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Monikers: Monikers-er

Monikers: Monikers-er Rulebook

Table of Contents

Table of Contents

  • Contents
  • How to Play
  • Source Note

Contents

330 cards, printed with new names not found in any other Monikers box.

  • Players: 2-12+
  • Age: 17+
  • Time: 30-45 minutes

This is a standalone expansion. It needs no other Monikers box to be played, and its cards can be shuffled together with the cards from any other Monikers box (Monikers, More Monikers, Monikers: Classics, Monikers: Family Edition, Monikers: Shmonikers) for a bigger combined deck.

How to Play

This box does not change any rule of Monikers. It is a fresh set of 330 name cards, and every rule of the base game applies to them unchanged. For the complete rules of play — dealing and choosing cards, forming teams, and running each of the 3 rounds — see the main Monikers rulebook.

The rules, restated in full on this box, are:

Get your friends to guess the name on a card. Each team has a minute to get through as many weird, funny, sometimes inappropriate names as they can.

In the first round, you can say anything you want. In the second, you can only use one word. And in the third, you can't say anything at all — just charades. The same cards are used in each round, so by the end of the game, you've made up a bunch of hilarious jokes together.

Source Note

CMYK never released a separate rules PDF for this box (BGG item 404462's file library returns zero entries, and the current cmyk.games product listing carries only marketing copy). Monikers-er is a card-only expansion — its complete published rules text is the copy printed on the box itself, transcribed above verbatim from the box's front and back panels (official photographs by BGG user Jon_Gardner, BGG images 8183790 and 8183789). The box explicitly defers to the base Monikers rulebook for full play; see the main monikers rulebook for setup, turn order, and end-of-round scoring, which apply unchanged to these cards.