Millennium Blades: Final Bosses Mini-Expansion
Millennium Blades: Final Bosses Mini-Expansion Rulebook
Table of Contents
Table of Contents
- Core Cards
- Master Cards
- Archdruid Ascendant Elco
- Car'dganoth the Devourer
- Constellation Man
- Court Executioner Deathtron X
- Court Jester Chuckles
- Deathless Hero Malcombe
- Druid King of the Faraway Mountain
- Druid King's Signet Ring
- Druid King's Sky Castle
- Helbane's Moving Castle Play Set
- Jeeves Stackson
- Legend of the Elder Things
Core Cards
Druid King's Scepter
Cost 3 | STAR 4 | - | - Set: Millennium Blades
ACCESSORY Action: You may play your next Single between any two Singles in your tableau.
Eldritch Fashion Ring
Cost 3 | STAR 4 | - | - Set: Millennium Blades
ACCESSORY Your Deck Size is increased by 3. Action: Each player who owns a Duelist Fashion Ring (regardless of where it is) must flip a card in their tableau.
Possessed Flippable Table
Cost 3 | STAR 5 | - | - Set: Millennium Blades
ACCESSORY Action: Flip any number of cards in your tableau. Do not activate their Flip effects.
Premium Masterful Expansion Ray
Cost 3 | STAR 5 | - | - Set: Millennium Blades
ACCESSORY Action: Play a card from your hand into your tableau face-down. Activate each of the Play effects of your Top card. You may end your turn without playing a Single.
Sacred Ban Hammer
Cost 3 | STAR 5 | - | - Set: Millennium Blades
ACCESSORY Action: Name a card. That card cannot be played for the rest of the tournament.
Space Gloves From Space
Cost 3 | STAR 4 | - | - Set: Millennium Blades
ACCESSORY Action: Clash with a player. The winner gains 3 RP. You may take another action this turn. Action: Add a +1 STAR Token to a Single. You may play an additional Single this turn.
Master Cards
Archdruid Ascendant Elco
Cost 6 | STAR 4 | Water | Mage Set: Return of the Druid Kings
Reaction: Prevent one of your cards from being flipped by an effect an opponent controls. Action: Each opponent with 7 or more cards in hand must discard a card at random.
Car'dganoth the Devourer
Cost 6 | STAR 8 | Dark | Myth Set: EEG (Eldritch Entertainment Group)
Play: For each Single or Accessory in your tableau with a +1 STAR Token on it, add a +1 STAR Token to this card. Action: Remove any number of +1 STAR Tokens from cards in your tableau. Gain 5 RP per Token removed. (max. 40 RP).
Constellation Man
Cost 6 | STAR 8 | Air | Myth Set: They Game from Space
Each opponent picks up the left-most card in his tableau and passes it to the player on his left (passing over you). Those players insert those cards in the left-most spaces of their tableaus (effects don't active).
Court Executioner Deathtron X
Cost 6 | STAR 5 | Dark | Construct Set: Return of the Druid Kings
Play: Each other player must flip a card in their tableau. Flip: If it is your turn, each other player must flip a card in their tableau.
Court Jester Chuckles
Cost 6 | STAR 6 | Water | Citizen Set: Return of the Druid Kings
Next: After you play your next card, each player loses RP equal to twice its STAR. Any player with 0 RP after this must flip a card.
Deathless Hero Malcombe
Cost 6 | STAR 4 | Dark | Soldier Set: EEG (Eldritch Entertainment Group)
Play: Gain 25 RP. Ongoing: Whenever this card would be flipped by an opponent's effect, if it has any +1 STAR Tokens on it, remove a +1 STAR Token from it instead. Flip: You lose 50 RP.
Druid King of the Faraway Mountain
Cost 6 | STAR 8 | Air | Citizen Set: Return of the Druid Kings
Play: All players clash. Each other player who did not win the clash must discard a card at random. If you won, gain 4 RP for each card discarded this way.
Druid King's Signet Ring
Cost 6 | STAR 7 | - | Construct Set: Return of the Druid Kings
ACCESSORY Action: Each player (including you) must flip a card that matches the STAR of your Top Card.
Druid King's Sky Castle
Cost 6 | STAR 5 | - | - Set: Return of the Druid Kings
DECK BOX Ongoing: Whenever one or more players discards a card, you may place a +1 STAR Token on a card in your tableau. Score: Gain 7 RP for each card in your tableau with a +1 STAR Token on it.
Helbane's Moving Castle Play Set
Cost 6 | STAR 6 | Dark | - Set: EEG (Eldritch Entertainment Group)
ACCESSORY Each time another player plays a card with a Score Effect, add a +1 STAR Token to this card. Score: If this card has 6 or more +1 STAR Tokens, gain 20 RP.
Jeeves Stackson
Cost 6 | STAR 8 | Dark | Soldier Set: TCG-lluminati
Ongoing: The first time each turn that the player seated to your left or right gains RP, you gain 5 RP.
Legend of the Elder Things
Cost 6 | STAR 5 | Dark | - Set: EEG (Eldritch Entertainment Group)
DECK BOX Score: For every +1 STAR Token on a Single in your tableau or Accessory in your play area, gain 3 RP (max. 60 RP).
Psycho Killer Mara
Cost 6 | STAR 7 | Earth | Soldier Set: EEG (Eldritch Entertainment Group)
Play: All players clash. Each other player who did not win the clash must flip a card in their tableau. If you won, add a +1 STAR Token to a card in your tableau for each card flipped this way.
Pyramid Duelist Kazuki
Cost 6 | STAR 4 | Light | Mage Set: TCG-lluminati
Play: Gain a random "Millennium Accessory" (either from the Promo area or outside of the game) and place it in your Accessory area as an additional Accessory. If you cannot do this, gain 15 RP instead.
Pyramid Scheme
Cost 6 | STAR 5 | - | - Set: TCG-lluminati
DECK BOX Action: Take an additional turn after this one, and you have an additional Single slot in your tableau for the rest of the tournament.
Satoshi of the Monstrous Pockets
Cost 6 | STAR 6 | Air | Mage Set: TCG-lluminati
Play: Choose a TYPE. Add each card of that type in the Aftermarket to your hand. Gain 4 RP for each card you gained this way (max. 24 RP).
Shadow Priestess Orella
Cost 6 | STAR 5 | Light | Mage Set: EEG (Eldritch Entertainment Group)
Top: After an opponent plays a card (and all Play and Next effects resolve), that card is flipped. If this flip is prevented, place a +1 STAR Token on a card in your tableau.
Space Archer Trenneth
Cost 6 | STAR 6 | Light | Soldier Set: They Game from Space
Play: Gain 15 RP, then add cards to the Aftermarket until it has 8 cards. Starting to your left and moving left, each other player must draft and play a card from the Aftermarket immediately.
Space Detective Revelator
Cost 6 | STAR 5 | Water | Citizen Set: They Game from Space
Play: Each player may add a card from the store area to their hand. Action: Each player reveals a card from their hand simultaneously. Gain 8 RP for each different TYPE revealed this way.
Star Thief Galacty
Cost 6 | STAR 4 | Dark | Myth Set: They Game from Space
Play: Starting with you and going clockwise, each player adds the top card of the Store Deck to their hand. Flip: Each opponent discards a card. Gain RP equal to the combined STAR of all cards discarded.
Universe of Cards
Cost 6 | STAR 5 | - | - Set: They Game from Space
DECK BOX Action: Gain 5 RP for each different TYPE and ELEMENT among Singles in all tableaus.
Vampire Count Leftfield
Cost 6 | STAR 5 | Earth | Myth Set: TCG-lluminati
Ongoing: Each time a card is flipped, put a +1 STAR Token on this card. Score: Gain 5 RP for each +1 STAR Token on this card (max. 35 RP).
Wyvern Keeper Fitz
Cost 6 | STAR 7 | Air | Soldier Set: TCG-lluminati
Play: Each player with 50 RP or more loses 20 RP. Play: Each player with 25 RP or less must flip a card.
Yodo
Cost 6 | STAR 7 | Light | Myth Set: They Game from Space
Play: Each player (including you) discards a card at random, then adds the top 2 cards of the Store Deck to their hand.