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Meine große Obstgarten Spielesammlung thumbnail

Meine große Obstgarten Spielesammlung

Meine große Obstgarten Spielesammlung Rulebook

Table of Contents

Table of Contents

  • Components
  • 1. Orchard
    • Preparation of the Game
    • How to Play
    • End of the Game
  • 2. Garden Matching Game
    • Preparation of the Game
    • How to Play
    • End of the Game
  • 3. Watch Out! The Gardener Is Coming!
    • Preparation of the Game
    • How to Play
    • End of the Game
  • 4. Race to the Nest
    • Preparation of the Game
    • How to Play
    • End of the Game
  • 5. Fruit Tree Roll & Puzzle
    • Preparation of the Game
    • How to Play
    • End of the Game
  • 6. Fruit Tart Fingers
    • Preparation of the Game
    • How to Play
    • End of the Game
  • 7. Winter Provisions
    • Preparation of the Game
    • How to Play
    • End of the Game
  • 8. To Market, To Market!
    • Preparation of the Game
    • How to Play
    • End of the Game
  • 9. Orchard Rally
    • Preparation of the Game
    • How to Play
    • End of the Game
  • 10. Colorful Cake Buffet
    • Preparation of the Game
    • How to Play
    • End of the Game

Components

  • 2 double-sided game boards (front: orchard, back: lake; front: orchard rally, back: vegetable garden)
  • 1 gardener
  • 4 ravens
  • 4 cloth bags
  • 40 fruits
  • 36 playing cards (32 cake cards, 4 cake base cards)
  • 1 color die
  • 1 raven puzzle with 9 pieces
  • 1 die with dots
  • 32 memory tiles
  • 4 puzzle game boards (front: fruit trees; back: market booths)
  • 4 baskets

1. Orchard

A cooperative die game for 2 to 4 or more children, aged 3 years and older.

The four trees in the orchard are laden with fruit ready to harvest: apples, pears, cherry and plum. But be quick! The crafty raven can't wait to try to pick off the delicious fruits and eat them all by himself.

Game material: orchard game board, raven puzzle, fruits, baskets, color die

Preparation of the Game

The fruits are distributed on each corresponding tree on the board. Each player has a basket placed in front of him. With more than four players, the baskets are shared. Mix the nine puzzle pieces and stack them next to the board. Have the die ready.

How to Play

The players join together to compete against the ravens. The game proceeds clockwise. The child who can say "Raven Theo" three times in quick succession without tripping up, gets to roll the die first.

What do you see on the die?

  • A color: Pick a fruit with the corresponding color and place it in your basket. If all fruits of that color are gone, unfortunately you can't pick and it's the next player's turn.
  • The fruit basket: Pick two fruits of your choice and place them in your basket.
  • The raven: Take one puzzle piece and place it on the corresponding image part in the center of the board.

Now it is the next child's turn to roll the die.

End of the Game

If all the fruit has been harvested before the raven puzzle in the middle has been completed, then the children have all won. If the raven puzzle is finished before all the fruit is harvested, then the children have all lost. Is everyone ready for another round?

2. Garden Matching Game

A classic memory game for 2 to 4 children ages 3 years and older.

The garden is in chaos and needs to be tidied! Fortunately there are two of every item in the garden. Who can concentrate the best and find the most matching pairs?

Game material: 32 memory tiles

Preparation of the Game

The memory tiles are mixed and distributed face down in the center of the playing area. Make sure that no tiles are overlapping.

How to Play

The game proceeds clockwise. The first child to name a type of fruit gets to begin by turning over any two memory tiles.

Do both tiles show the same picture?

  • Yes! Excellent! That pair is now yours and you get to turn over two more tiles.
  • No! Everyone tries to remember the pictures and where they lay before the tiles are turned face down again.

It is now the next child's turn to turn over two memory tiles.

End of the Game

When all pairs have been collected, the child with the highest stack of pairs wins.

3. Watch Out! The Gardener Is Coming!

A cooperative die game for 2 to 4 children ages 3 years and older.

The crafty ravens have stolen fruit and want to hide it from the gardener in their big family nest. But the gardener has already noticed the theft and is keeping a sharp eye on her garden. When she spies a raven, she chases it out of her garden. Can you bring all the ravens safely to the nest?

Game material: vegetable garden game board, 4 ravens, gardener, color die

Preparation of the Game

The ravens are placed on the square half way along the path, the one with a snail on it. The gardener begins on the square at the garden gate. Have the die ready.

How to Play

You play clockwise and all players join together to cooperatively beat the gardener. The child who can say "Gardener Gertrude" three times in quick succession without tripping up, gets to roll the die first.

What do you see on the die?

  • A color: Move the color-corresponding raven one square toward the nest. Note: more than one raven may be on the same square. If the raven is on the last square before the nest, it can hop into the nest and is now safe from the gardener. If the color-corresponding raven is already in the nest or has been chased from the garden, then nothing can be done.
  • The raven: Move a raven of your choice one square further. Note: more than one raven may be on the same square. If the raven is on the last square before the nest, it can hop into the nest and is now safe from the gardener.
  • The fruit basket: The gardener moves one square forward. If the gardener lands on a square with one or more ravens, she catches them and chases them from the garden. These ravens are taken from the board and put back in the box; they are no longer in the game.

Now it is the next child's turn to roll the die.

End of the Game

If all ravens are safely in their nest, the children have all won. If the gardener has chased away one or more of the ravens, start over and try again!

Pointer: You can also decide to play on the gardener's side. Then, you all win when you have chased away all of the ravens. This game version is slightly more difficult.

4. Race to the Nest

A challenging memory game for 2 to 4 children ages 3 years and older.

In order to reach their nest in the big tree, the ravens must cross the lake by hopping from stone to stone. To keep up their energy, you must feed them the fruits shown on the stones. But the fruits are hidden! Only the player who can remember where the fruits are hidden, and who also has a bit of luck, will be the first to bring his raven to the nest.

Game material: lake game board, 4 ravens, 6 memory tiles (plum, cherry, apple, pear, cat, tree with ladder)

Preparation of the Game

Each child chooses a raven and places it on one of the jetties on the lake corners (starting squares). The rest of the ravens are placed back in the box and will not be needed. The six tiles are mixed and placed face down next to the game board.

How to Play

The game proceeds clockwise. The player who has most recently spent time by a lake gets to go first and turns over one of the memory tiles.

Which picture is on the tile?

  • A fruit, which is the same as the fruit on the stone directly in front of your raven: Super! Hop onto the next stone with your raven and turn the tile back over. To get from the last stone to the nest, you must find the tile showing a tree with a ladder.
  • A different fruit than the one directly in front of your raven, or the tree: Too bad! Your raven cannot move forward. Try to memorize the picture on the tile and then turn it back over, face down.
  • The cat: Oh no! The wild cat throws everything into confusion! Turn the cat tile back over and completely mix all the tiles. Unfortunately, your raven has to stay put.

Now it is the next child's turn to turn over a tile.

End of the Game

The first child to reach the big tree in the middle with his raven wins the game and is named King or Queen of the Big Lake.

5. Fruit Tree Roll & Puzzle

A colorful roll & puzzle game for 2 to 4 children ages 3 years and older.

Work must be done in an orchard of fruit trees! The saplings need to be well taken care of so they grow into strong trees. The player with a keen eye and a bit of luck will be the first to put together his orchard.

Game material: 4 fruit trees puzzle boards, color die

Preparation of the Game

Each child selects a fruit tree. The left over puzzle boards are placed back in the box. The long bottom pieces are laid in front of the players. The other puzzle pieces are distributed face up in the center of the playing area. Have the die ready.

How to Play

The game proceeds clockwise. The player who most recently picked fruit from a tree gets to roll the die first.

What do you see on the die?

  • Compare the symbol on the die with the symbols on the top corner of each puzzle piece (color or fruit basket). Now find the corresponding puzzle piece of your tree. The color and shape of the leaves and bark as well as the colored edge on each puzzle piece help with allocating the right piece. Once you have found it, fit the piece into position on your longer puzzle pieces.
  • If you see a symbol corresponding to a puzzle piece you already have, or you have rolled the raven, you do not earn a new puzzle piece this round.

Now it is the next player's turn to roll the die.

End of the Game

The first child to complete his puzzle board wins the game.

Pointer: To make the game more challenging, decide beforehand that the puzzle pieces must be collected from left to right (green, blue, red, yellow, fruit basket). This way, the tree will grow from a sapling into a large tree bearing delicious fruits ready to be picked.

6. Fruit Tart Fingers

A rapid-play tactile game for 2 to 4 children aged 4 and older.

Quick! Quick! The gardener slept too long this afternoon and the guests will be here any minute. But the fruit tart isn't ready yet! Who will be the first to find the fruits in the bags, so the gardener can finish the fruit tart?

Game material: Playing cards (cake cards, cake base cards), 1 cloth bag per player, each filled with 2 pears, 2 apples, 2 plums and 2 cherries, gardener

Preparation of the Game

Each child has a cloth bag with two of each fruit type and a cake base card (the side without numbers) placed face up in front of him. The cake cards are shuffled and stacked, face down, in the center of the playing area. The gardener is placed next to the stack of cards.

How to Play

Everyone plays at the same time. First, your hands are on either side of your bag. The oldest player turns over the top cake card so that all players can see it.

  • Now feel inside your bags quickly, without looking, to try to find the fruits shown on the card. Once you think you have found the correct fruit, take it out and put it on your cake base card. If you pulled out a wrong fruit, toss it back in the bag and try again.

Do you think you have successfully found all the fruits shown on the cake card and put them on your cake base card? Then, quick, snatch up the gardener.

All other players stop playing right away and cooperatively check if you have found all of the correct fruits.

  • Right? Great! You win the cake card and put it next to you.
  • Wrong? The gardener is returned to the stack of cards. Now, only the other players may continue to feel in their bags for the right fruits.

End of the Game

As soon as one child has won three cake cards, the game ends. The winner has earned the title "Fastest Fruit Tart Baker." The player who won the cake in this round then gets to turn over the next cake card for the next round.

7. Winter Provisions

A beginner's counting die game for 2 to 4 children ages 4 and older.

All the orchard fruits are ripe and ready to be harvested. It's high time the ravens begin storing their winter provisions. They are going to need some luck rolling the die since they can only reach the fruit by climbing the ladder. Which raven will be the first to collect four different fruits?

Game material: orchard rally game board, ravens, die with dots, 1 fruit type per player, baskets

Preparation of the Game

Place the fruits on the corresponding trees in the middle of the game board. Each child has a basket in front of him. Now each player chooses a raven and sets it on the starting square with the raven tracks next to the corresponding raven shown on the game board. The rest of the ravens and baskets will not be needed and are placed back into the box. Have the die ready.

How to Play

The game proceeds clockwise. The child who can say "Flatter up the ladder!" three times in quick succession without tripping up, gets to roll the die first.

Move your raven the same number of squares as dots are shown on the die. Each square on the path counts as one space (even if another raven is on a space). More than one raven may land on large squares with ladders, however there cannot be two ravens on a small space. In the case when a raven is already occupying a small space, then the raven is lucky as he gets to move ahead to the next free space.

Did you land on a large square with a ladder? Fantastic! You can pluck a fruit! Climb up the ladder with your raven and pick one, placing it in your basket. Your raven slides back down the same ladder. If you have already picked a fruit from this tree, stay on the large space with the ladder until your next turn.

Now it is the next player's turn to roll the die.

End of the Game

The game is over as soon as one player has collected 4 different fruits. He is then the winner. You can also continue to play until all ravens have filled their baskets.

8. To Market, To Market!

A color die game introducing strategic thinking for 2 to 4 children ages 5 and older.

The gardener would like to bake a cake and has sent you to the market to buy the appropriate fruits. Who will be the first to collect everything she needs?

Game material: 4 market booth puzzle boards, cake cards, 10 fruits of each color, 1 color die

Preparation of the Game

Complete the four puzzle boards on the market booth side, and place these in the center of the playing area. Distribute the fruits over the corresponding market booths. Each player receives three cake cards with 2, 3, and 4 fruits on it, respectively, and places these face up in front of him. The rest of the cards will not be needed and can be returned to the box. Have the die ready.

How to Play

The game proceeds clockwise. The first player to name three things which can be bought at a market begins. When you cannot agree, the youngest player begins shopping at the market by rolling the die.

What do you see on the die?

  • A color: Do the market booths still have fruit of this color?
    • Yes! Take the fruit and place it on one of your cake cards with this fruit on the cake. If you no longer need this fruit, don't take it.
    • No! Too bad! There's no more fruit left for you to purchase.
  • The basket: What wonderful luck! You may choose any fruit you may still need and place it on the cake card with this fruit on the cake.
  • The raven: The crafty raven will help you! You can snatch a fruit from another player's cake card and put it on one of your cake cards.

Once you have filled a cake card with all the necessary fruits, this job is done and the card is turned face down. The fruits are returned to the market booths. Now it is the next player's turn to roll the die.

End of the Game

The game ends the moment one child has fulfilled all fruit tart needs. He is then the best market shopper!

9. Orchard Rally

An entertaining, rally introducing strategic thinking game for 2 to 4 children ages 5 and older.

Which clever raven is faster than the others and snatches up the big basket filled with all those delicious fruits everyone collected?

Game materials: memory tiles, ravens, 8 fruits of each type, 1 basket, cake cards with 2 and 3 fruits

Preparation of the Game

Build a path with the memory tiles placed face down along the playing area. Place one fruit on each tile and set the basket at the end of the path. Each player selects a raven and places it at the beginning of the path. Shuffle the cake cards and stack them face down next to the path.

How to Play

The game proceeds clockwise. The player with the biggest appetite for fruit begins by turning over the top cake card. Take a good look at it and select one of the fruits. Follow the path with your raven until you come to your chosen fruit. Pick up the fruit and put it in the basket at the end of the path.

Now, it is the next child's turn to turn over a card and select a fruit.

End of the Game

When there are no more fruits of your choice on the path ahead of you, then you can proceed to the end of the path and claim the giant fruit basket to share with your ravenous friends.

10. Colorful Cake Buffet

An exciting card game for 2 to 4 children ages 5 and older.

Everyone is celebrating a huge summer festival in the orchard and bringing a cake for the buffet. Of course, all the bakers want to deliver their cakes quickly so they can join the festivities. But the bakers were asked to set down their cakes one by one, so the cake buffet can be arranged nicely. Which baker will be the first to deliver all of their cakes?

Game material: cake cards, cake base cards

Preparation of the Game

Lay the cake base cards in a row with the numbers face up, and in sequential order in the center of the playing area. Shuffle the cake cards and deal, face down, four cards to each player. Stack the rest of the cards to create a drawing pile, face down. Draw the top card from the stack and place it face up next to the cake base card with the corresponding number.

Example: A cake card with two fruits comes next to the cake base card with number 2 on it.

How to Play

The game proceeds clockwise. The player who most recently attended a birthday party with a cake begins. When you cannot agree, the youngest player begins by playing one of his cards.

And here are the rules for playing cards:

  • A card can only be laid next to a free cake base card. The fruits on the cake card must correspond to the number on the cake base card.
  • A card can be laid next to another card, but it must have one fruit more or one fruit less than the card already laid.
  • At least one fruit on the card you wish to play must correspond with the fruits on the card already played.

Example: A cake card with 3 fruits (apple, pear, cherry) has been laid on the playing area. It is Julia's turn and she lays her cake card with 4 fruits, 2 cherries and 2 plums, to the right of the card already played.

Do none of the cards in your hand fit? Then draw a card from the stack. If this card can be played, you may play it. Otherwise, you keep it in your hand.

Now, it is the next child's turn to play a card.

Note: Each row of the cake buffet has 4 cakes, i.e. cake cards with 2, 3, 4, and 5 fruits. When a row is complete, the 4 cake cards are removed to create an extra stack. The next player then begins another row, playing any card in his hand.

When all the cards in the draw stack are used, the extra stack of cards from completed rows is shuffled and used as the drawing stack.

End of the Game

The first child to play all of his cake cards wins and can dig into the delicious cake buffet.