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Miracle Five

Miracle Five Rulebook

Table of Contents

Table of Contents

  • Goal of the Game
  • How to Play
  • Game Piece Movements
  • Clarifications From the Official Japanese How-To

Goal of the Game

First player to get 5 of their pieces in a row in any direction wins the game.

How to Play

  1. Choose a color. Black or White. Flip a coin to decide who goes first.
  2. Player 1 places 1 piece with the blank side face up on any space on the game board.
  3. Player 2 then places 1 piece with the blank side face up on any unoccupied space on the game board.
  4. For subsequent turns, players can then choose to place another piece on the game board or move 1 of their pieces already on the game board.
  5. Each player takes turns until either player has 5 pieces in a row.

Game Piece Movements

  1. Each piece can move 1 space either horizontally or vertically.
  2. Pieces with revealed symbols can now move 1 space in any direction (horizontally, vertically or diagonally).
  3. Pieces with or without revealed symbols can jump over any number of an opponent's adjacent pieces. This can occur on any space, green or blue.
  4. Pieces on the blue area can slide freely to any available space on the blue area. However, pieces cannot slide and jump on opponent's blocking piece in the same turn.

Clarifications From the Official Japanese How-To

These points are not in the English text above. They come from Mega House's official Japanese how-to picture (megahouse.co.jp, Miracle Five). They are transcribed here as clarifications and are not part of the English text.

  • Pieces and placement: Each player has 12 pieces in hand. Pieces are placed blank side up. Each turn a player either places a piece from hand or moves a piece already on the board.
  • First player: The Japanese how-to says the player with the black pieces moves first. The English text above says to flip a coin. Both are printed; the English text governs the procedure above.
  • Flipping: A normal (blank-side) piece that makes its 1-space move is turned over and must become a promoted piece (revealed symbol). The English rule "Pieces with revealed symbols" refers to these promoted pieces.
  • Promoted pieces: A promoted piece moves 1 space forward, backward, left, right, or diagonally.
  • Jumping: A jump is over an adjacent opponent piece. A jump is not allowed if one of the jumper's own pieces, or the board edge, is in the line of the opponent piece being jumped. A normal piece may also move diagonally when it jumps.
  • Blue area: A piece on a blue space may slide any number of spaces, but only to other blue spaces. The Japanese text says a piece on a blue space cannot jump over any other piece on a blue space, where the English text says "opponent's blocking piece." The English wording is followed above.