Mind Twist
Mind Twist Rulebook
Table of Contents
Table of Contents
Setting Up The Game
Place the game platform on a flat surface. Each player selects a token and places it at the start. The red token stays on the gray game path, and the blue token stays on the white game path throughout the game. The youngest player goes first.
Playing The Game
The first player turns the Number Dial to select a number from 1 to 3, without revealing that number to their opponent. After the first player selects a number on the Number Dial, the second player then chooses to do one of two things. They can either:
- Challenge the first player by trying to guess the number on the Number Dial.
- Choose not to Challenge the number selected on the Number Dial.
Challenge: Correct Guess
If they guess CORRECTLY, the first player does not move, and play passes to the second player.
Challenge: Incorrect Guess
If their guess is INCORRECT, the first player reveals the number on the Number Dial, and moves forward by the number displayed. The first player then dials to take another turn, and play continues as before. As long as a player's number is incorrectly guessed, that player continues to dial and move until the number is guessed correctly, or until a number is not challenged.
Not Challenging
Or, choose not to Challenge the number selected on the Number Dial. The first player must then reveal the number displayed on the Number Dial, and moves forward that amount of spaces. It is now the second player's turn.
[Figure: Twist — illustration of the Number Dial being turned.]
[Figure: Move — illustration of a token moving along the game path.]
Summary
Play alternates between players when a player successfully guesses the number dialed by their opponent, or a player does NOT challenge their opponent's number.
Milestones
There are three Milestone circles along the game path. Once a player has reached or gone past a Milestone, they cannot be forced to move their token back beyond that point. When a player's token stands on a Milestone, they cannot be Sideswiped.
[Figure: Milestone — illustration of a Milestone circle on the game path.]
Sideswiping
If a player lands on the same space as their opponent, the opponent is Sideswiped, and must return to the nearest Milestone behind their current position. If a player is Sideswiped before they have reached the first Milestone on the game path, they must return to the start.
[Figure: Sideswipe — illustration of one token landing on another.]
Winning The Game
A player may dial more than the number of spaces actually required to reach the finish. You do not need an exact count to reach the finish. The first player to reach the finish wins the game.
[Figure: Win — illustration of a token reaching the finish.]