Money Card
Money Card Rulebook
Table of Contents
Table of Contents
Object
Players travel to 8 Key Cities in Europe. These Key Cities are: London, Copenhagen, Lisbon, Paris, Rome, Madrid, Vienna and Athens. Players must avoid running out of Travelers Cheques during the trip. A good way to conserve funds is by using the credit card wherever possible.
A player who lands in a Key City receives the Key to that City. No player may hold more than one Key to any one Key City. The first player to show possession of Keys from all 8 Key Cities has completed the tour and wins the game.
Equipment
- One Game Board
- Six Colored Airplanes
- Play American Express Travelers Cheques
- One facsimile American Express "Money Card"
- One Spinner
- 48 Keys (6 for each Key City)
- 2 Decks of Travel Cards
- 12 Mail-From-Home Cards
Preparation
One player acts as Travel Agent. Agent will hold all extra Travelers Cheques and Keys apart from his own. Transactions of Travelers Cheques and Keys must be made with the Agent, except where directions specify transactions between players themselves.
Agent issues each player $300. in American Express Travelers Cheques, and one Airplane. Travel Cards for France, Germany-Austria, Spain, Italy and Miscellaneous are placed picture-side up beside the game board.
Play
The Agent starts first, beginning in London. Others follow in clockwise order. Second player will also start in London. Third and fourth players start in Copenhagen. Fifth and sixth players start in Lisbon.
Since all tours start in Key Cities, on each player's first turn, he will place his Airplane in the Key City where he is to start and receive the Key to that City. He will then spin the Spinner and move his Airplane in any direction he selects. The Spinner will tell how many moves to make. This completes his first turn.
Occupied spaces are counted when moving. Player Jumping Over an occupied space collects $20. in Travelers Cheques from the occupant. Player landing on an occupied space displaces the occupant. A displaced player pays no penalty, but must take a "Side Trip" directly to Dublin. If Dublin is occupied, see "Displaced From Dublin" section below.
If Spinner stops at MONEY CARD, player takes possession of the "Money Card." The MONEY CARD stop also permits 5 moves of his Airplane. However, the player whose spin stops at MONEY CARD has the option of taking less than 5 moves, and he may take any number of moves from 1 to 5 as he sees fit.
Beginning with the second time around, and throughout the game thereafter, each player will spin the Spinner, move his Airplane and then pick a Travel Card. Player will read the card aloud, and follow all directions. If card indicates any player must make a payment, he must do so in full before the next player's turn. After following directions, Language Country cards are held by the player and Miscellaneous cards returned to bottom of pile. Player waits his next turn.
Travel Cards
When taking a Travel Card, player must pick the top card from the correct pile. If his Airplane is resting in one of the Language Countries (France, Italy, Spain and Germany-Austria), he will pick from the pile reserved for that Country. If his Airplane is resting in any other area, he will pick from the Miscellaneous pile.
After following its directions, a card from Miscellaneous is always returned to the bottom of the pile. However, a card from a Language Country pile may be held by the player for possible bonus moves.
Bonus Moves
The lower half of each card from a Language Country contains words from the local language, plus the phonetic pronunciation, and the English equivalent. Two or more cards can be teamed to form a complete phrase. This is done by simply matching the symbols printed on either side of the words. Example:
[Example illustration: three cards. Card 1: "That big spender from Texas is low on cash. To the big spender on your left: GIVE $20" with "Quiero" (kee AIR oh), "I want", marked X. Card 2: "Your American Express escorted tour includes a sightseeing trip in Madrid. GO!" with "Comer" (koh MAIR), "to eat", marked X and O. Card 3: "Paid for tickets and cabs to bullfights in Barcelona. Collect $10 from each player" with "Con Usted" (cohn oo STED), "with you", marked O.]
You will see that these cards have been teamed by bringing together the two X X symbols and the two O O symbols. When no single symbol remains to be matched, the phrase is considered complete. A player holding a complete phrase may call a halt to the play during his turn. He will read the phrase aloud in the local language and its translation into English. Both languages count in computing the bonus. His bonus is one move of his Airplane for each word in both languages. The illustration phrase shows 4 Spanish words and 6 English words, for a total number of 10. Player's bonus in this case would be 10 moves of his Airplane.
More than one bonus phrase may be formed at one turn. Their totals may be added together, and combined bonus moves taken at one turn.
Bonuses offer one additional advantage. Bonus moves which move a player through a Key City, entitle him to the Key to that City. At any other time a player must land directly in the City in order to claim a Key.
As soon as bonus moves have been taken for a phrase, the cards forming that phrase are returned to the pile. If bonus moves have taken a player's Airplane out of a Language Country, player must return all his Travel Cards to the Card Pile. No cards may be held by a player who has moved out of a Language Country.
Money Card
The American Express Card is known as the "Money Card." The advantage of a player having the "Money Card" is that whenever possible to do so, the player holding the "Money Card" can say "Charge It," instead of paying in Travelers Cheques. He can say "Charge It" for everything except losses at Monte Carlo and payments owed other players. A player holding the "Money Card" may forget to use it. At such times, other players need not remind him if he expends his funds needlessly.
The "Money Card" goes to a player any time the Spinner stops at MONEY CARD, or he learns that his application for a "Money Card" has been accepted. Player getting the "Money Card" will keep it until another player wins it away.
Try Your Luck at Monte Carlo
These cards direct a player to make a bet on the Spinner which can be used somewhat like a roulette wheel. He may elect to bet $10. or $20. worth of Travelers Cheques and will place his bet on either Red or Black. Player must declare the amount bet and the color before spinning. If the wheel stops at the declared color, player wins. A winner is paid at the odds shown by the number on the winning color. A $20. bet on Red, for example, which stops at a Red number 3, would pay the player at 3 to 1 odds, or $60. in Travelers Cheques. He would lose on any Black number, and pay $20. as bet.
Since MONEY CARD on the Spinner always counts for 5, it would pay a winner 5 to 1 odds. Win or lose, the Spinner stopping at MONEY CARD always gives the player possession of the "Money Card."
A winner at Monte Carlo may continue betting as long as he wins. A player must stop on the first losing spin.
A player needs no funds to bet if he is holding any Keys, which have an emergency value.
Payment of Debts
Play will halt at any time that a player has a financial obligation to meet. A player who cannot pay up in full is out of the game. However, in order to remain in the game, a player may turn in one or more Keys, and receive $50. in Travelers Cheques for each. A Key turned in must be from an area other than the country occupied by the player's Airplane.
A player reduced to turning in a Key may elect to try his luck at Monte Carlo before doing so. If he wins enough at Monte Carlo to meet his debt, he will not turn in a Key. If he loses, or does not win enough to cover his debt, he must turn in one or more Keys as necessary to remain in the game. A player who has received $50 in Travelers Cheques for his Key may return at any time to that City and reclaim his Key.
Express Ports
Express Ports are spaces marked with the symbol [Express Port symbol].
All Express Ports are interchangeable. A player who lands on one may fly directly from there to any other Express Port.
Side Trips
There are four side trip destinations around the board. These are Dublin, Majorca, Crete and Stockholm. A player can return from a side trip only by following the perimeter route until (a) he reaches a connecting route, or (b) he lands on an Express Port.
Perimeter
Arrows on the perimeter area denote one-way traffic only.
The perimeter provides quick mobility around the sides of the board. It also contains a number of Express Port and Side Trip spaces. A player may voluntarily follow the perimeter in an effort to quickly reach a distant part of the board, or to try landing on an Express Port.
Mail From Home
Player directed to PICK UP MAIL FROM HOME will take the top card from the MAIL FROM HOME pack, follow its directions, and then replace it at the bottom of the pack.
Join Another Tourist
Player who picks a card reading "JOIN ANOTHER TOURIST" must move his Airplane to a space directly alongside any other player's Airplane.
GO!
The word "GO!" on any card means player MUST go where directed.
Displaced From Dublin
A player displaced from Dublin will not displace another player. He may move to Majorca or Crete or Stockholm, whichever is not occupied by another player. If all three are occupied, then player displaced from Dublin may move to any unoccupied Key City he chooses.
Other Interesting Notes
For strategic purposes, a player may choose to travel out of his way, in order to jump over or displace another player's Airplane.
A player may travel in any one direction on any one turn (except on the outer perimeter).
If all cards from a Language Country pile are being held, and player has none left to pick on his turn, he may select any card from any player holding cards for that country. He will then play it in the usual manner.
Note
For easy storage it is suggested you discard the platforms inside the box and use the enclosed rubber bands for the Travel Cards, Keys to the Cities and Mail from Home Cards.