Middara: Kickstarter Cross-Promotion Pack
Middara: Kickstarter Cross-Promotion Pack Rulebook
Table of Contents
Table of Contents
- Adventurers
- Combatants
- Dark Priestess (Summoner 12, Uncommon)
- Dark Priestess (Summoner 13, Rare)
- Dark Priestess (Summoner 14, Epic)
- Dark Priestess (Summoner 15, Legendary)
- Dark Priestess (Summoner 16, Mythic)
- Coven Mother (Summoner 12, Uncommon)
- Coven Mother (Summoner 13, Rare)
- Coven Mother (Summoner 14, Epic)
- Coven Mother (Summoner 15, Legendary)
- Coven Mother (Summoner 16, Mythic)
- Imprisoned Witch (Summoner 12, Uncommon)
- Items
- Disciplines
- Initiative Cards
Adventurers
Nightingale Arsen
Adventurer · card 1
Ambitious · PER ENCOUNTER All other allies Gain +1 SP. Nightingale Gains +2 SP.
Stats: Presence 6 · Lore 3 · Agility 5 · Perception 2 · Strength 2 · Health 12 · Defense 7 · Movement 6
Remi Moretti
Adventurer · card 2
-
Shady Training · EXHAUST Move 1 space in any direction (including diagonally).
-
Avian Flight Make a MOVE. Remi has FLIGHT for the duration of this movement. This Ability may only be used if Remi has less Damage than half of her total HP.
Stats: Presence 3 · Lore 2 · Agility 6 · Perception 3 · Strength 4 · Health 12 · Defense 7 · Movement 6
Rook Lars
Adventurer · card 3
Grand Physique · PASSIVE
- Rook’s unmodified maximum [icon] is 14.
- Rook may equip an additional Consumable.
- Rook ignores the negative to [icon] from the first instance of HEAVY he has equipped.
Stats: Presence 4 · Lore 5 · Agility 1 · Perception 2 · Strength 6 · Health 14 · Defense 7 · Movement 6
Zeke Jeong
Adventurer · card 4
Nimble Fighter · PASSIVE Once per turn, so long as he did not roll [icon], Zeke may re-roll his Dodge roll.
Stats: Presence 2 · Lore 2 · Agility 4 · Perception 6 · Strength 4 · Health 12 · Defense 7 · Movement 6
Circe, Priestess of the Dark Divine
Adventurer · card 5
Her Divine Will · EXHAUST When an opponent fails a Conviction Check by 3 or more against a Spell or Spell-Like Ability used by Circe, another ally within SOI HEALS 2.
Stats: Presence 6 · Lore 6 · Agility 4 · Perception 1 · Strength 1 · Health 12 · Defense 7 · Movement 6
Count Dalv
Undead Lord · Adventurer · card 8
Undead Resolve · EXHAUST When an opponent deals Damage to Count Dalv with an Attack or Spell, Count Dalv reduces that Damage by 2.
Stats: Presence 3 · Lore 3 · Agility 3 · Perception 3 · Strength 8 · Health 12 · Defense 7 · Movement 6
Coven Mother (Adventurer)
Disciple of the Dark Divine · Adventurer · card 9
Carried by Devotion · EXHAUST The Coven Mother moves up to 3 spaces.
Stats: Presence 6 · Lore 6 · Agility 3 · Perception 1 · Strength 2 · Health 12 · Defense 7 · Movement 6
Cherry & Lymn
Adventurer · card 12
A Symbiotic Soul · PASSIVE Cherri & Lymn’s unmodified [icon] is 7.
Mind’s Eye · PER ENCOUNTER Reveal the hidden text of a single Totem, Loot, or Objective.
Stats: Presence 1 · Lore 6 · Agility 3 · Perception 6 · Strength 2 · Health 12 · Defense 7 · Movement 7
Girtiya, The Imprisoned Witch
Adventurer · card 13
Energy of Neemos · PER ENCOUNTER Girtiya may Cast any Spell that is printed on any Discipline she or another ally has learned, so long as it does not have a Per Encounter Condition. She ignores any SP costs and Exhaust Conditions when using this Spell.
Stats: Presence 6 · Lore 3 · Agility 2 · Perception 6 · Strength 1 · Health 12 · Defense 7 · Movement 6
Tomoe, Dream Traveling Miko
Adventurer · card 16
Blessing & Sacrifice · EXHAUST Any time Tomoe is Healed, she HEALS 1 additional Damage.
Stats: Presence 3 · Lore 6 · Agility 3 · Perception 3 · Strength 3 · Health 12 · Defense 7 · Movement 6
Combatants
Dark Priestess (Summoner 12, Uncommon)
Intelligent Summoner 12 · Alternate · card 6
The Dark Mother’s Gift · PASSIVE The Dark Priestess has an SOI of 8 and RESISTANCE: PHYSICAL DMG and MAGIC DMG.
Is the Encounter Esper not on the board? Summon the listed Encounter Esper as an OPPOSING ESPER and place it within SOI as close to an opponent as possible.
Is there an opponent adjacent? Cast a SPELL 6 against all adjacent opponents. Deal 1 RED [icon] of MAGIC DMG and PUSH X, where X is equal to the Damage dealt. THEN: Move to put as many allies within SOI as possible. CONTINUE DOWN
Is there an ally within SOI? Remove a Negative Effect from all allies within SOI. THEN: All other allies within SOI Gain Barrier, Courage, and HEAL 10. If an ally didn’t Gain Barrier, Courage, and HEAL for at least 10, CONTINUE DOWN.
Is there an opponent within SOI? Cast a SPELL 6, prioritizing the opponent who is adjacent to another ally. Deal 1 RED [icon] of MAGIC DMG and PUSH X, where X is equal to the Damage dealt. CONTINUE DOWN
Is there an opponent within Range 4? Cast a SPELL 6, prioritizing the opponent with the lowest Conviction Value. Deal 2 MAGIC DMG and PULL 6.
Stats: Health 30 · Defense 13 · Movement 6 · fourth stat 0 · Loot Level: Uncommon Alternate: Living Oblation · Loot Level: Uncommon Special rules: If an Adventurer earns Monster Loot from Defeating a Dark Priestess, use Living Oblation Monster Loot.
Dark Priestess (Summoner 13, Rare)
Intelligent Summoner 13 · Alternate · card 7
The Dark Mother’s Gift · PASSIVE The Dark Priestess has an SOI of 8 and RESISTANCE: PHYSICAL DMG and MAGIC DMG.
Is the Encounter Esper not on the board? Summon the listed Encounter Esper as an OPPOSING ESPER and place it within SOI as close to an opponent as possible.
Is there an opponent adjacent? Cast a SPELL 6 against all adjacent opponents. Deal 1 RED [icon] of MAGIC DMG and PUSH X, where X is equal to the Damage dealt. THEN: Move to put as many allies within SOI as possible. CONTINUE DOWN
Is there an ally within SOI? Remove a Negative Effect from all allies within SOI. THEN: All other allies within SOI Gain Barrier, Courage, and HEAL 10. If an ally didn’t gain Barrier, Courage, and HEAL for at least 10, CONTINUE DOWN.
Is there an opponent within SOI? Cast a SPELL 6, prioritizing the opponent who is adjacent to another ally. Deal 1 RED [icon] of MAGIC DMG and PUSH X, where X is equal to the Damage dealt. CONTINUE DOWN
Is there an opponent within Range 4? Cast a SPELL 6, prioritizing the opponent with the lowest Conviction Value. Deal 2 MAGIC DMG and PULL 6.
Stats: Health 40 · Defense 15 · Movement 6 · fourth stat 0 · Loot Level: Rare Alternate: Living Oblation · Loot Level: Rare Special rules: If an Adventurer earns Monster Loot from Defeating a Dark Priestess, use Living Oblation Monster Loot.
Dark Priestess (Summoner 14, Epic)
Intelligent Summoner 14 · Alternate · card 60
The Dark Mother’s Gift · PASSIVE The Dark Priestess has an SOI of 8 and RESISTANCE: PHYSICAL DMG and MAGIC DMG.
Is the Encounter Esper not on the board? Summon the listed Encounter Esper as an OPPOSING ESPER and place it within SOI as close to an opponent as possible.
Is there an opponent adjacent? Cast a SPELL 6 against all adjacent opponents. Deal 1 GREY [icon] of MAGIC DMG and PUSH X, where X is equal to the Damage dealt. THEN: Move to put as many allies within SOI as possible. CONTINUE DOWN
Is there an ally within SOI? Remove a Negative Effect from all allies within SOI. THEN: All other allies within SOI Gain Barrier, Courage, and HEAL 10. If an ally didn’t Gain Barrier, Courage, and HEAL for at least 10, CONTINUE DOWN.
Is there an opponent within SOI? Cast a SPELL 6, prioritizing the opponent who is adjacent to another ally. Deal 1 GREY [icon] of MAGIC DMG and PUSH X, where X is equal to the Damage dealt. CONTINUE DOWN
Is there an opponent within Range 4? Cast a SPELL 6, prioritizing the opponent with the lowest Conviction Value. Deal 3 MAGIC DMG and PULL 6.
Stats: Health 55 · Defense 17 · Movement 6 · fourth stat 0 · Loot Level: Epic Alternate: Living Oblation · Loot Level: Epic Special rules: If an Adventurer earns Monster Loot from Defeating a Dark Priestess, use Living Oblation Monster Loot.
Dark Priestess (Summoner 15, Legendary)
Intelligent Summoner 15 · Alternate · card 61
The Dark Mother’s Gift · PASSIVE The Dark Priestess has an SOI of 8 and RESISTANCE: PHYSICAL DMG and MAGIC DMG.
Is the Encounter Esper not on the board? Summon the listed Encounter Esper as an OPPOSING ESPER and place it within SOI as close to an opponent as possible.
Is there an opponent adjacent? Cast a SPELL 6 against all adjacent opponents. Deal 1 GREY [icon] of MAGIC DMG and PUSH X, where X is equal to the Damage dealt. THEN: Move to put as many allies within SOI as possible. CONTINUE DOWN
Is there an ally within SOI? Remove a Negative Effect from all allies within SOI. THEN: All other allies within SOI Gain Barrier, Courage, and HEAL 10. If an ally didn’t gain Barrier, Courage, and HEAL for at least 10, CONTINUE DOWN.
Is there an opponent within SOI? Cast a SPELL 6, prioritizing the opponent who is adjacent to another ally. Deal 1 GREY [icon] of MAGIC DMG and PUSH X, where X is equal to the Damage dealt. CONTINUE DOWN
Is there an opponent within Range 4? Cast a SPELL 6, prioritizing the opponent with the lowest Conviction Value. Deal 3 MAGIC DMG and PULL 6.
Stats: Health 70 · Defense 19 · Movement 6 · fourth stat 0 · Loot Level: Legendary Alternate: Living Oblation · Loot Level: Legendary Special rules: If an Adventurer earns Monster Loot from Defeating a Dark Priestess, use Living Oblation Monster Loot.
Dark Priestess (Summoner 16, Mythic)
Intelligent Summoner 16 · Alternate · card 62
The Dark Mother’s Gift · PASSIVE The Dark Priestess has an SOI of 8 and RESISTANCE: PHYSICAL DMG and MAGIC DMG.
Is the Encounter Esper not on the board? Summon the listed Encounter Esper as an OPPOSING ESPER and place it within SOI as close to an opponent as possible.
Is there an opponent adjacent? Cast a SPELL 6 against all adjacent opponents. Deal 1 SKY [icon] of MAGIC DMG and PUSH X, where X is equal to the Damage dealt. THEN: Move to put as many allies within SOI as possible. CONTINUE DOWN
Is there an ally within SOI? Remove a Negative Effect from all allies within SOI. THEN: All other allies within SOI Gain Barrier, Courage, and HEAL 10. If an ally didn’t Gain Barrier, Courage, and HEAL for at least 10, CONTINUE DOWN.
Is there an opponent within SOI? Cast a SPELL 6, prioritizing the opponent who is adjacent to another ally. Deal 1 SKY [icon] of MAGIC DMG and PUSH X, where X is equal to the Damage dealt. CONTINUE DOWN
Is there an opponent within Range 4? Cast a SPELL 6, prioritizing the opponent with the lowest Conviction Value. Deal 4 MAGIC DMG and PULL 6.
Stats: Health 85 · Defense 21 · Movement 6 · fourth stat 0 · Loot Level: Mythic Alternate: Living Oblation · Loot Level: Mythic Special rules: If an Adventurer earns Monster Loot from Defeating a Dark Priestess, use Living Oblation Monster Loot.
Coven Mother (Summoner 12, Uncommon)
Intelligent Summoner 12 · Alternate · card 10
The Dark Mother’s Influence The Coven Mother has an SOI of 6. Her Attacks have FU: Inflict Wilt, Darkness, Disease, Paralyze, and Poison, FORCE 11.
Dark Tendrils · PASSIVE The Coven Mother may Spawn Dark Tendrils. These count as Root tokens that reference the Dark Mother and do not have RESISTANCE: PHYSICAL DMG or IMMUNITIES.
Is the Encounter Esper not on the board? Summon the listed Encounter Esper as an OPPOSING ESPER and place it within SOI as close to an opponent as possible.
Is there an opponent within SOI? Spawn 2 Dark Tendrils adjacent to the figure with the best Casting Die. THEN: MOVE to the farthest space possible from any opponent. If the Coven Mother cannot move, CONTINUE DOWN.
Is there an opponent adjacent and another ally within SOI? Make a [icon] ATK. THEN: MOVE up to 3 spaces towards the farthest ally. This movement does not provoke Break Attacks. If the Coven Mother cannot move, make a [icon] ATK instead. THEN: The ally with the best Combat Dice who is within SOI takes a free turn.
Printed bonuses: +1 PHYSICAL DMG · +3 MAGIC DMG Stats: Health 30 · Defense 13 · Movement 6 · fourth stat 0 · Loot Level: Uncommon Alternate: Living Oblation · Loot Level: Uncommon Special rules: If an Adventurer earns Monster Loot from Defeating the Coven Mother, use Living Oblation Monster Loot.
Coven Mother (Summoner 13, Rare)
Intelligent Summoner 13 · Alternate · card 11
The Dark Mother’s Influence The Coven Mother has an SOI of 6. Her Attacks have FU: Inflict Wilt, Darkness, Disease, Paralyze, and Poison, FORCE 12.
Dark Tendrils · PASSIVE The Coven Mother may Spawn Dark Tendrils. These count as Root tokens that reference the Dark Mother and do not have RESISTANCE: PHYSICAL DMG or IMMUNITIES.
Is the Encounter Esper not on the board? Summon the listed Encounter Esper as an OPPOSING ESPER and place it within SOI as close to an opponent as possible.
Is there an opponent within SOI? Spawn 2 Dark Tendrils adjacent to the figure with the best Casting Die. THEN: MOVE to the farthest space possible from any opponent. If the Coven Mother cannot move, CONTINUE DOWN.
Is there an opponent adjacent and another ally within SOI? Make a [icon] ATK. THEN: MOVE up to 3 spaces towards the farthest ally. This movement does not provoke Break Attacks. If the Coven Mother cannot move, make a [icon] ATK instead. THEN: The ally with the best Combat Dice who is within SOI takes a free turn.
Printed bonuses: +1 PHYSICAL DMG · +3 MAGIC DMG Stats: Health 40 · Defense 15 · Movement 6 · fourth stat 0 · Loot Level: Rare Alternate: Living Oblation · Loot Level: Rare Special rules: If an Adventurer earns Monster Loot from Defeating the Coven Mother, use Living Oblation Monster Loot.
Coven Mother (Summoner 14, Epic)
Intelligent Summoner 14 · Alternate · card 63
The Dark Mother’s Influence The Coven Mother has an SOI of 6. Her Attacks have FU: Inflict Wilt, Darkness, Disease, Paralyze, and Poison, FORCE 13.
Dark Tendrils · PASSIVE The Coven Mother may spawn Dark Tendrils. These count as Root tokens that reference the Dark Mother and do not have RESISTANCE: PHYSICAL DMG or IMMUNITIES.
Is the Encounter Esper not on the board? Summon the listed Encounter Esper as an OPPOSING ESPER and place it within SOI as close to an opponent as possible.
Is there an opponent within SOI? Spawn 2 Dark Tendrils adjacent to the figure with the best Casting Die. THEN: MOVE to the farthest space possible from any opponent. If the Coven Mother cannot move, CONTINUE DOWN.
Is there an opponent adjacent and another ally within SOI? Make a [icon] ATK. THEN: MOVE up to 3 spaces towards the farthest ally. This movement does not provoke Break Attacks. If the Coven Mother cannot move, make a [icon] ATK instead. THEN: The ally with the best Combat Dice who is within SOI takes a free turn.
Printed bonuses: +3 PHYSICAL DMG · +4 MAGIC DMG Stats: Health 55 · Defense 17 · Movement 6 · fourth stat 0 · Loot Level: Epic Alternate: Living Oblation · Loot Level: Epic Special rules: If an Adventurer earns Monster Loot from Defeating the Coven Mother, use Living Oblation Monster Loot.
Coven Mother (Summoner 15, Legendary)
Intelligent Summoner 15 · Alternate · card 64
The Dark Mother’s Influence The Coven Mother has an SOI of 6. Her Attacks have FU: Inflict Wilt, Darkness, Disease, Paralyze, and Poison, FORCE 14.
Dark Tendrils · PASSIVE The Coven Mother may spawn Dark Tendrils. These count as Root tokens that reference the Dark Mother and do not have RESISTANCE: PHYSICAL DMG or IMMUNITIES.
Is the Encounter Esper not on the board? Summon the listed Encounter Esper as an OPPOSING ESPER and place it within SOI as close to an opponent as possible.
Is there an opponent within SOI? Spawn 2 Dark Tendrils adjacent to the figure with the best Casting Die. THEN: MOVE to the farthest space possible from any opponent. If the Coven Mother cannot move, CONTINUE DOWN.
Is there an opponent adjacent and another ally within SOI? Make a [icon] ATK. THEN: MOVE up to 3 spaces towards the farthest ally. This movement does not provoke Break Attacks. If the Coven Mother cannot move, make a [icon] ATK instead. THEN: The ally with the best Combat Dice who is within SOI takes a free turn.
Printed bonuses: +3 PHYSICAL DMG · +4 MAGIC DMG Stats: Health 70 · Defense 19 · Movement 6 · fourth stat 0 · Loot Level: Legendary Alternate: Living Oblation · Loot Level: Legendary Special rules: If an Adventurer earns Monster Loot from Defeating the Coven Mother, use Living Oblation Monster Loot.
Coven Mother (Summoner 16, Mythic)
Intelligent Summoner 16 · Alternate · card 65
The Dark Mother’s Influence The Coven Mother has an SOI of 6. Her Attacks have FU: Inflict Wilt, Darkness, Disease, Paralyze, and Poison, FORCE 15.
Dark Tendrils · PASSIVE The Coven Mother may spawn Dark Tendrils. These count as Root tokens that reference the Dark Mother and do not have RESISTANCE: PHYSICAL DMG or IMMUNITIES.
Is the Encounter Esper not on the board? Summon the listed Encounter Esper as an OPPOSING ESPER and place it within SOI as close to an opponent as possible.
Is there an opponent within SOI? Spawn 2 Dark Tendrils adjacent to the figure with the best Casting Die. THEN: MOVE to the farthest space possible from any opponent. If the Coven Mother cannot move, CONTINUE DOWN.
Is there an opponent adjacent and another ally within SOI? Make a [icon] ATK. THEN: MOVE up to 3 spaces towards the farthest ally. This movement does not provoke Break Attacks. If the Coven Mother cannot move, make a [icon] ATK instead. THEN: The ally with the best Combat Dice who is within SOI takes a free turn.
Printed bonuses: +2 PHYSICAL DMG · +5 MAGIC DMG Stats: Health 85 · Defense 21 · Movement 6 · fourth stat 0 · Loot Level: Mythic Alternate: Living Oblation · Loot Level: Mythic Special rules: If an Adventurer earns Monster Loot from Defeating the Coven Mother, use Living Oblation Monster Loot.
Imprisoned Witch (Summoner 12, Uncommon)
Intelligent Summoner 12 · Alternate · card 14
The Dark Mother’s Embrace · PASSIVE The Imprisoned Witch has an SOI of 6 and NIMBLE. Opponents on the board who are not affected by HEAVY only Gain half of their Movement Points when making a Move Action.
Something for Nothing The Imprisoned Witch has PROVOKE 2. When she is dealt Damage by an opponent, she places a Tether token on that opponent. If she already has a Tether token on a different opponent, move the token.
Is there an opponent within SOI? Place an Energy token on all opponents within SOI. A figure with this Energy token may remove it on their turn for 1 SP. If a figure ends its turn with this Energy token, DISCARD this token and they are dealt 3 MAGIC DMG. CONTINUE DOWN
Is there an opponent within SOI who is adjacent to another ally? SWAP places with the farthest ally within SOI who is adjacent to an opponent. THEN: Make two [icon] ATKS. Otherwise: Summon the listed Encounter Esper as an OPPOSING ESPER. If the Encounter Esper is already on the board, she will Summon a different random OPPOSING ESPER instead and place it within SOI as close to an opponent as possible.
Printed bonuses: +2 PHYSICAL DMG · +2 PHYSICAL DMG Stats: Health 30 · Defense 13 · Movement 6 · fourth stat 0 · Loot Level: Uncommon Alternate: Living Oblation · Loot Level: Uncommon Special rules: If an Adventurer earns Monster Loot from Defeating an Imprisoned Witch, use Living Oblation Monster Loot.
Imprisoned Witch (Summoner 13, Rare)
Intelligent Summoner 13 · Alternate · card 15
The Dark Mother’s Embrace · PASSIVE The Imprisoned Witch has an SOI of 6 and NIMBLE. Opponents on the board who are not affected by HEAVY only Gain half of their Movement Points when making a Move Action.
Something for Nothing The Imprisoned Witch has PROVOKE 2. When she is dealt Damage by an opponent, she places a Tether token on that opponent. If she already has a Tether token on a different opponent, move the token.
Is there an opponent within SOI? Place an Energy token on all opponents within SOI. A figure with this Energy token may remove it on their turn for 1 SP. If a figure ends its turn with this Energy token, DISCARD this token and they are dealt 3 MAGIC DMG. CONTINUE DOWN
Is there an opponent within SOI who is adjacent to another ally? SWAP places with the farthest ally within SOI who is adjacent to an opponent. THEN: Make two [icon] ATKS. Otherwise: Summon the listed Encounter Esper as an OPPOSING ESPER. If the Encounter Esper is already on the board, she will Summon a different random OPPOSING ESPER instead and place it within SOI as close to an opponent as possible.
Printed bonuses: +2 PHYSICAL DMG · +2 PHYSICAL DMG Stats: Health 40 · Defense 15 · Movement 6 · fourth stat 0 · Loot Level: Rare Alternate: Living Oblation · Loot Level: Rare Special rules: If an Adventurer earns Monster Loot from Defeating an Imprisoned Witch, use Living Oblation Monster Loot.
Imprisoned Witch (Summoner 14, Epic)
Intelligent Summoner 14 · Alternate · card 66
The Dark Mother’s Embrace · PASSIVE The Imprisoned Witch has an SOI of 6 and NIMBLE. Opponents on the board who are not affected by HEAVY only Gain half of their Movement Points when making a Move Action.
Something for Nothing The Imprisoned Witch has PROVOKE 2. When she is dealt Damage by an opponent, she places a Tether token on that opponent. If she already has a Tether token on a different opponent, move the token.
Is there an opponent within SOI? Place an Energy token on all opponents within SOI. A figure with this Energy token may remove it on their turn for 1 SP. If a figure ends its turn with this Energy token, DISCARD this token and they are dealt 4 MAGIC DMG. CONTINUE DOWN
Is there an opponent within SOI who is adjacent to another ally? SWAP places with the farthest ally within SOI who is adjacent to an opponent. THEN: Make two [icon] ATKS. Otherwise: Summon the listed Encounter Esper as an OPPOSING ESPER. If the Encounter Esper is already on the board, she will Summon a different random OPPOSING ESPER instead and place it within SOI as close to an opponent as possible.
Printed bonuses: +5 PHYSICAL DMG · +3 PHYSICAL DMG Stats: Health 55 · Defense 17 · Movement 6 · fourth stat 0 · Loot Level: Epic Alternate: Living Oblation · Loot Level: Epic Special rules: If an Adventurer earns Monster Loot from Defeating an Imprisoned Witch, use Living Oblation Monster Loot.
Imprisoned Witch (Summoner 15, Legendary)
Intelligent Summoner 15 · Alternate · card 67
The Dark Mother’s Embrace · PASSIVE The Imprisoned Witch has an SOI of 6 and NIMBLE. Opponents on the board who are not affected by HEAVY only Gain half of their Movement Points when making a Move Action.
Something for Nothing The Imprisoned Witch has PROVOKE 2. When she is dealt Damage by an opponent, she places a Tether token on that opponent. If she already has a Tether token on a different opponent, move the token.
Is there an opponent within SOI? Place an Energy token on all opponents within SOI. A figure with this Energy token may remove it on their turn for 1 SP. If a figure ends its turn with this Energy token, DISCARD this token and they are dealt 4 MAGIC DMG. CONTINUE DOWN
Is there an opponent within SOI who is adjacent to another ally? SWAP places with the farthest ally within SOI who is adjacent to an opponent. THEN: Make two [icon] ATKS. Otherwise: Summon the listed Encounter Esper as an OPPOSING ESPER. If the Encounter Esper is already on the board, she will Summon a different random OPPOSING ESPER instead and place it within SOI as close to an opponent as possible.
Printed bonuses: +5 PHYSICAL DMG · +3 PHYSICAL DMG Stats: Health 70 · Defense 19 · Movement 6 · fourth stat 0 · Loot Level: Legendary Alternate: Living Oblation · Loot Level: Legendary Special rules: If an Adventurer earns Monster Loot from Defeating an Imprisoned Witch, use Living Oblation Monster Loot.
Imprisoned Witch (Summoner 16, Mythic)
Intelligent Summoner 16 · Alternate · card 68
The Dark Mother’s Embrace · PASSIVE The Imprisoned Witch has an SOI of 6 and NIMBLE. Opponents on the board who are not affected by HEAVY only Gain half of their Movement Points when making a Move Action.
Something for Nothing The Imprisoned Witch has PROVOKE 2. When she is dealt Damage by an opponent, she places a Tether token on that opponent. If she already has a Tether token on a different opponent, move the token.
Is there an opponent within SOI? Place an Energy token on all opponents within SOI. A figure with this Energy token may remove it on their turn for 1 SP. If a figure ends its turn with this Energy token, DISCARD this token and they are dealt 5 MAGIC DMG. CONTINUE DOWN
Is there an opponent within SOI who is adjacent to another ally? SWAP places with the farthest ally within SOI who is adjacent to an opponent. THEN: Make two [icon] ATKS. Otherwise: Summon the listed Encounter Esper as an OPPOSING ESPER. If the Encounter Esper is already on the board, she will Summon a different random OPPOSING ESPER instead and place it within SOI as close to an opponent as possible.
Printed bonuses: +3 PHYSICAL DMG · +4 PHYSICAL DMG Stats: Health 85 · Defense 21 · Movement 6 · fourth stat 0 · Loot Level: Mythic Alternate: Living Oblation · Loot Level: Mythic Special rules: If an Adventurer earns Monster Loot from Defeating an Imprisoned Witch, use Living Oblation Monster Loot.
Items
Item cards print their type on the back face (the banner under the card number). Item numbers are printed beside stat icons and are shown as [icon] followed by the number. Flavour quotes are omitted.
Arsen Heirloom Scythe
Mundane Weapon · card 27 · Tags: SPELLCRAFT • SCYTHE • HEAVY Stats: [icon] 30 · [icon] 2
- PASSIVE: REACH 2
- EXHAUST: When you Determine the Force of a Spell or making an Attack, you may re-roll a single die if it was the lowest result on the die.
- EXHAUST: At any time, Gain PROVOKE 2 until end of turn.
Printed bonuses: +2 PHYSICAL DMG · +1 MAGIC DMG
Minimalist Garb
Accessory · card 28 Keywords: EXHAUST · DODGE Stats: [icon] 70 · [icon] +1
- PASSIVE:
- The maximum amount of Consumables you can equip is reduced by 1.
- You ignore the negative to [icon] from the first instance of HEAVY you have equipped.
Hair Beads of Ebon Rule
Mundane Relic · card 29 Stats: [icon] 15
- PASSIVE: If you do not have the HEAVY tag, Gain +X [icon], where X is equal to your highest LVL Discipline.
Minimalist Quiver
Mundane Relic · card 30 · Tags: QUIVER Keywords: EXHAUST · DODGE Stats: [icon] 50 · [icon] +1
- PASSIVE:
- You may equip an ARROW Item as though it did not take up a Relic Slot.
- Your equipped ARROW Limit is increased to 2 and they may be the same named Relic.
- You are limited to having 1 QUIVER Item equipped.
- The maximum amount of Consumables you can equip is reduced by 1.
Aftermarket Core
Mundane Core · card 31 · Tags: CUSTOM CORE Stats: [icon] 15
- PASSIVE: 1 SP: When you are dealt Damage by an opponent, reduce X Damage, where X is equal to your highest LVL Discipline.
- EXHAUST: At any time, Gain +X [icon] until the end of turn, where X equals 2 plus your highest LVL Discipline.
Arkallan Beard Oil
Uncommon Consumable · card 32 · Tags: POTION Stats: [icon] 14
- DISCARD: At any time, you may do 1 of the following:
- Remove an Effect from yourself.
- Reduce PHYSICAL DMG or MAGIC DMG dealt to you by 3.
- Gain +1 [icon] until the end of turn.
Jeong Heirloom Zanbato (front face)
Card 33 · Tags: SWORD • ZANBATO • HEAVY · This card flips; the back face is Broken Heirloom Zanbato. Stats: [icon] 40 · [icon] 2 · [icon] +1
- PASSIVE: 1 SP: When Countering, before making the granted Attack, Un-Exhaust this card.
- EXHAUST: When Determining the Damage of an Attack, add a WHITE [icon] of PHYSICAL DMG. While this card is Exhausted, you may not RE-EQUIP or DODGE.
- FLIP: When you are dealt Damage from an Attack, ignore all PHYSICAL DMG dealt to you. Then, you may RE-EQUIP.
Printed bonuses: +2 PHYSICAL DMG · +1 PHYSICAL DMG
Broken Heirloom Zanbato (back face)
Mundane Weapon · card 33 · Tags: SWORD • ZANBATO Stats: [icon] 40 · [icon] 1 · [icon] +1
- PASSIVE: This Item may have 2 Upgrades. However, you may not have more than one Upgrade that adds directly to your Attack Roll.
Black Belt Hat
Mundane Relic · card 34 Stats: [icon] 15
- EXHAUST: When you successfully Dodge an Attack, another ally within SOI Gains a Dodge token if they don’t already have a Dodge token.
Adornments of the Dark Divine
Wandering Relic · card 35 · Tags: WANDERING
- PASSIVE: If your equipped ARMOR has the CLOTH Tag, Gain +1 [icon].
Hedonist’s Potion Bag
Common Relic · card 36 · Tags: BAG Keywords: EXHAUST · RE-EQUIP Stats: [icon] 30
- PASSIVE: You may have 3 additional Items in your Pack so long as they contain the POTION, ALCOHOL, DRUG, or TOBACCO Tag.
Void Sword (front face)
Card 37 · Tags: SWORD • LONG SWORD • DOUBLE · The back face is typed Unique Rare Weapon. Stats: [icon] 205 · [icon] 1
- COMBO: LIGHT · FINESSE: GREY [icon]. When making an Attack that uses this Ability, Gain +1 TO ATK ROLLS.
- COMBO: SWORD · Your Attacks Gain +1 PHYSICAL DMG.
- COMBO: LONG SWORD · Your Attacks Gain [icon] +5 PHYSICAL DMG.
- EXHAUST: While making an Attack with this Weapon that targets a single figure, you may target a figure within SOI as though they were adjacent.
Printed bonuses: +3 PHYSICAL DMG · +4 PHYSICAL DMG
Void Sword (back face)
Unique Rare Weapon · card 37 · Tags: SWORD • LONG SWORD • DOUBLE Stats: [icon] 205 · [icon] 2
- PASSIVE:
- Once per round, when an Attack made against you misses or deals no Damage you may COUNTER.
- This Item may not have more than 1 Upgrade.
- EXHAUST: While making an Attack with this Weapon that targets a single figure, you may target a figure within SOI as though they were adjacent.
Printed bonuses: +3 PHYSICAL DMG · +4 PHYSICAL DMG
Cape of the Undying
Wandering Accessory · card 38 · Tags: WANDERING Keywords: EXHAUST · DODGE
- PASSIVE: If your equipped Armor has the CLOTH Tag, Gain +1 [icon].
Pushle, Parasitic Clothing
Wandering Accessory · card 39 · Tags: WANDERING Stats: [icon] +1
- EXHAUST: Make a [icon] ATK. When making this Attack, instead of using your own Combat Dice and Symbols, use the Combat Dice and Symbols printed on the target’s Combatant Card as if they were your own.
- PASSIVE: The maximum amount of Consumables you can equip is reduced by 1.
Ravishingly Disguised Core
Unique Rare Core · card 40 · Tags: CUSTOM CORE Stats: [icon] 220 · [icon] +4 · [icon] -1
- PASSIVE: When you are the target of an Attack, before the Attack is rolled, roll the BLACK [icon]. If [icon] is rolled, the Attack misses.
Binding Bandages
Wandering Relic · card 41 · Tags: WANDERING
- PASSIVE:
- +2 [icon]
- While you have this card equipped, you Gain the Dreamscape of Madness Discipline.
Runes of the Dark Divine
Wandering Relic · card 42 · Tags: TATTOO • WANDERING
- PASSIVE: 1 SP: When you are Inflicted with a Negative Effect, the opponent that Inflicted that Effect is also Inflicted with the same Effect.
Bindings of Her Will
Wandering Relic · card 43 · Tags: WANDERING
- PER ENCOUNTER: Make a [icon] 4 ATK using your equipped Combat Dice. This Attack may only use the Symbols below.
- 4 FU: EXHAUST this card instead of placing a Used token on this card.
- 2 +1 MAGIC DMG
- FU: PUSH or PULL the target up to 3 spaces, FORCE 10 + DIFFERENCE HIT.
Holy Sleeve Rings
Wandering Relic · card 44 · Tags: WANDERING
- PASSIVE:
- At the start of a Round, after dealing Initiative Cards, you may Deal yourself 1 IRREDUCIBLE DMG to move 1 space forwards or backwards on the Initiative Track.
- While you have this card equipped, you Gain the Dream Cleansing Discipline.
Disciplines
Theodotion's Story disciplines. Both cards are printed with the Theodotion • Story tag.
Dreamscape of Madness
Card 45 · Theodotion • Story
- EXHAUST: At any time, place an Energy token on a NON-BOSS Combatant’s card. At the start of that Combatant’s turn, roll BLACK [icon]. If the [icon] is rolled, skip their turn. You may not have more than 1 Energy token in play.
Dream Cleansing
Card 46 · Theodotion • Story
- PER ENCOUNTER: All allies within SOI may swap their current total Damage with their remaining HP.
Initiative Cards
Initiative cards print only the character name on the card face (plus artwork and the card number); they carry no printed rules text, so none is transcribed beyond the names below.
- Card 47: Nightingale
- Card 48: Remi
- Card 49: Rook
- Card 50: Zeke
- Card 51: Circe
- Card 52: Dark Priestess
- Card 53: Count Dalv
- Card 54: Coven Mother
- Card 55: Coven Mother
- Card 56: Cherri & Lymn
- Card 57: Girtiya
- Card 58: Imprisoned Witch
- Card 59: Tomoe