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Mind the Gap

Mind the Gap Rulebook

Table of Contents

Table of Contents

  • Setup
  • Gameplay
  • Challenge Cards
  • Winning
  • House Rules

Setup

Players divide up into equal teams. The idea is that the generations work together to make it around the board as quickly as possible. Put at least one person from each generation on each team. Or you can break the groups up by generation, pitting the Boomers vs Gen X'ers vs the Millennials vs Gen Z'ers.

Place the trivia card boxes on their respective squares in the corners of the board and put the Challenge Cards in the middle of the board.

Each team starts on its player piece's colored space: Boomer is khaki, Gen X is red, Millennial is blue, and Gen Z is green.

Gameplay

Choose a team to go first – youngest, oldest, best looking, whoever rolls the highest – we don't care how you do this.

When on a colored square – including at the beginning of the game – the team may pick the category from the corresponding generation they are currently in. In other words, if you're on the Boomer Start square, your team will select the category from the Boomer generation to answer.

If the team answers correctly, they may roll the dice and move forward the rolled number of spaces, thus ending their turn. They will attempt to answer a question from the category they landed on for their next turn. If the team answers incorrectly, their turn is over, and they must begin their next turn on the same space.

The icons are different for each generation, but the five categories remain the same – TV & Film, Pop Culture, Music, Headlines, and Slang & Slogans.

Category key (the source shows one icon per category for each generation; the icons are pictures, so the grid is given here by category name and generation column, with the same five categories in the same row order in every column):

CategoryBoomerGen XMillennialGen Z
TV / Film(icon)(icon)(icon)(icon)
Pop Culture(icon)(icon)(icon)(icon)
Music(icon)(icon)(icon)(icon)
Headlines(icon)(icon)(icon)(icon)
Slang / Slogans(icon)(icon)(icon)(icon)

Challenge Cards

If the team lands on a space with a star, the team must choose one member to draw a Challenge Card and follow the instructions on the card. Challenge Cards can be from any generation.

If the player accepts the challenge, they have 60 seconds to get their team to correctly guess the Challenge. Have an opposing team use a phone as a timer. If the team correctly guesses the Challenge, they may roll and continue moving forward. If they are unsuccessful, their turn is over and they must attempt another Challenge before moving forward.

The player may also challenge any other opponent to perform the challenge. If the challenged team successfully complete the challenge, they earn an extra roll, which they take immediately and begin their next turn from their new spot. The challenging team must stay on their square and attempt another challenge on the next turn.

If the challenged team is unsuccessful, the challenging team now rolls and moves forward as if they successfully completed the Challenge.

Winning

The first team or player to make it all the way around the board – through each generation – and back to their colored space is the winner!

Teams do not need to land directly on their colored space to win; they only need to land or pass it to be crowned the Greatest Generation.

House Rules

If you're playing with friends and none of them are from a particular generation, feel free to disregard that generation. Of course, you can play through it, but you can also slide past it or double-up on another generation.

If you're playing with friends that are all from the same generation, maybe just use that generation's questions.

We want you to have a GREAT time playing, so bend the rules to make it the most enjoyable game possible.

A good time with friends & family is the greatest thing in the world.