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Matching Madness

Matching Madness Rulebook

Table of Contents

Table of Contents

  • Components
  • Rules

Components

  • 6 board tiles
  • 1 die with circles
  • 1 die with rings
  • 1 die with motifs
  • 36 chips in 6 colours

Rules

To begin the game, place the six board tiles face up on the table at random, forming a rectangle. Each player takes 6 chips of one colour. The youngest player starts.

On each turn, the player rolls the 3 dice at once. Of course, if the three dice do not fit in one hand, the player may use both hands.

On each of the dice a symbol will appear: a circle, a ring and a figure (the three dice are the die with circles, the die with rings and the die with motifs). The combination of these three symbols always matches one picture on the board tiles. Each combination appears on the board only once.

The example shows a black ring, plus a grey circle, plus a moon figure, equals a picture on the board showing the moon inside the grey circle inside the black ring.

Who will be the first to find this picture? As soon as a player finds it, he quickly places one of his chips on it. If the chip is in the wrong place, or if it was placed after another player's chip had already been placed there, the player must take it back. If the same combination comes up on the dice several times, several chips may be placed on the same picture.

The next player rolls the dice, and again each player tries to be the first to find the correct picture on the board.

The game is won by the first player to place all six of his chips correctly.

A little tip: you may change the position of the board tiles at the start of each new game. That way the playing field will be completely different.