Memorable Stories
Memorable Stories Rulebook
Table of Contents
Table of Contents
Contents
- 110 cards
- Game rules
The Aim of the Game
The players try to get most points by guessing words represented by the pictures on the cards played by other players. The players have to carefully tell their stories because they can lose points if no one remembered what they had said. The more interesting or absurd the story, the bigger the chance that the other players remember it.
Preparing the Game
Before the game starts, all of the cards are shuffled and each player is given 3 of them. The starting player is chosen randomly.
Note: If you decide that telling a story with only 3 cards is too easy, you can give 4, 5 or even 6 cards to each player.
The Rules of the Game
The game is divided into 2 phases:
Narrating Phase
This phase is divided into 2 rounds. In the first round, the players familiarize themselves with the cards they received and each player tells his story in which all of his cards have to be used. When the player is telling a specific word, he has to place the card in front of him so that it is visible for the other players. The next cards should be placed in a row, one next to the other – from the left side to the right. When the player finishes his story, the cards are turned face down and formed into a stack.
Example 1: Ann, Peter and John play 4 cards mode. Peter has the following cards:
With the use of his cards, Peter tells the story. Over the mountains and far away (places the card with a picture of a mountain), over seven grasslands with horses (places the card with a picture of a horse) and over seven seas with octopuses (places the card with a picture of octopus) lives a princess (takes the card with a picture of princess and places it next to the other cards) and complains: Everything is so far away!
After this, Peter turns the cards to the other side and forms a face down stack.
When each player told his or her story, the second round starts. Again, the players receive the same number of cards as in the first round and start telling their stories. The game continues in the opposite direction, the players tell their second stories (the player who was last in the first round starts). When the first phase is finished, each player should have two face down stacks in front of himself or herself.
Note: The stories may be either short or long.
Example 2: A story with 6 cards.
Alfred's tap was broken. The water was trickling and soon the bath was full of water. Alfred was an optimist so he decided to take advantage of this situation and fulfil his dream. He always wanted to become a scuba diver. Without thinking much he jumped into the water. When his adventure was over, he was so proud of himself that he decided that each week he will fullfil one of his dreams. He put his words into practice, next Sunday he took a balloon trip to the nearest mountain and he went down on a sled wearing a swimming trunks.
Guessing Phase
Each player takes cards from his first stack on hand (he does not show them to the remaining players). Each player points at any opponent and tells one word, which according to him, was used in that player's story. The player who was the last to tell his second story starts. The guessing order is continued in a clockwise direction.
- If a player has guessed a word from one of the opponent's cards, he takes the card and places it face up in front of him and the next player starts his turn.
- If the player gave a wrong word, there are no consequences and the next player starts his turn.
Note: It often happens that the players remember a picture but cannot recollect the exact word which was used when that card was played. Because of that, it is allowed to use different gender as well as plural or singular forms of the nouns when telling the story. For example, you can say 'Dog' and 'Dogs', or 'Policewoman' instead of a 'Policeman'.
Second stories are guessed by the players when there are no more cards to guess from the first round or all of the players have passed. Starting from the player who began telling his first story, the players make their guesses in a counter clockwise direction and guess their second stories.
Note: If a player has got any cards that were not guessed (from any of his stories), he places them face down in front of himself. Those cards will be counted as penalty points at the end of the game.
End of the Game and Counting Points
When the guessing phase is over (there are no cards to guess or all of the players passed), the game ends.
Note: If someone does not want to pass but he cannot guess anything, the game ends when he has not guessed anything for the second time.
The players add the points. Each face up card in front of a player counts as 1 victory point. Each face down card (the cards which were not guessed from players' own stories) counts as 1 penalty point. The player who gets the most victory points becomes the winner. In case of a draw, the player who remembered most words wins. If there is still more than one winner, the players share victory.
Example: Ann wins the game because she has 4 points (all of the cards from her story were guessed by the opponents – she does not have penalty points and she has guessed 4 words). Peter has got -1 point (he has guessed 2 words but 3 of his cards were not guessed) and John has 1 point (he guessed 2 words but 1 of his words was not guessed).
Few Advices on How to Become the Master of Memorable Stories
- Be focused all the time and carefully listen to the stories the players tell.
- Emphasize the word that is on the card so it is more memorable. If you do so, you will not get any penalty points.
- Funny, scary, dramatic… Your story should be unforgettable!
Card Words
The words which should be used when describing a card:
- Angel
- Camera
- Astronaut
- Car
- Bus
- Balloon
- Snowman
- Ladybug
- Lightning
- Bomb
- Bread
- Cloud
- Chocolate
- Tree
- Door
- Ghost
- Carpet
- Child
- Eskimo
- Factory
- Fountain
- Piano
- Pot
- Guitar
- Mountains
- Gramophone
- Grave
- Button
- Star
- Igloo
- Needle
- Indian
- Apple