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Mind MGMT: Secret Missions

Expansion for Mind MGMT: The Psychic Espionage “Game.”

Mind MGMT: Secret Missions Rulebook

Table of Contents

Table of Contents

  • Corners
  • On Temples
  • Ignore Ask
  • Mental Fog
  • Futurist
  • Omnipotent
  • Evades
  • Recruiter Wins
  • Big Jim

Corners

Replace the STEP card with this NEW STEP card. This works exactly like the previous STEP card, except the Recruiter can now move onto or off of one of the 4 corner locations diagonally in addition to orthogonally.

Mayhem does not prevent the Recruiter from moving diagonally.

On Temples

Now, whenever a Rogue Agent takes the SHAKEDOWN action, they can either do the normal action of guessing one of the Recruiter's Feature cards, or asking the Recruiter how many times they've visited a Temple. The Recruiter must answer 0, 1 or 2.

Ignore Ask

Give to the Recruiter and have them add this to their OTHER actions.

When a Rogue Agent takes the ASK action, the Recruiter can choose to discard a Mind Slip token that they have not yet used, to NOT answer their question. That Rogue Agent can complete their movement if they haven't yet moved, but can take no other action.

Mental Fog

Give to the Recruiter and have them add this to their OTHER actions.

Discard this card to remove or move 1 Mental Note token on the board, while the rogue agents close their eyes. You can choose to NOT remove or move a token as well once you've activated this card. The Mental Note token can be a confirmed one or not a confirmed one.

When the Recruiter announces that they want to perform this action, everyone must immediately close their eyes and are not allowed to study the board.

Futurist

The Futurist card can only be used by the player controlling Duncan. If Duncan is not in the game, then this card cannot be used.

If Duncan attempts a SHAKEDOWN and is unsuccessful in his guess for one of the Recruiter's feature cards, then Duncan can guess one more time!

Omnipotent

This action can be done by any player during their turn. Discard the card to move a Mind Slip token that is still on the board to a new adjacent location.

If the Recruiter had been to the previous location where the Mind Slip token was, but not the new location, then the Recruiter will need to visit the new location before picking up that Mind Slip token.

If the Recruiter had been or hadn't been to the previous location where the Mind Slip token was, but has already been to the new location, then the Recruiter can still pick up the Mind Slip token at any point during their turn.

Evades

Give this card to the Recruiter. If they feel like running out the clock instead of collecting recruits, they can announce this at any point before the Recruiter starts round 9. Place this card such that it covers up the 15:00 and 16:00 on the Time track. The Recruiter can now win if the Time token gets to 14:00.

Even though you might be trying to avoid picking up recruits, you must still reveal if you did collect any recruits every time the Time token moves onto a red alert icon on the Time track.

Recruiter Wins

Congratulations! You found a secret. You're pretty clever. Maybe a bit too clever.

To unlock this in the app hold down the MIND MGMT logo for 6 seconds on the intro screen.

The Recruiter in the app will not know where you place your Psychic Snare! It really does act like a trap.

You can place more than one, even by the same agent, but if any one is triggered, they all go away, and you won't be informed which one was triggered.

You can use Mental Note tokens to indicate where they're placed, or any other token from another game, or even a piece of paper!

The Recruiter could Mind Slip into the middle - onto the exact space with the Psychic Snare and NOT trigger it. Only the 8 adjacent locations will trigger it.

Big Jim

Big Jim is a new Ally! Place him with the other Allies you have. He can be used once and is then discarded.

Big Jim takes an action to use him, but he can REVEAL a Step token anywhere on the board - even if that location has an Immortal on it! You can't use Big Jim if you are in the same location as an Immortal though.