Micro Medusa
Micro Medusa Rulebook
Table of Contents
Table of Contents
Components
19 Medusa tiles - 1 head, 6 Snakeheads, 6 Eyeballs, 6 Snake Sections.
9 Champion tiles - 2 Blades, 2 Shields, 2 Torches, 3 Hearts.
Micro Medusa Rules Booklet.
Setup
- Choose which player will be Medusa and which will be The Champion.
- Place the Medusa's head tile in the center of the table.
- Flip all other Medusa tiles face-down and randomize them, then keeping them facedown, create a stack of Medusa tiles.
- Set the Champion's Active Equipment tiles (1 Blade, 1 Shield, 2 Hearts, and a Torch) in front of the Champion. Leave them face up.
- Place the Champions' Reserve Equipment tiles (1 Blade, 1 Shield, 1 Heart, and a Torch) face-up within reach of the Champion.
- Deal one random Medusa tile from the stack, into Medusa's hand; keeping it hidden from the Champion.
- Reveal four Medusa tiles from the Medusa stack placing them face-up on the table.
It's time to battle!
Objectives
Players have multiple and different win conditions.
Medusa
- Connect 3 Snake heads to Medusa's head.
- Turn all the Champion's hearts into stone by exposing them to 3 Eyeballs.
- Connect 3 or more snake sections from Medusa's head to a Snake head or Eyeball.
The Champion
- Sever and capture 3 Snake heads off of Medusa.
- Block all open Snake Sections, closing forward progress for Medusa.
- Survive long enough to see Medusa run out of tiles.
On your turn
Each round will consist of one Drafting Phase followed by two turns. Each turn will consist of the Battle Phase, and the Reveal Phase.
Drafting Phase
As a reminder, the drafting phase only happens once per round.
Medusa - Draft one of the revealed Medusa tiles from the market. Every time you draft from the revealed Medusa tiles, immediately replenish it with a new one from the facedown Medusa tile stack. Then draft a 2nd revealed tile, being sure to replenish it with a new one, leaving 4 revealed tiles on the table. Once Medusa has 3 tiles (including the hidden tile drawn during setup), Medusa's draft ends.
Champion - The Champion will draft one Reserve Equipment tile, adding it to their Active Equipment for this round.
All drafted tiles are public knowledge before being concealed in preparation for the Battle Phase.
Battle Phase
Medusa - Medusa goes first. Place a tile from your hand face-down and adjacent to Medusa's head or an open Snake Section connected to Medusa's head.
Champion - The Champion will respond by choosing 1 tile from their Active Equipment, playing it face up adjacent to the face-down Medusa's tile in play.
Reveal Phase
Once both players have placed their tiles, Medusa reveals the face-down tile in play to resolve the combat. During the reveal the player playing Medusa must rotate Medusa's played tile to connect all the tressess to existing tiles. Outcomes will vary depending on what tiles were played.
Resolving Tiles
Blade - If the revealed Medusa tile is a Snake head, remove the Snake head from play, it is now considered "captured". If the Champion captures 3 Snake heads they win! Otherwise, the Snake head tile remains face-up as part of Medusa's objective. As a reminder, 3 Snake heads that resolve in play means Medusa wins.
Shield - If the revealed tile is an Eyeball and the Champion has played the Shield, they prevent Medusa's stare from turning you into stone. Flip the Eyeball tile over to permanently block this space. Otherwise, the Champion flips one heart to the stone side. . If all the Champion hearts in their Active Equipment are turned to stone, Medusa wins.
Torch - If the revealed tile is a Snake Section, you singe the flesh of Medusa's reptilian appendage. Flip the Snake Section tile over to permanently block this space. Otherwise, this Snake Section tile remains face-up allowing Medusa to grow and possibly overtake the Champion. If Madusa can connect 3 Snake Sections to the head or an Eyeball, Medusa wins.
Regardless of the results, The Champions Tile will remain on the field until the end of round. Players will repeat the Battle and Reveal Phase for one more turn, then end the round (each player will have placed 2 tiles each in a round).
End of Round
When the round ends, determine if there is a winner. If there is no winner, the Champion returns the drafted Reserve Equipment, resetting their Active Equipment and Reserve Equipment to what it was at the start of the game. Medusa tiles remain in play. Then a new round begins, Continue rounds until a winner emerges.