Middara: Lupercalia 2021 Pack
Middara: Lupercalia 2021 Pack Rulebook
Table of Contents
Table of Contents
- Card Types and Terms
- Spawning Rules
- Opposing Espers (Intelligent cards)
- Loyal Espers (Command cards)
- Faunus, God of Nymphs (Command)
- Syrinx, Nymph Queen (Command)
- Aphrodite, Enslaved Goddess (Command)
- The Judge's Daughter, A Scorned Believer (Command)
- Inverted Servants, An Old Soul (Command)
- Luperci, Brother of the Wolf (Command)
- Psyche, Aphorism of Love (Command)
- Tixie, Ascended Vestal of Lupercalia (Command)
- Toxie, Neonate Lupa (Command)
- Relics, Weapons and Consumables (Item Cards)
Card Types and Terms
Each Esper in this pack has two cards. The Intelligent card (Opposing Esper, Alternate) is used when the Esper is an opposing figure controlled by the game's AI. The Command card (Loyal Esper) is used when the Esper is an ally under a player's control. Keywords printed on the card header (for example Squeeze, Fragile, Alternate) are transcribed with each card. Health and Defense values are printed as stat icons on the card faces and are not transcribed here; Movement and Armor, and the Command stats for Presence, Lore, Agility, Perception and Strength, are listed for each card.
Spawning Rules
These rules are printed on the back of each card. Cards marked not shuffled as a possible Alternate Spawn do not enter the Alternate Spawn pool on their own; they spawn only through the rule on their partner's card.
Faunus and Syrinx (card 4 and card 5)
Card 4, Faunus (Intelligent back), "Spawning Syrinx": Whenever Faunus is Spawned Syrinx also Spawns as Symbiotic Combatant. Syrinx does not have a unique figure and instead shares the same figure as Faunus using the SYMBIOTIC rules listed on the back of the Faunus art card.
Card 5, Syrinx (Intelligent back), "Spawning Rules": This card is not shuffled as a possible Alternate Spawn. Instead, Syrinx will only Spawn if Faunus is Spawned following the rules and limitations listed on the back of his card.
Aphrodite and Psyche (card 18 and card 19)
Card 18, Psyche, Aphorism of Love (Intelligent back), "Spawning Aphrodite": Whenever Psyche, Aphorism of Love is Spawned, Aprodite [sic, printed] also spawns within her SOI. Aphrodite Spawns in the nearest unoccupied space that is closest to an opponent.
Card 19, Aphrodite (Intelligent back), "Spawning Rules": This card is not shuffled as a possible Alternate Spawn. Instead, Aphrodite will only Spawn if Psyche, Aphorism of Love is Spawned following the rules and limitations listed on the back of her card.
Luperci, Tixie and Toxie (card 12, card 13 and card 14)
Card 12, Luperci (Intelligent back), "Spawning Tixie and Toxie": Whenever Luperci is Spawned, both Tixie and Toxie also Spawn within his SOI. Tixie Spawns in an unoccupied space at up to 6 spaces away from the nearest opponent. Toxie Spawns in an unoccupied space at up to 3 spaces away from the nearest opponent. If either instruction isn't possible, Spawn them in the nearest unoccupied space adjacent to Luperci.
Card 13, Tixie (Intelligent back), "Spawning Rules": This card is not shuffled as a possible Alternate Spawn. Instead, Tixie will only spawn if Luperci is spawned following the rules and limitations and listed on the back of his card.
Card 14, Toxie (Intelligent back), "Spawning Rules": This card is not shuffled as a possible Alternate Spawn. Instead, Toxie will only spawn if Luperci is spawned following the rules and limitations listed on the back of his card.
The Judge's Daughter and Inverted Servants (card 23 and card 24)
Card 23, The Judge's Daughter (Intelligent back), "Spawning Inverted Servants": Whenever The Judge's Daughter is Spawned, the Inverted Servants also Spawn as Symbiotic Combatants. Inverted Servants do not have a unique figure and instead share the same figure as The Judge's Daughter using the SYMBIOTIC rules listed on the back of the Inverted Judge's art card.
Card 24, Inverted Servants (Intelligent back), "Spawning Rules": This card is not shuffled as a possible Alternate Spawn. Instead, Inverted Judges will only Spawn if The Judge's Daughter is Spawned following the rules and limitations listed on the back of her card. [Printed name note: the card names the spawn "Inverted Judges" here, while the front and the other back text use "Inverted Servants"; transcribed as printed.]
Opposing Espers (Intelligent cards)
These cards are used when the Esper is an opposing figure. The AI Steps are read top to bottom; the first step whose condition is met is performed, and "CONTINUE DOWN" means the next step is also resolved.
Faunus, God of Nymphs (Intelligent)
Opposing Esper, Alternate. Movement 6, Armor 0.
Dangerous Eternal Infatuation (Passive): When Faunus is Summoned for any reason, Spawn Syrinx as a Symbiotic figure as well. Faunus has SYMBIOTIC: Syrinx.
Hated, Yet Loved (Passive): The first time each turn Faunus would be target of an Attack or Spell, REDIRECT to any other ally within his SOI other than Syrinx. Then, that ally Gains Courage. During this Attack or Spell, re-roll a successful Attack by the Attacker or a failed Conviction Check by the ally.
AI Steps:
- Is there an opponent adjacent? Make a ATK prioritizing the opponent who would be most negatively affected by PUSH 4. CONTINUE DOWN.
- Is there another figure within SOI? Roll WHITE die and refer below using this roll.
- 2-3 Lurid Affection: Cast a SPELL 6 against all opponents within SOI. Deal them their own Conviction Dice worth of PHYSICAL DMG.
- 4-5 Ardent Empathy: All other allies with Damage within SOI Heal X. Where X equals the roll of Faunus's Conviction Dice.
- 6-7 Vivify the Meek: Remove all negative effects from other allies within SOI who are adjacent to an opponent.
- Otherwise: MOVE to put as many figures as possible within SOI.
Attack and Spell line: +5 MAGIC DMG, FU: PUSH 4.
Syrinx, Nymph Queen (Intelligent)
Opposing Esper, Alternate, Fragile. Movement 2, Armor 0.
A Monster Wrapped Around Her Fingers (Passive): Syrinx has NIMBLE, SYMBIOTIC: Faunus, and RESISTANCE: MAGIC DMG. Syrinx has an SOI of 6 and may not Attack. When Syrinx determines the Force of a Spell or makes a Conviction Check, she may spend 2 (book die face) to add +1 to the roll.
AI Steps:
- Can she Move? MOVE to put as many opponents as possible within SOI.
- Is there an opponent within SOI and this ability has not been used this encounter? Cast a SPELL 6 against all opponents within 2 orthogonal spaces. Deal Syrinx's Casting Die worth of MAGIC DMG. Then, after casting this spell, place Dangerous Terrain on each space that is not occupied by, or diagonal to Syrinx and is within 2 spaces. If this would Defeat a figure, they must pass a Jump Check to move to the nearest unoccupied Non-DangerousTerrain space or be Defeated. BOSS figures pass this Jump Check. [Printed as "Non-DangerousTerrain".]
- Is there an opponent within SOI? Roll WHITE die and refer below using this roll.
- 2-3 Purify the Paragon: Cast a SPELL 6. Deal MAGIC DMG equal to the difference rolled on their Conviction Check and remove all positive Effects.
- 4-5 Intoxicating Kiss: Cast a SPELL 6. Deal Syrinx's Casting Die of MAGIC DMG and inflict a Negative Effect that no other opponent currently has.
- 6-7 Deceive the Chaste: Cast a SPELL 6 against all opponents within SOI. PUSH 1, then Inflict Poison. If the target already has poison, deal 1 PURPLE die of MAGIC DMG instead.
Aphrodite, Enslaved Goddess (Intelligent)
Opposing Esper, Alternate, Fragile. Movement 6, Armor 0.
Chained to Thralldom (Passive): Aphrodite has no Initiative Card. Instead, Aphrodite takes her turn directly after Psyche. If Psyche is defeated, Aphrodite is also defeated.
Furious Arcane Shout (Passive): The first time each turn Aphrodite is Attacked and doesn't take Damage, end the current Action and all Abilities. Then, Aphrodite Casts a SPELL 6 against all other figures within SOI. Deal each target their own Combat Dice worth of MAGIC DMG.
Former Goddess of Beauty (Passive): The first time each turn the Aphrodite is Attacked, DODGE. So long as a skull is not rolled, the Attack misses.
AI Steps:
- Is there an opponent adjacent? Make a ATK. When determining the Damage of this Attack, deal MAGIC DMG instead.
- Otherwise: MOVE to be adjacent to the nearest opponent within movement range.
Attack and Spell line: +8 PHYSICAL DMG; FU: Psyche Gains Barrier and Haste.
The Judge's Daughter (Intelligent)
Opposing Esper, Alternate, Fragile. Movement 8, Armor 0.
Flanked by Regret (Passive): When the The Judge's Daughter is Summoned for any reason, Spawn Inverted Servants as a Symbiotic figure as well. The Judge's Daughter has SYMBIOTIC: Inverted Servant. [Printed as "the The Judge's Daughter".]
Blind Ambition (Passive): Before rolling to Dodge, instead of rolling the BLACK die, set the die to the side with 4X Shield. Then, add an Energy Token to this card (Max 2). For each Energy Token on this Card, Attacks and Spells made against The Judge's Daughter add +1 Irreducible Damage.
Musket Parapet (Passive): The first time each turn, when The Judge's Daughter is being dealt Damage from an Attack, reduce the damage dealt by half and end the current Action and all Abilities. Then, move to the furthest space within Range 4 of the Attacker without provoking Break Attacks. Then, place Hindering terrain on every adjacent space that doesn't hinder Line of Sight to the Attacker.
AI Steps:
- Can she Attack an opponent within Range 4 and adjacent to another opponent? Make a 4 ATK against the opponent adjacent to the most opponents, prioritizing the target with lowest Total Armor Value. FU: Deal +X PHYSICAL DMG to an opponent adjacent to the target. Where X equals the damage this Attack dealt. THEN: Make a 4 ATK against the same target.
- Can she Move and Attack an opponent within Range 4? MOVE to be at up to Range 4 from the opponent with the highest Casting Die. This movement does not provoke Break Attacks. THEN: Make a 4 ATK against that opponent.
Attack line: +1 PHYSICAL DMG (shield), +2 PHYSICAL DMG (star).
Inverted Servants (Intelligent)
Opposing Esper, Alternate, Fragile. Movement 0, Armor 0.
Forced to Live With Little Purpose (Passive): Inverted Servants have SYMBIOTIC: The Judge's Daughter. Inverted Servants and The Judge's Daughter have FLIGHT and PROTECTION. The Inverted Servants have IMMUNITY: PHYSICAL DMG and IMMUNITY: MAGIC DMG. If the Judges Daughter is ever Defeated, the Inverted Servants are also Defeated.
End the Suffering (Passive): If the Inverted Servants are Defeated before the Judges Daughter, Adventurer's Unlock the Universal Upgrade, Plushie Charmed.
A Throw-Away Life (Passive): When an opponent would determine the target of an Attack or Spell, if they can choose the Inverted Servants as a target, they must make a PERCEPTION 12 or a LORE 12 Check. If they fail this check, REDIRECT to the Inverted Servants.
AI Steps:
- Is there another figure within SOI? All other allies within SOI without a Dodge Token Gain a Dodge Token. THEN: Place hindering terrain tokens on all opponents within SOI. Then, all opponents within SOI are dealt X IRREDUCIBLE DMG. Where X equals the result of one of the Inverted Servant's Combat Dice. CONTINUE DOWN.
- Is there an opponent adjacent? Make a ATK. FU: Inflict Condemn and Disease. FORCE star. THEN: If the Inverted Servant did not deal IRREDUCIBLE DMG this turn, make a ATK. FU: Inflict Condemn and Disease. FORCE star.
Attack and Spell line: +1 PHYSICAL DMG; +1 MAGIC DMG.
Luperci (Intelligent)
Opposing Esper, Alternate, Fragile. Movement 6, Armor 0.
A Pact Made By Wolves (Passive): When Luperci is Summoned for any reason, Spawn both Tixie and Toxie as well.
Child of Dies Februatus (Passive): Before Luperci rolls to determine the Force of a Spell, if the target is no more than 2 spaces away, he Gains +1 to the Casting Roll.
Life for a Lover (Passive): When the figure who summoned Luperci would be defeated from an Attack or Spell, end the current Action and all Abilities. Then, SWAP places with that ally. Then, Luperci is defeated.
AI Steps:
- Is Tixie or Toxie on the board? Tixie Casts a SPELL 6 against the opponent with the lowest Conviction Value within her SOI. Deal 6 MAGIC DMG. THEN: Toxie performs her "Otherwise" AI Step. THEN: Roll BLACK die, if at least 1 Shield, CONTINUE DOWN.
- Can he Move and Attack an opponent within Range 2? If he is not adjacent to an opponent, MOVE to be at up to Range 2 from the opponent with the highest Conviction Value within movement range. THEN: Make a ATK against the opponent with the highest Conviction Value within REACH 2. FU: COMMAND 1, FORCE star. When making this Attack, if Luperci rolls the same numbers on both combat dice, add +5 PHYSICAL DMG. THEN: Cast a SPELL 6 against up to 2 different opponents within SOI. Add an Energy token to their card. The next time that figure would make a Standard Action, discard the Energy token instead.
Attack line: +4 PHYSICAL DMG; FU: GAIN A VOW TOKEN.
Psyche, Aphorism of Love (Intelligent)
Opposing Esper, Alternate, Fragile. Movement 6, Armor 0.
Psyche's Private Muse (Passive): When the Psyche, Aphorism of Love is Summoned for any reason, Spawn Aphrodite as well. Any time Psyche would reference SOI during an AI Step or Ability she may draw Line of Sight and SOI as though she occupied the same space as Aphrodite.
Weaponized Debauchery (Passive): When Psyche starts her turn, all allies within SOI remove a Negative Effect and HEAL 4.
Throw-Away Lovers (Passive): Psyche has FLIGHT. The first time each turn an ally within SOI would be dealt Damage, reduce all PHYSICAL DMG and MAGIC DMG dealt to 0.
AI Steps:
- Is another ally within SOI? Another ally within SOI makes a 6 ATK against the farthest opponent within Range. THEN: Another ally within SOI with the most HP, Gains Haste and Courage. THEN: Each other ally within SOI who did not make an Attack this turn Gains a Dodge token. CONTINUE DOWN.
- Is there an opponent adjacent? Make a ATK. This Attack cannot be Dodged or Countered.
- Can she Move and Attack an opponent within Range 6? MOVE to be at up to Range 6 from an opponent, prioritizing an opponent with a Status Effect. THEN: Make a 6 ATK. If the target is Inflicted with a Negative Status Effect, this Attack ignores Armor.
Ability line: FU: Remove a Negative Effect from an ally within SOI.
Tixie (Intelligent)
Opposing Esper, Alternate, Fragile. Movement 6, Armor 0.
Blood for Wine (Passive): When Tixie is dealt 6 or more Damage from a single Attack or spell, or when Tixie deals MAGIC DMG, add 1 Energy token to her card.
Captivating Bloodlust (Passive): When an opponent adjacent to Tixie attempts to move, they must roll BLACK die. If they roll at least 1 Shield, end the current action and all abilities.
AI Steps:
- Is there an opponent with SOI? Cast a SPELL 6 against the opponent with the lowest Conviction Value within SOI. Deal 6 MAGIC DMG. THEN: Cast a SPELL 6, prioritizing a different opponent within SOI. Deal 6 MAGIC DMG. CONTINUE DOWN.
- Are there no opponents adjacent? MOVE orthogonally in a straight line towards the farthest opponent within Movement Range. THEN: Make a ATK. This Attack Gains +X PHYSICAL DMG. Where X equals the amount of spaces moved this AI Step. CONTINUE DOWN.
- Is there an opponent adjacent? Make a ATK. If this Attack hits, discard all Energy tokens on Tixies card. For each Energy token discarded, add a PURPLE die of PHYSICAL DMG.
- Otherwise: Move towards the nearest opponent.
Attack and Spell line: +3 PHYSICAL DMG (shield); +4 MAGIC DMG (star).
Toxie (Intelligent)
Opposing Esper, Alternate, Fragile. Movement 6, Armor 0.
Delightful Masochist (Passive): Toxie will Initially only use 1 of her 2 Initiative Cards. If Toxie is ever dealt 3 or more Damage from a single source, she Gains an Energy token (Max 5).
AI Steps:
- Does Toxie have 5 Energy Tokens and this Ability has not been used this Encounter? Toxie adds an additional Initaitive Card after her current position on the Initaitive Track. CONTINUE DOWN.
- Can Toxie take at least 3 Damage and not be defeated? Toxie deals herself 3 IRREDUCIBLE DMG and Gains a Vow token. Then, if she has Damage equal to more than half of her maximum HP, she Gains Courage. CONTINUE DOWN.
- Are there no opponents adjacent? LEAP 3 to the farthest space occupied by an opponent. THEN: Make a ATK against that opponent. This attack Gains FU: PUSH X, FORCE star. Where X equals the amount of spaces she Leaped. CONTINUE DOWN.
- Is there an opponent within 3 spaces? Move 2 spaces to be adjacent to the farthest opponent within Movement Range. This movement does not provoke Break Attacks. THEN: Make a ATK. This Attack Gains -1 TO THE ATK ROLL. CONTINUE DOWN.
- Otherwise: MOVE to be at up to LEAP 3 of an opponent within Movment Range. [Printed as "Movment".]
Attack and Spell line: +1 PHYSICAL DMG (shield); +4 PHYSICAL DMG (star).
Loyal Espers (Command cards)
These cards are used when the Esper is an ally under a player's control. Stats are listed as Presence, Lore, Agility, Perception and Strength, then Movement and Armor. Each ability is marked with its cost in brackets as printed on the card.
Faunus, God of Nymphs (Command)
Loyal Esper, Squeeze. Presence 6, Lore 3, Agility 3, Perception 1, Strength 5. Movement 6, Armor 0.
Dangerous Eternal Infatuation (Passive): When Summoning Faunus you may spend 2 Summon tokens to spawn Syrinx as well. If you do, Faunus Gains SYMBIOTIC: Syrinx.
Inundated by Love (Passive): When Faunus would be targeted by an Attack or Spell, another ally within his SOI may REDIRECT to themselves. If they do, they Gain Courage.
[1] Hated, Yet Loved (Exhaust): At any time, another ally within SOI gains 1 SP. Then, Faunus may re-roll any die he just rolled or that was rolled by an opponent targeting him.
[2] Pan's Songs (Exhaust): Choose 1 of the following:
- Lurid Affection: Cast a SPELL 6 against all figures within SOI other than Faunus or Syrinx. Deal them their 2 Conviction Dice worth of PHYSICAL DMG. Then, they remove a negative Status Effect.
- Ardent Empathy: All other allies within SOI who have more total Damage than Faunus Heal X. Where X equals the roll of Faunus's Conviction Dice. Then, Faunus is dealt his Conviction Dice worth of IRREDUCIBLE DMG.
- Vivify the Meek: All other allies within SOI who are adjacent to an opponent may spend 1 SP. If they do, they Gain Haste.
[2] Monstrous Backhand (ATK, EMPOWER): FU: PUSH 4.
Syrinx, Nymph Queen (Command)
Loyal Esper, Squeeze, Fragile. Presence 1, Lore 5, Agility 5, Perception 6, Strength 1. Movement 2, Armor 0.
A Monster Wrapped Around Her Fingers (Passive): Syrinx may not be Summoned without an Ability that specifically allows her to be Summoned by name. Syrinx has NIMBLE, SYMBIOTIC: Faunus, and RESISTANCE: MAGIC DMG. Syrinx has an SOI of 6 and may not Attack. When Syrinx determines the Force of a Spell or makes a Conviction Check, she may spend 2 (book die face) to add +1 to the roll.
[2] Cracked Fury (Per Encounter): Cast a SPELL 6 against all figures other than Faunus or Syrinx within 2 orthogonal spaces. Deal Syrinx's Casting Die worth of MAGIC DMG. Then, after casting this spell, place Dangerous Terrain on each space that is not occupied by, or diagonal to Syrinx and is within 2 spaces. If this would Defeat a figure, they must pass a Jump Check to move to the nearest unoccupied Non-Dangerous Terrain space or be Defeated. BOSS figures pass this Jump Check. [Printed as "against against".]
[2] Purify the Paragon (Exhaust): Cast a SPELL 6 against an opponent within SOI. Deal MAGIC DMG equal to the difference rolled on their Conviction Check and remove all positive Effects.
[2] Blow An Intoxicating Kiss: Cast a SPELL 6 against an opponent within SOI. Deal Syrinx's Casting Die of MAGIC DMG and inflict a Negative Effect that no other opponent currently has.
[2] Deceive the Chaste (Exhaust): Cast a SPELL 6 against all opponents within SOI. COMMAND 1, then Inflict Poison. If the target already has poison, deal 1 PURPLE die of MAGIC DMG instead. While moving figures with this Spell, you may not move them onto Dangerous Terrain.
Aphrodite, Enslaved Goddess (Command)
Loyal Esper. Presence 6, Lore 4, Agility 1, Perception 1, Strength 6. Movement 6, Armor 0.
Psyche's Private Muse (Passive): Aphrodite may not be Summoned without an Ability that specifically allows her to be Summoned by name.
Chained to Thralldom (Passive): Aphrodite may not make more than one Attack Action in a turn. Aphrodite has no Initiative Card. Instead, Aphrodite takes her turn at the same time as Psyche, going through all the same steps simultaneously. If Psyche is defeated, Aphrodite is also defeated. Aphrodite may take Actions using Psyche's SP.
Furious Arcane Shout (Passive): The first time each turn Aphrodite is Attacked and doesn't take Damage, end the current Action and all Abilities. Then, Aphrodite Casts a SPELL 6 against all other figures within SOI. Deal each target their own Combat Dice worth of MAGIC DMG.
[2] Former Goddess of Beauty (Exhaust): DODGE, so long as a skull is not rolled, the Attack misses.
[2] Gnashing of Teeth (ATK, EMPOWER): When determining the Damage of this Attack, deal MAGIC DMG instead.
Card footer: FU: Psyche Gains Barrier and Haste (with a 6 value icon).
The Judge's Daughter, A Scorned Believer (Command)
Loyal Esper, Squeeze, Fragile. Presence 1, Lore 4, Agility 6, Perception 6, Strength 1. Movement 8, Armor 0.
Flanked by Regret (Passive): When Summoning The Judge's Daughter you may spend 1 Summon token to spawn Inverted Servants as well. If you do, The Judge's Daughter Gains SYMBIOTIC: Inverted Servants.
[0] Blind Ambition (Exhaust): Before rolling to Dodge, instead of rolling the BLACK die, set the die to the side with 4X Shield. Then, add an Energy Token to this card (Max 2). For each Energy Token on this Card, Attacks and Spells made against The Judge's Daughter add +1 Irreducible Damage. Remove these Energy Tokens at the start of each Encounter.
[1] Unconventional Ammo: When making an Attack, this Attack ignores figures of The Judge's Daughter's choice. In addition, if she rolls the lowest result on a Combat Die, she may change a single die to the highest result instead.
[1] Musket Parapet (Exhaust): When being dealt Damage from an Attack, reduce the damage dealt by half and end the current Action and all Abilities. Then, move up to 3 spaces without provoking Break Attacks. Then, you may place hindering terrain on any adjacent spaces.
[2] Big Bang Charmed Flintlocks (4 ATK): FU: Deal X PHYSICAL DMG to an adjacent opponent. Where X equals the damage this Attack dealt.
Inverted Servants, An Old Soul (Command)
Loyal Esper, Fragile. Presence 1, Lore 1, Agility 0, Perception 0, Strength 1. Movement 0, Armor 0.
An Old Soul (Passive): Inverted Servants may not be Summoned without an Ability that specifically allows them to be Summoned by name.
Forced to Live With Little Purpose (Passive): Inverted Servants has SYMBIOTIC: The Judge's Daughter. Inverted Servants and The Judge's Daughter have FLIGHT and PROTECTION.
[1] Screaming Alarm (Exhaust): When an opponent would spawn, another ally on the board may Gain a Dodge Token if they do not already have one.
[1] A Throw-Away Life (Exhaust): When an opponent would determine the target of an Attack or Spell, REDIRECT to the Inverted Servants.
[2] Flock of Ravens: At any time, Inverted Servants may place Hindering Terrain Tokens on all allies within SOI. Then, if it is the Inverted Servant's turn, all opponents on Hindering Terrain within SOI are dealt X IRREDUCIBLE DMG. Where X equals one of the Inverted Servant's Combat Dice.
[2] Plagued Bite (ATK): FU: Inflict Condemn and Disease. FORCE star + DIFFERENCE HIT.
Card footer: +1 MAGIC DMG.
Luperci, Brother of the Wolf (Command)
Loyal Esper, Fragile. Presence 6, Lore 1, Agility 3, Perception 5, Strength 3. Movement 6, Armor 0.
A Pact Made By Wolves (Passive): When Summoning Luperci you may spend 1 Summon token to Summon Tixie or Toxie, or 2 Summon tokens to Summon both.
Child of Dies Februatus (Passive): When determining the Force of a Spell, if the target is no more than 2 spaces away, Gain +1 to the Casting Roll.
[1] Life For a Lover (Per Encounter): When another ally within SOI would be Defeated, they are not Defeated. SWAP places with that ally. Then, Luperci deals himself all Damage instead and is Defeated. Then end the current Action and all Abilities.
[2] Inspire The Dedicated Deviant (Exhaust): Tixie or Toxie may make a Standard Action.
[2] Whip of the Lamb (ATK, REACH 2): If Luperci rolls the same numbers on both combat dice, add +5 PHYSICAL DMG. FU: COMMAND 1, FORCE star + DIFFERENCE HIT.
[3] Sensual Setup (Exhaust): Cast a SPELL 6 against up to 2 different opponents within SOI. Add an Energy token to their card. The next time that figure would make a Standard Action, discard the Energy token instead. If an ally makes an Attack against a figure with this Energy token, they must discard this token before rolling to Gain +2 TO THE ATK ROLL.
Card footer: FU: GAIN A VOW TOKEN (cost 2).
Psyche, Aphorism of Love (Command)
Loyal Esper, Squeeze, Fragile. Presence 6, Lore 6, Agility 3, Perception 2, Strength 1. Movement 6, Armor 0.
Elevated Muse (Passive): When Summoning Psyche the summoner also Summons Aphrodite.
Weaponized Debauchery (Passive): Psyche Gains 2 Energy tokens (Limit 2) when she is summoned and at the start of each encounter. When Psyche starts her turn, all adjacent allies HEAL 2. If at least 1 ally is healed this way, Psyche will regain 1 less SP this turn.
[2] Throw-Away Lovers (Exhaust): Spend an Energy token and choose one of the following:
- Psyche Gains Flight until the end of turn.
- When an ally within SOI would be dealt Damage, reduce all PHYSICAL DMG and MAGIC DMG dealt to 0.
[2] Rightful Goddess of Beauty (Exhaust): At any time, another ally within SOI may DODGE. If this Dodge is successful, the ally may Gain Haste, Courage, or a Dodge token.
[2] Ruminate the Inner Demon (Exhaust): Another ally within SOI may make a ATK. This Attack Gains: FU: The ally making the Attack Gains 1 SP.
[2] Cupid's Bow (6 ATK, Exhaust): If the opponent is inflicted with a Negative Status Effect, this Attack ignores Armor.
[2] Strange Caress (ATK): This Attack cannot be Dodged or Countered.
Card footer: FU: Remove a Negative Effect from an ally within SOI.
Tixie, Ascended Vestal of Lupercalia (Command)
Loyal Esper, Fragile. Presence 2, Lore 2, Agility 6, Perception 2, Strength 6. Movement 6, Armor 0.
Blood of the Covenant (Passive): Tixie may not be Summoned without an Ability that specifically allows her to be Summoned by name. When Tixie is dealt 6 or more DMG from a single source, she may spend 1 SP to Gain Haste. Additionally, when Tixie deals MAGIC DMG, add 1 Energy to her card.
Captivating Bloodlust (Passive): When an opponent adjacent to Tixie attempts to move, they must roll BLACK die. If they roll at least 1 Shield, end the current action and all abilities.
[0] Gore Shot (Exhaust): Cast a SPELL 6. Deal 2 MAGIC DMG. Tixie may deal herself 2 IRREDUCIBLE DMG to deal additional MAGIC DMG equal to 2x her summoner's highest LVL Discipline.
[2] Violence, Inc. (ATK): No ability text is printed on the card face beyond the name.
[2] Lupa Ritual Chainsaw (ATK, Exhaust): Before rolling for this Attack, spend 1 or more Energy tokens. For each Energy token spent, if this Attack hits, add a PURPLE die of PHYSICAL DMG. While this Ability is Exhausted, Tixie may not Counter or Dodge.
[3] Base the Saint (Exhaust): MOVE orthogonally in a straight line. Then, after moving, Tixie gains +X PHYSICAL DMG against any opponents attacked this turn. Where X equals the amount of spaces moved using this Ability.
Card footer: +4 MAGIC DMG.
Toxie, Neonate Lupa (Command)
Loyal Esper, Fragile. Presence 1, Lore 5, Agility 4, Perception 3, Strength 5. Movement 6, Armor 0.
Blood of the Covenant (Passive): Toxie may not be Summoned without an Ability that specifically allows her to be Summoned by name.
Delightful Masochist (Passive): If Toxie is ever dealt 3 or more Damage from a single source, she Gains an Energy token (Max 5). So long as Toxie has Damage equal to more than half of her maximum HP, at any time, she may discard all of her Energy tokens to Gain 1 SP for each token discarded. If she does, Toxie does not recover SP on her next Refresh Phase.
[0] Like the Shadows (Exhaust): Move up to 2 spaces. This movement does not provoke Break Attacks.
[0] Quick Claw (Exhaust): Make a ATK at -1 to the roll.
[0] Faith Driven Fervor (Exhaust): Toxie may deal herself 3 IRREDUCIBLE DMG and Gain a Vow token. Then, if she has Damage equal to more than half of her maximum HP, she Gains Courage.
[2] Fuzzy Pounce Blade (ATK): No ability text is printed on the card face beyond the name.
[3] Pounce, Pounce, Pounce!: LEAP 3. Then, after this Leap, on the next Attack roll made against an adjacent opponent this turn Toxie's Attack Gains FU: PUSH X, where X equals the amount of spaces she Leaped. FORCE star + DIFFERENCE HIT.
Relics, Weapons and Consumables (Item Cards)
Item cards are listed by their card number. Costs are printed in the top-left corner of each card. Only the cards below had rules text legible on the contact sheet. The sheet shows cards 34 to 36, 38 and 41 to 42 with artwork and rarity only, and their rules text is not transcribed.
- 29, Pan Flute (Mundane Relic, cost 30). Double, Flute, Instrument.
- EXHAUST: 1 SP: COMMAND 1 an ally within SOI.
- COMBO: INSTRUMENT. PER ENCOUNTER: All other allies within SOI who are adjacent to an opponent may spend 2 SP. If they do, they Gain Haste.
- 30, Flute of Ardent Empathy (Common Relic, cost 60). Double, Flute, Instrument.
- EXHAUST: 1 SP: COMMAND 1 an ally within SOI.
- COMBO: INSTRUMENT. PER ENCOUNTER: All other allies within SOI who have more total Damage than you, HEAL X. Where X is the number rolled on your Conviction Dice. Then, you are dealt IRREDUCIBLE DMG equal to X.
- 31, Flute of Lurid Affection (Uncommon Relic, cost 140). Double, Flute, Instrument.
- EXHAUST: 1 SP: COMMAND 1 an ally within SOI.
- COMBO: INSTRUMENT. PER ENCOUNTER: Cast a SPELL 6 against all figures within SOI. They are dealt their 2 Conviction Dice worth of PHYSICAL DMG. Then, they remove a negative Status Effect.
- 32, Pan's Gift (Rare Relic, cost 265). Double, Flute, Instrument.
- EXHAUST: 1 SP: COMMAND 1 an ally within SOI.
- COMBO: INSTRUMENT. PER ENCOUNTER: Roll the BLACK die. If a book die face is rolled, all other allies within SOI gain a Dodge Token or Intervention token. If 4 are rolled, they gain a Dodge and Intervention token instead. Then, regardless of the roll, you are dealt a GREY die worth of IRREDUCIBLE DMG.