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Metropolia

Expansions
Machi Koro: Millionaire's Row

Metropolia Rulebook

Table of Contents

Table of Contents

  • Components
  • Card Information
  • Goal of the Game
  • Setup
  • Gameplay
  • Income
  • Payments Between Players
  • Building Properties
  • End of the Game
  • Metropolia Plus – Expansion Rules
    • Expansion Components
    • Expansion Setup
    • Replenishing the Card Supply
    • Expansion Gameplay
    • Explanations of Certain Expansion Cards

Components

Base game: 108 cards.

  • 24 starting cards:
    • 2 properties for each player: a farm and a bakery.
    • 4 special properties for each player: a railway station, a shopping centre, an amusement park and a radio tower.
  • 84 other cards:
    • Green properties (5 kinds, 6 cards each).
    • Blue properties (5 kinds, 6 cards each).
    • Purple properties (3 kinds, 4 cards each).
    • Red properties (2 kinds, 6 cards each).

Also included: 60 coins in denominations of 1, 5 and 10, and 2 dice.

Card Information

Each property card shows the following information:

  • The die result needed to activate the card.
  • The card name.
  • The card type.
  • The build cost.
  • The card action.

Special property cards carry the same information.

Goal of the Game

The goal is to build four special properties. The first player to build them in their city wins.

Setup

A. Each player receives 2 properties (a farm and a bakery) and places them face up in front of them.

B. Each player receives 4 special properties (railway station, shopping centre, radio tower and amusement park) and places them in front of them face down, on their "under construction" side.

C. The remaining property cards are sorted by name and laid out on the table so that properties of the same colour lie next to each other. All cards must be visible to all players.

D. Each player receives coins worth 3.

E. The remaining coins form the bank.

Unused cards are returned to the box.

Gameplay

The game is started by the person who was most recently on a construction site (or the youngest player).

A player's turn proceeds as follows:

  • The player rolls one die.*
  • All players check whether they have buildings in their cities with the same value as the die result. Players who have such buildings may use the action described on the card (taking the appropriate amount of coins from the bank or from other players).
  • At the end of their turn, the player may build one property (a regular or a special one) in their city.

* Note! A player who has a stadium in their city may (but does not have to!) roll two dice. In that case, players may use the actions of cards whose numbers match the sum of the dice.

When their turn is over, the player passes the dice to the player seated to their left. The next player's turn begins.

Income

A player's income depends on the die result(s) and on the properties they own. Properties fall into four groups:

  • Green cards: The player receives income from the bank during their own turn.
  • Blue cards: The player receives income from the bank in every turn, whether it is the player's own turn or an opponent's turn.
  • Purple cards: The player receives income from all players during their own turn.
  • Red cards: The player receives income from the player who rolled the die.

There is no limit on the amount of money players may hold.

Payments Between Players

If during a single turn a player must both receive income and pay another player, they first make the payment and only then collect their income.

If a player does not have the required amount, they pay as much as they can, and the rest of the payment is waived.

Example: Bartek rolled a 3. Kasia has a café in her city, so Bartek must pay her 1 coin. Bartek has no money, so Kasia does not receive any income from her café. Next, Bartek takes 2 coins from the bank, because he has two bakeries in his city.

When more than one payment has to be made, payments are resolved counterclockwise.

Example: Bartek rolled a 3. Kasia has 3 cafés and Michał has 2 cafés. Bartek has only 3 coins, so he pays Michał 2 coins and pays Kasia only 1 coin (the remaining 2 are waived).

Building Properties

At the end of their turn, a player may build one property (a regular or a special one). They do this by paying the bank the amount shown below the card's illustration. They then place the purchased card in front of them.

The following restrictions apply:

  • A player cannot have two identical purple cards in their city. Other properties may be repeated.
  • Properties that have sold out (no cards left available) cannot be built.
  • When a special property is built, turn it face up. From then on, the player may use the action described on the card.

End of the Game

The first player to build 4 special properties becomes the winner.

Metropolia Plus – Expansion Rules

The following section is the expansion Metropolia Plus, printed in the same booklet ("Reguły gry do dodatku").

Expansion Components

Note! Expansion cards are marked with the word PLUS on their backs.

The expansion contains 68 cards:

  • 12 starting cards:
    • 1 property for each player: the Town Hall.
    • 2 special properties for each player: the port and the airport.
  • 64 other cards:
    • Green properties (2 kinds, 6 cards each).
    • Blue properties (3 kinds, 6 cards each).
    • Purple properties (2 kinds, 4 cards each).
    • Red properties (3 kinds, 6 cards each).

Expansion Setup

A. Each player receives 1 additional property card (the Town Hall) and places it face up in front of them, together with the starting cards from the base game.

B. Each player receives 2 additional special property cards (the port and the airport) and places them face down on their "under construction" side in front of them, together with the starting cards from the base game.

C. All remaining property cards are shuffled thoroughly and formed into a stack beside the table.

D. Cards are drawn from the stack one at a time and placed face up in the middle of the table. Cards are laid out until 10 properties with different names are available. If a drawn card repeats a name already on the table, it is added to the other cards with the same name.

Replenishing the Card Supply

  • At all times during the game, 10 properties with different names must be available. If only 9 properties are visible during the game, replenish them by adding new cards from the stack.
  • If a drawn card repeats a name already on the table, it is added to the other cards with the same name.
  • If the stack runs out, no new cards are added.

Expansion Gameplay

Play proceeds as in the base version, with one difference: to win, a player must build 6 special properties.

A situation may arise in which the action of a red property conflicts with the action of another property. In that case, card actions are resolved in this order: first the red cards, then the green and blue cards, and finally the purple cards.

Explanations of Certain Expansion Cards

Town Hall (Ratusz) The player begins the game with this card and with the two starting cards from the base game (farm and bakery). The Town Hall allows the player to receive 1 coin at the start of their turn.

Port If the dice show 10 or more, the player may (but does not have to!) add 2 to the dice result.

Airport (Lotnisko) The player receives 10 coins if they do not build any property during their turn. This also applies to the additional turns gained thanks to the amusement park.

Tax Office (Urząd skarbowy) The player receives money rounded down. Example: If the paying player has 21 coins, they pay the player with the tax office 10 coins, keeping 11 for themselves.

Flower Shop (Kwiaciarnia) Owning a shopping centre card, the player receives 2 coins for each flower field.

Fishing Boat "Tuna Hunter" (Kuter rybacki „Łowca tuńczyka”) The die roll made for the purposes of this card cannot be modified and does not affect the game: no property income is collected. The die is rolled only once, regardless of how many cards the player owns.