Megaquest Core Monster Pack
Megaquest Core Monster Pack Rulebook
Table of Contents
Table of Contents
Monster Card Rules
Monster cards are pretty easy to use but their are few rules you will need to go by if you wish to have a fun time.
- Only Roll on the movement table when the monster is outside of melee range.
- If you roll something and it doesn't seem possible to do then treat that roll as if nothing happens.
- Only use the AI tables if the monster is in combat with one of the heroes. I suggest outside of combat give the youngest party memeber the task of moving the monster.
Monster Level Chart
Add up the total number of stats for each character. Use this chart based on the character with the highest number of total stats. Do not include equipment into this calculation. Note: These are cumulative!
| Total Stats | Effect |
|---|---|
| 16 | Add +1 to all Blue Stats. |
| 18 | Add +1 to all Red Stats. |
| 20 | Add +1 to all Blue Stats. |
| 22 | Add +1 to all Red Stats. |
| 24 | Add +1 to all Blue Stats. |
If your party member is past 24 add +1 to the next alternate colored stats for every 2 stats. Example: next is 26 and that will all +1 to all red stats.
Monster Cards
Each monster card has four stats (Attack, Defend, Body, Mind), its named abilities, and an AI table on the back. Ability text is transcribed as printed; "X" and "Y" are defined in each ability's text.
Abomination
Stats: Attack 2, Defend 2, Body 2, Mind 1.
Frenzy: +1 Attack for each point of Brawn until the end of next turn.
Iron Hide: +1 Defend for each point of Brawn until the end of next turn.
From the Deep: +1 Defend for each point of Faith against damage taken from water spells.
AI Table: Abomination
| Roll | Action | Extra Action | Movement |
|---|---|---|---|
| 1 | Melee attack if in range. | Use Ability "Iron Hide". | 2D6 Move to Closest Target. |
| 2 | Melee attack if in range. | Do nothing. | 2D6 Move to Second Target. |
| 3 | Use the ability "Iron Hide". | Use Ability "Frenzy". | 2D6 Move to Third Target. |
| 4 | Melee attack if in range. | Do nothing. | 2D6 Move to Third Target. |
| 5 | Melee attack if in range. | Do nothing. | 2D6 Movement to Highest Body Points. |
| 6 | Ranged attack if within 3 spaces. | Use Ability "Frenzy". |
Dread Warrior
Stats: Attack 3, Defend 3, Body 3, Mind 2.
Battle Cry: All enemies within X spaces of the Warrior skip their next turn. X = Brawn.
Unbreakable: Spend 1 Mana to auto-succeed a Defend roll. Does nothing if the Warrior is out of Mana.
Command: All allies within X spaces make an attack during the Warrior's turn. X = Mental + Brawn.
AI Table: Dread Warrior
| Roll | Action | Extra Action | Movement |
|---|---|---|---|
| 1 | Melee attack if in range. | Use Ability "Command". | 2D6 Move to Closest Target. |
| 2 | Use Ability "Battle Cry". | Do nothing. | 2D6 Move to Second Target. |
| 3 | Use Ability "Unbreakable". | Use Ability "Unbreakable". | 2D6 Move to Third Target. |
| 4 | Melee attack if in range x2. | Do nothing. | 2D6 Move towards closest ally. |
| 5 | Melee attack if in range. | Do nothing. | 2D6 Move towards highest Mind. |
| 6 | Melee attack if in range. | Use Ability "Command". |
Gargoyle
Stats: Attack 3, Defend 3, Body 5, Mind 2.
True Stone: If the Gargoyle is killed, spend 1 Mana to become a Stone Statue. Gain X Defend. X = Brawn.
Warlord: All allies within the same room or 6 spaces gain X Attack and Defend until end of turn. X = Ritual.
Flight: The Gargoyle can move through anything except walls for X turns. X = Acrobatics.
AI Table: Gargoyle
| Roll | Action | Extra Action | Movement |
|---|---|---|---|
| 1 | Melee attack if in range. | If turned into a Stone Statue revive to 1 Health. | 2D6 Move to Closest Target. |
| 2 | Ranged attack if within 4 spaces. | Do nothing. | 2D6 Move to Second Target. |
| 3 | Melee attack if in range. | Use Ability "Warlord". | 2D6 Move to Third Target. |
| 4 | Melee attack if in range. | Use Ability "Flight". | 2D6 Move towards closest Door. |
| 5 | Ranged attack if within 4 spaces. | Do nothing. | 2D6 Move towards lowest Health. |
| 6 | Melee attack if in range x2. | If turned into a Stone Statue revive to 1 Health. |
Goblin
Stats: Attack 2, Defend 1, Body 1, Mind 1.
Retreat: Move 3 spaces from Melee target. If used three times remove goblin from game.
Scavenge: Draw an equipment card and equip it. Drops when dead.
Small: May move through any figure; only blocks line of sight of other goblins.
AI Table: Goblin
| Roll | Action | Extra Action | Movement |
|---|---|---|---|
| 1 | Melee attack if in range. | Scavenge x3 "Retreat" when attacked until fallen. | 2D6 Move to Closest Target. |
| 2 | Ranged attack if within 3 spaces. | Do nothing. | 2D6 Move to Second Target. |
| 3 | Use the ability "Scavenge". | Use the ability "Scavenge". | 2D6 Move to Third Target. |
| 4 | Steal 10 gold from Melee target. | Do nothing. | 2D6 Move in Random Direction "Scavenge". |
| 5 | Use "Retreat", Ranged attack if within 3 spaces. | Do nothing. | 2D6 Move to Lowest Heath enemy. |
| 6 | Melee attack if in range x2. |
Mummy
Stats: Attack 3, Defend 3, Body 2, Mind 1.
Wrathful Curse: Make a melee attack if in range. If the target dies within X turns, spawn a zombie. X = Mental.
Wrap: Make a melee attack if in range. Target has 0 movement for X turns. X = Brawn.
Unholy Assault: Add X to the Mummy's Attack for Y turns. Skip the next Defend roll. X = Brawn, Y = Mental.
AI Table: Mummy
| Roll | Action | Extra Action | Movement |
|---|---|---|---|
| 1 | Melee attack if in range. | Use Ability "Wrathful Curse". | 2D6 Move to Closest Target. |
| 2 | Use Ability "Wrathful Curse". | Do nothing. | 2D6 Move to Second Target. |
| 3 | Use Ability "Wrap". | Use Ability "Unholy Assault". | 2D6 Move to Third Target. |
| 4 | Melee attack if in range. | Do nothing. | 2D6 Move towards closest Undead. |
| 5 | Melee attack if in range. | Do nothing. | 2D6 Move towards lowest Health. |
| 6 | Use Ability "Unholy Assault". | Use Ability "Wrap". |
Orc
Stats: Attack 3, Defend 2, Body 2, Mind 1.
For honor: Pick a target. Gain +1 Attack per Brawn point. Can't switch targets until it's dead.
Grab Um: A goblin within 1 space can climb on the orc, adding their attack to its attack. 1 goblin per Brawn
Rage: Add damage equal to Brawn to each attack until end of turn. Can't roll to Defend until Rage ends.
AI Table: Orc
| Roll | Action | Extra Action | Movement |
|---|---|---|---|
| 1 | Melee attack if in range. | Use the ability "Grab Um". | 2D6 Move to Closest Target. |
| 2 | Melee attack x2 if in range. | Do nothing. | 2D6 Move to Second Target. |
| 3 | Use the ability "For Honor". | Use the ability "Rage". | 2D6 Move to Third Target. |
| 4 | Use the ability "Rage". | Do nothing. | 1D6 Jump to Closest Target. |
| 5 | Melee attack if in range. | Do nothing. | 2D6 Move to Lowest Heath enemy. |
| 6 | Melee attack x3 of in range. | Spawn two Goblins with 3 spaces. |
Skeleton
Stats: Attack 2, Defend 2, Body 2, Mind 1.
Decaying Strike: Attack: If damage is dealt, target has -1 Defend per Ritual point until its next turn.
Tactical Move: After attacking, the skeleton may move 1 space per Mental point.
Bone Defense: Roll 1 combat die per Luck point when taking damage. Each Black Shield negates 1 damage.
AI Table: Skeleton
| Roll | Action | Extra Action | Movement |
|---|---|---|---|
| 1 | Melee attack if in range. | Use Ability "Decaying Srike". | 2D6 Move to Closest Target. |
| 2 | Ranged attack if within 3 spaces. | Do nothing. | 2D6 Move to Second Target. |
| 3 | Use Ability "Decaying Srike". | Use Ability "Decaying Srike". | 2D6 Move to Third Target. |
| 4 | Melee attack if in range. | Do nothing. | 2D6 Move towards closest Undead. |
| 5 | Melee attack if in range. | Do nothing. | 2D6 Move towards highest Mind. |
| 6 | Melee attack if in range. | Use Ability "Decaying Srike". |
Zargon
Stats: Attack 3, Defend 3, Body 5, Mind 4.
Summon: Spend 1 Mana to spawn X Zombies or Skeletons within 1 space (flip a coin to choose). X = Mental.
Magic Attack: May attack up to X spaces away. For all magic attacks, use Mind instead of Attack. X = Mental.
From the Back: Zargon can't be targeted until all monsters within X spaces are killed. X = Ritual.
AI Table: Zargon
| Roll | Action | Extra Action | Movement |
|---|---|---|---|
| 1 | Use the ability "Magic Attack". | Use the ability "Magic Attack". | 2D6 Move to Closest Ally. |
| 2 | Use the ability "Magic Attack". | Do nothing. | 2D6 Move to Second Ally. |
| 3 | Use the ability "Summon". | Use the ability "Summon". | 2D6 Move to Third Ally. |
| 4 | Use the ability "Magic Attack". | Do nothing. | 2D6 Move Away from Closest Ally. |
| 5 | Use the ability "Magic Attack". | Do nothing. | Draw a Treasure Card. |
| 6 | Use the ability "Magic Attack". | Use the ability "Magic Attack". |
Zombie
Stats: Attack 2, Defend 2, Body 4, Mind 1.
Resilience: Roll 1 combat die per Ritual point if the zombie's health reaches 0. Negate damage on a Black Shield.
Plague Carrier: Roll 1 combat die per Ritual point when attacking. If a shield is rolled, target has -1 Defend until end of turn.
Relentless Pursuit: Add a movement die for each point of Brawn during the zombies next movement.
AI Table: Zombie
| Roll | Action | Extra Action | Movement |
|---|---|---|---|
| 1 | Melee attack if in range. | Use Ability "Relentless Pursuit". | 1D6 Move to Closest Target. |
| 2 | Melee attack if in range. | Do nothing. | 1D6 Move to Second Target. |
| 3 | Use Ability "Plague Carrier". | Use Ability "Plague Carrier". | 1D6 Move to Third Target. |
| 4 | Melee attack if in range x2. | Do nothing. | 2D6 Move towards lowest health. |
| 5 | Use Ability "Relentless Pursuit". | Do nothing. | 2D6 Move towards highest Body Points. |
| 6 | Melee attack if in range. | Use Ability "Relentless Pursuit". |