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Mijnwerkers

Mijnwerkers Rulebook

Table of Contents

Table of Contents

  • Turn Order
    • Drawing
    • Questioning
    • Voting
    • End of Round
  • Cards
    • BFF Card
    • "Kool" (Coal)
    • "Goud" (Gold)
    • "2x Goud" (2x Gold)
    • "3x Goud" (3x Gold)
    • Special Cards
      • "Dynamiet" (Dynamite)
      • "De Broekzak" (The Pocket)
      • "Kanarie" (Canary)
      • "De Mol" (The Mole)
    • Card Effects When Taken
  • Turn Sequence
  • Ending the Game and Scoring
  • Setup
    • 3 Players
    • 4 Players
    • 5 Players
    • 6 Players

Turn Order

Each turn is resolved in the following phases.

Drawing

  • Every player draws a card.

Questioning

  • A player asks the other players if they have gold.
  • If a player with either "De mol" or "Kanarie" is asked, they reveal their card.

Voting

  • One player with a still unknown card is chosen.
  • The chosen player reveals their card and its effect is resolved.

End of Round

  • Players who have either "Dynamiet" or "De Broekzak" still unrevealed resolve these.
  • All remaining non-gold cards are put on the trash pile.

Cards

There are 8 different cards in the game.

BFF Card

This card has a heart on one side and a broken heart on the other. Each player has two at the start of the game, flipped to the non-broken heart side.

  • If a player has to flip a BFF card and they already have both flipped, they put one "Goud" card on the collective gold pile. If they also have no "Goud" cards, they do nothing.

"Kool" (Coal)

Coal cards are trash. Gold is what you are after in this game.

"Goud" (Gold)

Gold is the aim of the game. You want as much of this as possible at the end of the game.

"2x Goud" (2x Gold)

This card is worth 2 "Goud" cards. Lucky!

"3x Goud" (3x Gold)

This card is worth 3 "Goud" cards. Even luckier!

Special Cards

The following cards are special, as they hold effects.

"Dynamiet" (Dynamite)

When you get a "Dynamiet" card, your goal is to get chosen in the voting phase.

  • If you ARE chosen during the voting round, the "Dynamiet" goes off in the other players' hands. They must now each put 1 "Goud" card from their personal gold pile in the trash pile, as it is destroyed in the explosion.
  • If you are NOT chosen during the voting round, the "Dynamiet" goes off in your hand. You must now put 1 "Goud" card from your personal gold pile in the trash pile, as it is destroyed in the explosion.
  • If you only have a "2x Goud" or "3x Goud" card, you may swap this out for their respective amount of "Goud" cards and then put one of those in the trash pile.

The round goes on as normal after this. All other non-flipped cards are handled as normal.

"De Broekzak" (The Pocket)

When you get a "De Broekzak" card, your goal is NOT to get chosen during the voting round.

  • If you are NOT chosen during the voting round, you get to take 2 "Goud" cards from the collective gold pile and put these in your personal gold pile.
  • If you ARE chosen during the voting round, you have to put 1 "Goud" card from your personal gold pile in the collective gold pile AND flip a BFF card.

"Kanarie" (Canary)

If you are asked if you have gold during the questioning round, you must reveal this card. All players who still have a card in their hand must put this on the trash pile. Any "Goud" cards that were put on the collective gold pile stay there.

"De Mol" (The Mole)

If you are asked if you have gold during the questioning round, you must reveal this card.

You may choose a player who still has a non-revealed card and see their card. You then show this card to the other players.

Card Effects When Taken

The following happens per card, when a player takes it from another player:

  • (2x/3x) "Goud": you get to put this "Goud" card on your personal gold pile, and the player from which you took the card has to flip one of their BFF cards.
  • "Kool": tough luck. Put the "Kool" card on the trash pile.
  • "Dynamiet": ouch. The "Dynamiet" goes off in YOUR hand. Put 1 "Goud" on the trash pile.
  • "Kanarie": the effect of this card goes off immediately.
  • "De Broekzak": the player from which you took the card has to put 1 "Goud" on the collective gold pile and has to flip one of their BFF cards.
  • "De Mol": you get to choose again. Both "De Mol" cards go on the trash pile.

Turn Sequence

Each turn is played in the following order.

  1. Drawing: each player draws a card from the coal pile. (Note: players with both their BFF cards flipped still draw a card.)
  2. Asking: once everyone has picked a card, each player is asked if they have gold ("Goud") or not. If the asked player has "De Mol" or "Kanarie", their effects go off. (The effects of special cards can be found in the Cards section above.)
    • 2.5a Be honest: if you have a "Goud" card, you can state so and reveal it. After this, put it on the collective gold pile.
    • 2.5b Lie: if you have a "Goud" card, you can lie to try and keep this card for yourself.
  3. Voting: one player (two in the case of 5-6 players) are chosen to be the most suspicious. The chosen player(s) must reveal their card(s).
    • If the revealed card is a "Kool", it goes on the trash pile.
    • If the revealed card is a "De Broekzak" or "Dynamiet" card, its effect goes off.
    • If the revealed card is a "Goud" card, that card is added to the collective gold pile, and that player flips over one of their BFF cards. If that player has already flipped both their BFF cards, they have to add one of their own "Goud" cards to the collective pile.
  4. Reveal: all other players reveal their flipped cards, if any. If any non-chosen player has a "De Broekzak" or "Dynamiet", its effect goes off relating to the player holding the card. All "Kool" cards go on the trash pile, and all "Goud" cards that are still held go on their respective player's personal gold pile.

The game ends once there are not enough cards left on the coal pile for each player to draw.

Ending the Game and Scoring

  • The collective gold pile is split evenly between each player who still has at least ONE BFF card left.
    • If the collective pile has a "2x Goud" or "3x Goud" card on it, this card can be traded for its respective count in normal "Goud" cards.
  • Any "Goud" cards that cannot be evenly split between the players will be donated to charity (discarded).

After all "Goud" cards are split or donated, each player counts the amount of "Goud" on their personal gold pile. A "2x Goud" card counts for 2 "Goud" cards, and a "3x Goud" card counts for 3 "Goud" cards.

The player with the most "Goud" cards wins. This includes players who have both their BFF cards flipped.

Setup

This game can be played with 3 to 6 players. Each player set-up is described below. Once the setup is done, shuffle the coal pile to start.

3 Players

  • Each player has 2 BFF (heart) cards and two "Goud" cards on their personal gold pile.
  • The collective gold pile has 3 "Goud" cards.
  • The coal pile has 7 "Goud" cards (including 1 "2x Goud" and 1 "3x Goud"), 14 "Kool" cards, 1 "De Mol", 1 "Kanarie", 1 "De Broekzak" and 2 "Dynamiet" cards.
  • 1 player is checked each voting round.

4 Players

  • Each player has 2 BFF (heart) cards and two "Goud" cards on their personal gold pile.
  • The collective gold pile has 4 "Goud" cards.
  • The coal pile has 10 "Goud" cards (including 2 "2x Goud" and 1 "3x Goud"), 19 "Kool" cards, 2 "De Mol", 1 "Kanarie", 1 "De Broekzak" and 2 "Dynamiet" cards.
  • 1 player is checked each voting round.

5 Players

  • Each player has 2 BFF (heart) cards and two "Goud" cards on their personal gold pile.
  • The collective gold pile has 5 "Goud" cards.
  • The coal pile has 11 "Goud" cards (including 2 "2x Goud" and 1 "3x Goud"), 24 "Kool" cards, 2 "De Mol", 2 "Kanarie", 1 "De Broekzak" and 2 "Dynamiet" cards.
  • 2 players are checked each voting round.

6 Players

  • Each player has 2 BFF (heart) cards and two "Goud" cards on their personal gold pile.
  • The collective gold pile has 6 "Goud" cards.
  • The coal pile has 13 "Goud" cards (including 3 "2x Goud" and 1 "3x Goud"), 31 "Kool" cards, 2 "De Mol", 2 "Kanarie", 1 "De Broekzak" and 2 "Dynamiet" cards.
  • 2 players are checked each voting round.