MindTrap II
MindTrap II Rulebook
Table of Contents
Table of Contents
Game Rules
Objective
The goal of the game is to be the first player or team to complete the tour of the board, which is achieved by correctly answering the questions of the cards.
Content
- More than 400 cards with questions
- A game board
- Two chips
- Two sets of sticks
- Two sets of geometric pieces
- A dice
Gameplay
Players are divided into two teams and decide who plays first by throwing a dice. Once resolved, both place their tabs in the output box.
Suppose Team 2 plays first; A Team 1 member takes a card chosen by the other team and, after reading it aloud, turns it around and reads the answer silently. When the Team 1 player fully understands the question and answer, Team 2 can reread the question as many times as he needs before answering.
The type of question you have to answer to a team depends on the box where your listing is located. In the exit, players choose the category they want to answer. The categories are as follows:
Violet Box
If at the beginning of your turn, a team's file is in one of these boxes, you must answer a question from the violet section (Mysteries)
All questions preceded by a diamond correspond to "cards with clues". These cards allow players or teams to ask multiple questions to anyone who has read the card, to find the solution.
If Team 2 hits the answer, you can advance one box and answer another question, or roll the dice, advance the boxes you indicate, and end your turn.
If Team No 2 hits, its turn ends, and Team 1 (except the player who asked the question) has the opportunity to answer and advance a square, thus earning an additional point. If Team 1 also does not hit, the player who has read the question gives the answer and returns the card to the box. Now it's your turn to read a question to Team 2.
Pink Box
Yes, at the beginning of turn, the tab of a team finds in these boxes, in your next turn you must answer a question from the pink section. This section consists of photo cards, puzzle cards and puzzle cards. Both puzzle and puzzle puzzles are competition for teams, so both teams try to solve the riddle at the same time, winning the first one to achieve it.
When playing a team racing card, you must first place this card in the slot at the end of the box, so that everything can be seen clearly.
Team competition. If it is a puzzle card, both teams should place their stick game just like the card. Then, at the same time, they start solving the puzzle and the first team wins to solve it.
If it is a puzzle card, both teams take their seven geometric pieces and, at the same time, start building are their pieces the shape that shows the card. The winner is the first to get it.
The winning team, that is, the first to solve the puzzle or build the puzzle, can choose two moves: advance a square or roll the dice, advance the number of squares and finish their turn.
Photo cards include an enlarged photo of an object that the responding team must identify. If you can't, the other team has a chance to do so, and if you're sure, advance a box, getting an extra point, then you have to answer the next question.
Blue Box
If at the beginning of turn a team's card is in one of these boxes, on your next turn you must answer a question from the Blue section, which consists of Riddle cards and Miscellaneous cards. The mechanics are the same as for the questions in the Violet section.
Wildcard Box
If at the beginning of turn the team card is in one of these boxes, indicated by the letter M, the team that responds can choose which type of card prefers the Violet, Pink or Blue sections.
Game Winner
The player or team that reaches the final square of their course wins first.