MATCH 5
MATCH 5 Rulebook
Table of Contents
Table of Contents
Contents
- 1 Rulebook
- 10 Unique Dice (2 of each colour)
- 10 Word Tiles (2 of each colour)
- 1 Notepad
- 1 Sand Timer (3 Minute)
Goal of the Game
Have the most points after 2 rounds.
Setup
- Each of you takes a sheet from the Notepad and a pen (not included).
- Choose 1 Die of each colour.
- Place the 5 Word Tiles that correspond to the chosen dice in the middle of the table. Note: A Die and its corresponding Word Tile are always the same colour.
- Place the Sand Timer near the Word Tiles.
- Return all unused Dice and Word Tiles to the box.
Gameplay
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Roll the 5 dice and place each one in the space that matches its colour and symbol.
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Flip the Sand Timer. You now have 3 minutes to write a Link for each of the 10 Dice combinations on the corresponding spaces of your Notepad sheet.
For example: What carnivore lives in the water? Maybe 'Shark'?
- A Link can even contain more than one word (for example, "Little Red Riding Hood" for a Book / Tales and Legends combination).
- Clever Links are also acceptable (for example, "Adam's Apple" for Fruit / Body Part).
Note: A Link may only be used once per player per game. A game lasts 2 rounds.
End of the Round
Once time is up, put your pens down. Take turns reading your Links aloud, and voting on each other's Links, one dice combination at a time.
Accepted Link
- If the majority of players approve of a link, it is accepted.
- If a player reads a link that matches yours, say 'Match!': everyone who wrote the same link has a matching link.
Contested Link
- If the majority of players contest a link, it is refused.
- In case of a tie, ignore the vote of the player who wrote the contested link.
Scoring
- An accepted link scores 1 point, unless...
- ...it is a matching link, in which case it scores 2 points. Great minds think alike!
For example: Several players wrote 'Actor' for the red-white Dice combination, which means it is a matching link that scores you 2 points. You were the only one who wrote 'Shark' for the yellow-purple combination, which means you only score 1 point.
- A refused Link scores 0 points.
Once all links have been read aloud, each player totals their score and notes it in that round's score box (#1 for round 1, #2 for round 2).
Starting a New Round
If you have just finished the 1st round, then you still have one more round to play. Flip the Word Tiles, re-roll the Dice, and turn the sand timer to begin the 2nd round.
End of the Game
After 2 rounds, add up the points you scored in each round (for example, 11 + 12 = 23). Whoever has the most points is the winner. In the case of a tie, the tied player with the most Matching links wins. If there is still a tie, all tied players share the victory!