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Mondriaan 2020

Mondriaan 2020 Rulebook

Table of Contents

Table of Contents

  • Contents
  • Preparation
  • Turns
  • Score
  • End of the Game

Contents

23 tiles: 1 yellow and 1 red tile. The other 21 tiles have all possible red-yellow-blue combinations, where each corner has one color.

Preparation

  • One player gets the solid yellow tile and is the start player. The other player gets the solid red tile. (The colors are not 'player colors'.)
  • Shuffle the other 21 tiles face down. Both players take 10 random tiles. Place these face up in front of you, visible to both players.
  • Place the remaining tile face up on the table as the start tile.
  • Use a pen and paper to note the scores. The start player gets 5 points in advance, so at the start the score is 5-0.

Example of a player's tiles: an illustration shows a player's row of tiles laid out face up.

Turns

Players take alternate turns. Each turn you connect 1 of your own tiles, side to side, to 1 or more tiles on the table. Colors may never connect to other colors. If you can't connect a tile, then you must discard one of your own tiles.

Illustrations: a correct placement is marked with a check mark and an incorrect placement, where colors touch other colors, is marked with a cross. Corners must match too: a placement whose corner colors do not match is marked with a cross.

Score

The points for each connected color are: the number of connected tiles the color area consists of, without counting your newly placed tile.

Example: you connect this tile to a blue, a red and a yellow area.

The blue area was only on 1 tile, so this scores 1 point.

The red area consisted of 3 tiles, so 3 points.

The yellow area was on 4 tiles, so 4 points.

So this turn scores 1+3+4=8 points.

Second example: a tile placed next to a blue and a red area scores 1 (blue) + 1 (red) = 2 points.

End of the Game

After both players have had 11 turns the game is over. The player with the highest total score wins.

TIP: Play 2 games, alternating start player.