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Mission Complete

Mission Complete Rulebook

Table of Contents

Table of Contents

  • Contents
  • Game Overview
  • Setup
  • Communication
  • How to Play
    • 1. Play Cards Phase
    • 2. Robot/Task Phase
    • 3. Pile Phase
    • 4. Draw Phase
    • Round Overview
  • Completing Missions
  • End of the Game

Contents

  • 100 Number cards in 5 different colors, each with a different task written on them. Each color consists of eight 1's, nine 2's and three 3's.
  • 5 Starting cards
  • 1 Task card
  • 1 Robot card
  • 1 First Player card

Transcriber note: the individual task wording printed on each Number card is not transcribed here, because on the source PDF those card faces are too small and rotated to read reliably. The rules below cover how the Task is determined and used.

Game Overview

To win the game players collectively, as a team, have to complete at least 3 Missions before the Number draw deck runs out. Each Mission consists of two parts: (1) find out which player has to complete a Task and (2) what the Task is that needs completion. To accomplish this, players have to play cards of different colors. It's important to remember that everyone can only communicate based on the card in front of them.

Setup

  1. Each player chooses one Starting card (blue, red, purple, yellow, or green) and places it in front of each player's play area. This is the first card of each player's Pile that will determine by color who will receive future played Number cards.

  2. Take all Number cards of each chosen players' Starting card colors and shuffle them into a single face down Number deck. Put the Number cards matching the colors of any unused Starting cards back into the box. Then deal each player a starting hand of Number cards based on the number of players:

    • 2 or 3 players: 3 Number cards each
    • 4 or 5 players: 4 Number cards each

    Then place the Number deck in the center of the table.

    Note: Players are not allowed to show their cards to other players. However, during the game, a player may be able to communicate what cards are held in hand based on the icons shown on the top card in that player's Pile (see Communication below).

  3. Place the Robot card and the Task card near the Number deck in the center of the table.

  4. The player who last used a computer takes the First Player card and starts the game.

Example: The Starting cards green, yellow, blue, and red were chosen in this four player setup example. The purple Number cards were removed before the Number cards were shuffled and 4 Number cards were dealt face down to each player.

Communication

During the entire game, each player is only allowed to communicate based on the icons on the top card of that player's Pile.

  • The player cannot communicate, such as use gestures, talk, or make sounds. EXCEPTION: See Completing Missions below.
  • The player can only use gestures but is not allowed to talk or make sounds.
  • The player can use gestures, talk, and make sounds.

When communicating (through gestures, talking, or making sounds), the player is allowed to relay any available information. For example, the player can gesture or say what cards the player has in hand, what the Task is, or which player needs to complete the Task, etc. Otherwise, the player has to keep silent until a new card is placed on top of that player's Pile that allows the player to gesture, talk, or make sounds.

Example: During the first round of the game, each player's Starting card icons show that each player can only gesture what number and colors each player has in hand.

How to Play

The game is played over a series of rounds and each round consists of the following 4 phases:

  1. Play cards phase
  2. Robot/Task phase
  3. Pile phase
  4. Draw phase

1. Play Cards Phase

Starting with the First player and going clockwise, each player must play 1 card from the player's hand face up above the player's Pile (the player's Starting card on the first round). The player can play any card from the player's hand without limitations. Once each player has played 1 card, proceed to the next phase.

2. Robot/Task Phase

There are two possible steps in phase 2.

However, skip this entire phase and proceed directly to 3: Pile phase if either of the following two conditions exist: (1) any cards played in phase 1: Play cards show the same color and (2) the Robot and Task cards are not in the center of the table.

If all played cards in phase 1 show different colors (regardless of each card's number), proceed to step 2A: Robot.

Step 2A: ROBOT

If the Robot card is not in the center of the table, proceed to step 2B: Task.

Example: Here 4 players managed to play cards of different colors, and the Robot card is in the center of the table.

If the Robot card is in the center of the playing area, the First player draws the top card of the Number deck, looks at it, and places it face down in front of that player's play area. The player then takes the Robot card and places it on top of this face down Number card. The player whose Starting card's color matches the color shown on the face down Number card, under the Robot card, is the Operator. The Operator is the player who must complete the next Task.

The Robot phase ends and players proceed to the Pile phase (skip step 2B: Task).

Note: Based on the color of the Number card and the color of the First player's Starting card, the First player may be the Operator.

Example: The First player takes the top card of the Number deck and looks at it without showing the other players.

The player then places it face down in that player's area and puts the Robot card on top of it as a reminder. Based on the color of this Number card and the color of each player's starting card, this player now knows which player is the Operator that must complete the next Task.

Example: In this case, the face down card is red. The player with the red Starting card is the Operator who must complete the next Task.

Step 2B: TASK

Note: This step will not occur until the Robot has been placed in a previous round. Remember, even the Robot has been placed, all Number cards played in phase 1 must be different colors to complete this step.

The First player draws the top card of the Number deck, looks at it, and places it face down in front of that player's play area. The player then takes the Task card and places it on top of this face down Number Card.

Note: It is possible for the same player to have the Robot card and the Task card.

Note: The game immediately ends if a Number card cannot be drawn, the deck is empty; proceed to End of the Game below.

The text on the card describes the Task the Operator must complete (see Step 2a Robot above for determining the Operator player).

Example: The First player takes the top card of the Number deck, looks at it, places it face down in front of that player's play area. The player then places the Task card on top of it as a reminder. Now this player knows what Task the Operator must complete.

Example: In this case, the red player must play a "2" or "3" card in a color that is not red. (The Task card reads: "The Operator must play a "2" or "3" of a color that is not the Operator's color.")

Important: The player with the Robot or the Task card in that player's area may look at the card under it at any time, but the player is not allowed to show it to the other players. However, if the card on top of that player's Pile allows the player to communicate, that player may communicate what card is under the Robot card.

The Task phase ends and players proceed to the Pile phase.

3. Pile Phase

All players place the played Number cards from phase 1 on top of each player's matching color Pile.

Note: On the first round these cards will be placed on player Starting cards. This might change the communication rules of the player of that color. Place the lowest number on top if there is more than 1 card that needs to go to the same Pile.

Note: A player's communication rules are still based on the top card of that player's Pile. Until it is covered with a new card, that player may still communicate the way the player was allowed during the current round. Players should take time to communicate everything before the Pile is covered with a new card that may change the communication rules for the next round.

Once all players have placed their cards on the correct Piles, proceed to the Draw phase.

4. Draw Phase

Each player draws 1 card from the Number deck into each player's hand. If the deck does not have enough cards for all players to draw, the game ends immediately; proceed to the End of the Game below.

Pass the First player card clockwise to the next player.

Round Overview

  1. Starting with the First player, each player plays 1 Number card face up from their hand.
  2. If all players played cards of different colors and the Robot or Task card is in center:
    • 2A: If the Robot card is in the center, the First player takes it; proceed to phase 3. Otherwise,
    • 2B: The First player takes the Task card.
  3. Players place played Number cards on matching Piles by color.
  4. Each player draws 1 card; pass the First player card clockwise.

Completing Missions

Any player, at any time, may say "MISSION COMPLETE" if they think or know that the current mission has been completed. Players may say "MISSION COMPLETE" even if they have a card with a no-communication icon on top of their Pile. This is the only exception to the communication restriction of the game.

When somebody says "MISSION COMPLETE", the player with the Task card and the player with the Robot card reveals the Number cards. All players check if the Mission is actually completed.

Mission completed?

Place one of the revealed Number cards face up in a separate pile, off to the side of the play area, to track the total number of completed Missions. Place the other revealed Number card back in the box.

Mission not completed?

Place both revealed Number cards back in the game box.

Cleanup

Regardless of whether the Mission was completed or not, place the Robot and Task cards in the center of the table. Proceed to phase 1: Play cards where the players will once again have a chance to play different Number card colors to determine a new Operator and Task.

End of the Game

When you need to draw a card from the Number deck but the deck is empty, the game immediately ends. Now players compare the number of completed Missions to the results below:

  • 3 Missions — Congratulations! You actually saved the world.
  • 4 Missions — Wow, so is this version 2.0 of your team?
  • 5+ Missions — Mission impossible! You saved the world twice over!

If fewer than 3 Missions are completed, the players lose.