, and the Ghost die roll to move the Ghost). You can use up to three turns to try for doubles. If you don't roll doubles by your third turn in Jail, pay 10 points to the Bank as described above, and use your last roll to move.

Frequently Asked Questions

  • Can I perform more than one action with my coin inserted? Yes! For example, if you pass GO and land on a Level, insert your coin and move left to play PAC-MAN. Then keep your coin in and follow the steps for buying a Level, paying rent, etc.
  • I performed the wrong action! What should I do? Maybe you paid rent to the wrong player or bought the wrong Level. Don't worry, you can undo the last action, but don't remove your coin! Instead, keep your coin inserted and move the joystick around the screen to UNDO LAST ACTION on the unit. You'll see four dashes. Then press the white button.
  • I moved the joystick in the wrong direction! What should I do? Maybe you moved up instead of down to pay someone rent, or left instead of right to buy a Level at auction. Don't worry! Simply remove your coin and start the process again.
  • How do I find out how many points I have? Insert your coin to see your current score.
  • I don't have any points left! Am I out of the game? No! Everyone stays in the game until the final Level is purchased, and that's the end of the game.
  • Can I trade Levels? No. You can only sell Levels back to the Bank. You must do so if you need to pay rent or pay the Bank.