MLEM: Space Agency FAQ
35 questions players ask · Updated Nov 12, 2026 · Full rulebook
COSMIC EXPEDITION
- How does a cosmic expedition repeat its travel and landing phases?
- Are afterburner dice or non-matching dice discarded during the travel phase?
- When you choose a group of rolled dice, must you use every die in it?
- Does the commander always keep at least one die for the next roll?
- In the travel phase, can the commander combine several groups of dice, such as a pair plus a single?
- When does the cosmic failure token move?
- After a crash, do the astronauts still on the rocket die or go back to their boards?
- Where does the rocket marker go after a crash, and where does the next expedition start?
- Who starts the next expedition, and does a mid-expedition commander change affect that?
- If the commander disembarks, does the next astronaut on the rocket become commander?
- Can the comet and galaxy points be scored again on a later expedition?
END OF GAME
FUNCTIONS OF THE ASTRONAUTS
- Can the 1-die astronaut be used without using the rolled 1s?
- Can the commander skip the 1-dot astronaut and crash the rocket even when other valid dice are available?
- Can an astronaut on space 25 use a +1 or -1 move to reach deep space for more points?
- Does a planet-doubling astronaut double the planet points for everyone there, or only its owner?
- If the 1-die astronaut returns after a crash, can its once-per-expedition ability be used again?
- Does the deep space doubler astronaut double every deep space landing or only its own?
- Can an off-by-one astronaut disembark on an adjacent space when the rocket's space has no free moon?
ADVANCED GAME VARIANTS
- Can UFO token dice stop the rocket crashing when no rolled die matches the space?
- Do UFO token dice combine with matching rolled dice, or act as a separate boost?
- Must you use every matching die on a UFO token, or may you pick a subset?
- What happens when the UFO tokens run out in the optional UFO rules?
- Is the UFO token revealed before or after the cats board the rocket?
- What happens to an unused UFO tile when the expedition ends?
- Can you save UFO token dice for a later travel phase?
- Does the UFO marker jump back to the top of the track after a contact?
- Do UFO contact and exploration tokens trigger at the same point in the travel phase?
- If a space-time tunnel lands the rocket on another exploration token, is that token activated?
- If your last die lands you on a Regain a die token, how many dice do you have for the next travel phase?
- Can you keep two secret mission tokens with the same target?
- How many points do secret missions score when you complete one, two or three?