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Monopolis

Monopolis Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup (ELŐKÉSZÜLETEK)
  • The Course of the Game (A JÁTÉK MENETE)
  • Purchasing (A VÁSÁRLÁS)
  • Building (AZ ÉPÍTÉS)
  • The Benefits of Individual Buildings (AZ EGYES ÉPÍTMÉNYEK ELŐNYEI)
  • The Borders of the City (A VÁROS HATÁRAI)
  • End of the Game (A JÁTÉK VÉGE)

Components

  • 4 player boards (one per colour, "személyes tábla")
  • 1 procurement board ("beszerzőtábla")
  • 41 building tiles ("építménylapka"):
    • 1 Castle tile ("Várkastély lapka")
    • 12 tiles worth 1 point
    • 10 tiles worth 2 points
    • 8 tiles worth 3 points
    • 6 tiles worth 4 points
    • 4 tiles worth 6 points
  • 88 requirement cards ("igénylapka")
  • 46 resource cards ("nyersanyagkártya"):
    • 20 yellow cards with a helmet symbol
    • 26 orange cards with a helmet symbol
  • 1 draw bag ("húzózsák")
  • 48 wooden cubes ("faházikó"), 12 in each of the 4 colours
  • 24 score markers, small white cubes ("pontjelölő kocka")
  • 1 start player marker ("kezdőjátékos jelölő")
  • 36 disc markers ("korongjelölő"), 9 in each of the 4 colours

The component list is printed on the page without a heading; the heading "Components" is added by the transcriber.

Setup (ELŐKÉSZÜLETEK)

  • Place the central procurement board ("központi beszerzőtábla") at the edge of the play area. Next to it, arrange the shuffled building tile decks face up, one deck per point value (1, 2, 3, 4 and 6 points, in 12, 10, 8, 6 and 4 copies respectively), aligned with the upper edge of the board. Below them, place the helmet-backed resource card decks ("védősisakos kártyapaklik") face down, showing their backs.
  • Draw 3 cards from each of the two resource card decks and place them face up beside the decks, as shown in the diagram.
  • Shuffle the requirement cards thoroughly and put them into the draw bag ("húzózsák"). Place the small wooden score cubes ("pontjelölő kis fakockák") ready beside the play area.
  • Each player takes a player board ("játékostábla") and the marker set in their colour. Use the side of the personal board that matches the number of players. For 2 players you need the board with 12 house spaces; for 3 or 4 players use the side with 9 house spaces.
  • Each player places their houses ("házak") on the house spaces of their board, and places their small discs ("kis korongjait") on the 0 space of each resource track, on the joker track (Liza), and on the 0 space of the money track ("pénz jelölő sávok").
  • On the bottom row of the money track, move your marker to the 5 space: you receive 5 money as starting capital.
  • Each player draws 1 card from the left-hand resource card deck. For each of the 2 resource icons shown on that card, move your disc one step to the right on the matching resource track. These two randomly received resources form your starting stock. If you draw a joker card, discard it and keep drawing until a card showing 2 resource icons comes up. Afterwards, shuffle the cards back into their deck.
  • Place the Castle tile ("Várkastély lapka") in the centre of the play area; it is the heart of the city being built. Draw 1 requirement card at random from the bag for each side of this tile, placing it as shown in the diagram.
  • Choose a starting player, who receives the start player marker ("kezdőjátékos jelölő").

Let the game begin! (Kezdődhet a játék!)

The Course of the Game (A JÁTÉK MENETE)

  • In MONOPOLIS, during your turn you may perform two actions. The two actions are of two action types (purchasing and building), in any combination. So in one turn you may purchase, then build; purchase twice; build twice; or build and only then purchase.
  • If you have no possibility to take an action, you receive 1 money instead of that action.

Purchasing (A VÁSÁRLÁS)

  • During a purchase action you may take one card from the 3 + 3 face-up resource cards.
  • The price of each card is the amount of gold coins shown above it. The left-hand cards cost 1, 1 and 2 money; the right-hand cards cost 3, 3 and 4 money.
  • When you buy a card, pay its price by moving your money marker backwards (to the left) on the money track of your personal board. The top row of the money track counts tens and the bottom row counts ones.
  • If you cannot pay for a card, you cannot choose that card, nor the purchase action itself.
  • The resource icons shown on a purchased card: move your marker one step to the right on the matching resource track(s) of your personal board. This records that you have one more of those resources. The card itself is not added to your hand; put used cards on a discard pile beside the draw decks.
  • If the purchased card shows Liza's icon, you receive a joker resource. You may decide immediately which resource the joker replaces, by marking it on your board; or you may postpone that decision. If you postpone it, move your marker one step forward on the joker track. You may hold at most 3 joker resources at a time; you must decide what each of them stands for during a building action, and use them accordingly.
  • After purchasing, refresh the row of cards immediately, so that the new card always goes to the rightmost, most expensive position. To do this, first slide the remaining cards to the left (prices change). If you chose the purchase action twice in a row, refresh the row of cards before the second purchase too, and choose from the remaining cards.

Building (AZ ÉPÍTÉS)

  • During a building action, you gain the right to construct various buildings by fulfilling the requirements of a chosen requirement card on the table.
  • Requirement cards fall into 3 basic types:
    • Type I: 4 resource requirements, at least 2 of which are the same.
    • Type II: 4 resource requirements, all of which are different.
    • Type III: 3 resource requirements, at least 2 of which are the same.
  • If you have the full resource set for a Type I or Type II requirement card and pay it, you may build any building worth 1, 2, 3, 4 or 6 points in place of the requirement card.
  • If you do the same with a Type III card (you pay only three goods, but the card's full requirement is fulfilled), you may build a building worth 1, 2 or 3 points.
  • If you fulfil two identical requirements of any card (Type I or Type III), you may build a building worth 1 or 2 points, i.e. a park or a residential quarter.

Example (PÉLDA). In the starting position, in the North with 2 tools and 1 iron paid, you may build a building worth 1, 2 or 3 points; but if you pay only the two tools, you may build a 1-point park or a 2-point residential quarter. In the East, after paying the full requirement (4 resources), you may build any building type, but with only 2 workers paid you may build a 1-point park or a 2-point residential quarter too. You may not build with 3 resources paid, and you may not pay 1 worker and 1 wood. In the South the situation is similar: any building is possible for the full set, and the 2 iron pay for a park or a residential quarter. In the West, only the payment of all 4 resources allows building (and so anything can be built), because there are no 2 identical resources with which a park or residential quarter could be built.

  • During a building action, after paying the resource requirement, take the requirement card for yourself and lay down in its place a chosen, matching building tile.
  • Place on that tile the next house with the lowest number from your personal board ("soron következő sorszámú házikódat"). A building worth 4 points requires 2 houses.
  • Rewards printed beneath the small house marker are received immediately. The first column of houses gives 1 money and 1 chosen (joker) resource; the second column gives 2 money; the third column gives 1 money and 2 victory points. These money and resources may be used immediately, including in the same turn.
  • The icons shown at the top of the requirement card you took also grant rewards. A white icon (buoy, crane, brick wall, hot-air balloon) on a turquoise background supports your stock collection; see the section "End of the Game" for details. If a coin (money) or Liza's icon is shown in the small coloured triangle, the reward is immediately that money, or a choice of one resource. These latter rewards may also be used in the current round.
  • After you place the new building tile, draw new requirement cards from the bag at random and place them around it. Take care that only a single card points to any one building plot. (Note: if you build twice in a row in your turn, the requirement cards are dealt only after the second building.)
  • Diagram: a wrongly placed building (marked with a red cross) and a correct placement (marked with a green tick).

The Benefits of Individual Buildings (AZ EGYES ÉPÍTMÉNYEK ELŐNYEI)

  1. Park. Parks are worth only 1 victory point per tile, but they have two important advantages. First, each park immediately gives 2 (different) icons to your stock. Second, the player who has built the most parks by the end of the game receives 10 points, and the player in second place receives 5 points. Note: a park cannot be built next to another park.
  2. Residential quarter (Lakónegyed). Residential quarters are worth 2 victory points each. They are easy to build, requiring only 2 identical resources, and they react favourably when a neighbouring business quarter is built (see below).
  3. Business quarter (Üzleti negyed). Business quarters are worth more than the lower-value tiles, and although they alone are worth 3 points, they can bring many benefits. Each business quarter increases the value of each adjacent residential quarter by 1, and vice versa. This point increase continues for as long as a neighbouring business quarter remains, or until another favourable neighbour arrives. The point increase is marked by placing a small wooden cube on each affected tile, or on several tiles. At the final scoring, these cubes are worth 1 extra point each. (So a business quarter can be worth as much as 7 points if 4 residential quarters surround it, while they in turn become 3-point tiles because of the neighbouring business quarter.) The point value increase does not depend on who built the tile (business or residential quarter).
  4. Workplace (Munkaterületek). These tiles are worth 4 points at the end of the game, but they also have further good properties. First, they immediately give 2 money, which may be used in the current round. Second, 2 houses must be placed on these tiles at once, which frees up two reward spaces on your personal board, giving valuable bonuses that can also be used immediately. Be careful: building 4-point tiles can speed up the game before you have gathered enough points from other tiles!
  5. Special buildings (Különleges épületek). Only 4 of the 6-point buildings exist in the game; each is associated with one turquoise-background icon. These buildings contribute to victory mainly through their high point values.

The Borders of the City (A VÁROS HATÁRAI)

If a building tile is placed 3 tiles away from the Castle tile, do not place requirement cards on its outer side away from the centre (no building plots may be built beyond it). MONOPOLIS can therefore consist of at most a 7 x 7 (= 49) building-tile grid, but this size is never reached: a game can see at most 24 tiles with 2 players, 27 with 3 players, and 36 with 4 players.

End of the Game (A JÁTÉK VÉGE)

  • The game ends in the round in which one player uses their last house from their personal board. That round is still played to its end, so that every player, up to and including the starting player, has taken the same number of turns. Then final scoring begins.
  • Final scoring must be carried out in the following order, taking the following aspects into account:
  1. Converting leftover money. Every 5 leftover money is worth 1 point. Any remainder not divisible by 5 is worth no points. (Examples: 18 money = 3 victory points; 36 money = 7 victory points; 4 money = 0 victory points.) The money track is used to calculate the final score; first place the marker on the points obtained from converting leftover money.
  2. Personal board points. The last column of houses, covered by your houses, gives +2 victory points for each house space. The player who has used all their houses receives a bonus of +6 points in a 3- or 4-player game, or +8 points in a 2-player game.
  3. Collection points (A készletgyűjtés pontjai). Count how much of each turquoise-background icon you collected during the game. Your collection includes the icons on the building tiles you have built and the icons on the requirement cards in your hand. For each icon type, the player with the majority receives 4 points, and the player in second place receives 2 points. If there is a tie for first place, every tied player receives 2 points and the lower placings are not scored. If there is a tie for second place, those players receive 1 point each.
    • Note: on park tiles every icon counts separately; on the 4-value tiles, however, regardless of the number of houses, the icon shown can be counted only once.
  4. Park scoring (A parkok értékelése). The player who built the most parks receives 10 points; the player in second place receives 5 points. If there is a tie for first place, every tied player receives 5 points and the lower placings are not scored. If there is a tie for second place, those players receive 2 points each.
  5. Building tile values (Az építménylapkák pontértékei). Add together the point values of the building tiles you own. Each small cube on a tile is worth an extra 1 point.
  • The player who collects the most points is the winner. (A LEGTÖBB PONTOT GYŰJTŐ JÁTÉKOS A NYERTES!)