Masters of the Universe: The Board Game – Jitsu & Sy-Klone
Masters of the Universe: The Board Game – Jitsu & Sy-Klone Rulebook
Table of Contents
Table of Contents
Jitsu
Jitsu – Character Card
Hit Points: 10.
JITSU – MARTIAL ARTS · 3 [sword]
- Reaction (1 [Power]): After rolling Attack Dice, reroll any dice.
- Attack Boost (1 [Power]): For each [tower], gain +1 Success.
- Attack Boost (2 [Power]): Roll +2 dice.
- Attack Boost (2 [Power]): Enemy cannot use Defense Boosts.
GOLDEN RULER
- Bonus Action (2 [Power]): Jitsu or 1 Ally within 4 spaces performs 1 Attack with +1 die.
EMPOWERED
After Jitsu is Attacked from an adjacent space, if he is not KO'ed, make a 1 [sword] Attack against that Enemy.
Note on the two faces: the scan shows the card's two faces side by side. The first face carries the Martial Arts text only. The second face repeats the Martial Arts text and adds the Golden Ruler and Empowered text. The scan does not say when each face is used, so the text is transcribed with both faces and no rule is added about which face to use.
Jitsu – Skill Cards
KATANA · 3 [sword] (1 [Power] icon printed before the name) Hits all adjacent Enemies.
- Attack Boost (2 [Power]): This Attack becomes a Bonus Action.
GAUNTLET CHOP · 3 [sword] Enemies Wounded by this Attack become Dazed.
DEFLECT
- Defense Boost (1 [Power]): Roll 3 dice. For each [sword], gain +1 [shield]. For each [tower], gain +1 [shield] and the Attacker suffers 1 Wound.
- Bonus Action (1 [Power]): Flip this Skill over.
FOCUS POWER
- Action: Gain 3 [Power].
- Bonus Action (1 [Power]): Flip this Skill over.
GOLDEN RULER
- Bonus Action (2 [Power]): Jitsu or 1 Ally within 4 spaces performs 1 Attack with +1 die.
METICULOUS PLANNING
- Reaction (2 [Power]): If an Ally would Activate, swap Jitsu's Activation Card with their card. Jitsu Activates instead.
Sy-Klone
Sy-Klone – Character Card
Hit Points: 7.
SY-KLONE – WHIRLING PUNCHES · 3 [sword]
- Attack Boost (1 [Power]): For each [tower], roll +1 Attack die.
- Attack Boost (2 [Power]): Hits all adjacent Enemies.
SPINNING ADVANCE
- Action (1 [Power]): Push Sy-Klone up to 3 spaces, ignoring Terrain Penalties. 1 Enemy he moves past or ends adjacent to suffers 1 Wound.
EMPOWERED
[W]hen using Spinning Advance, Sy-Klone may pay +1 [Power] to deal 1 Wound to all Enemies he moves past or ends adjacent to.
Note: the first letters of the Empowered text are hidden by the miniature in the scan. Only "en using Spinning Advance," is visible, so "[W]hen" is restored from the sentence's visible ending.
Note on the two faces: as with Jitsu, the scan shows both faces. The first face carries Whirling Punches and Spinning Advance. The second face repeats both and adds the Empowered text. The scan does not say when each face is used.
Sy-Klone – Skill Cards
ENSNARING WINDS
- Reaction (1 [Power]): When an enemy within 4 spaces Attacks, they roll -1 die. Then, you may then flip this Skill over.
- Bonus Action (1 [Power]): Flip this Skill over.
GROUNDING WINDS
- Reaction (1 [Power]): When an enemy within 4 spaces moves, they move -1 space. Then, you may flip this Skill over.
- Bonus Action (1 [Power]): Flip this Skill over.
CYCLONE TOSS · 4 [crosshair] (1 [Power] icon printed before the name) May only target Enemies within 2 spaces. After this Attack, Push the Enemy up to 2 spaces away from Sy-Klone.
- Attack Boost (1 [Power]): If that Enemy ends adjacent to another Enemy, perform a 4 [crosshair] Attack on that Enemy. It cannot generate [Power].
WHIRLWINDS
- Action (2 [Power]): Target up to 2 Enemies within 4 spaces of Sy-Klone. Roll 2 dice and do the following for each result:
- [sword]: Push each Enemy up to 2 spaces.
- [crosshair]: 1 Enemy becomes Dazed.
- [tower]: 1 Enemy suffers 1 Wound. Then, roll another die.
VORTEX · 5 [crosshair] (2 [Power] icons printed before the name)
- For each Wound, the Enemy loses 1 [Power]. If they cannot, they become Dazed.
- If this KO's a Minion, the Controller gains no [Power] from this Skill and removes up to 2 [Power] from 1 Controller Skill.
COSMIC RADAR
- Action (3 [Power]): Reveal all Enemy Activation Cards. You may switch the position of 2 Enemy Activation Cards.