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Masters of the Universe: The Board Game – She-Ra and the Great Rebellion thumbnail

Masters of the Universe: The Board Game – She-Ra and the Great Rebellion

Expansion for Masters of the Universe: The Board Game – Clash for Eternia

Masters of the Universe: The Board Game – She-Ra and the Great Rebellion Rulebook

Table of Contents

Table of Contents

  • Card Notes
  • Character Cards
    • She-Ra on Swiftwind
    • Perfuma
    • Glimmer
    • Bow
    • Flutterina
    • She-Ra
    • Frosta
    • Mermista
  • Skill Cards
    • She-Ra
      • For the Honor of Grayskull!
      • Bolas · 3 (Ranged) (1 Power)
      • Restoration
    • Flutterina
      • Wing Buffet
      • Butterfly Swarm · 4 (Ranged) (2 Power)
      • Butterfly's Boon · 5 (Ranged) (2 Power)
    • Bow
      • Longshot · 4 (Ranged) (1 Power)
      • Piercing Arrow · 5 (Ranged) (2 Power)

Card Notes

  • Power is the lightning-bolt icon. The number of bolts before a Skill, Action, Boost, Reaction, or Surge is its Power cost (for example, two bolts means 2 Power). An entry with no bolt has no Power cost. "Free" is printed where a cost is zero.
  • Melee is the sword icon and Ranged is the crosshair icon. The number beside an Attack is printed as shown on the card.
  • Castle is the castle die face. In the base rules a rolled Castle is a Success that also gains 1 Power; on Whirlwinds it is printed as its own effect.
  • Armor is the red-and-white roundel with a number, shown on She-Ra's and She-Ra on Swiftwind's cards (Armor 1). The Bow Skill cards print the same roundel as an "Ignore" effect; it is transcribed as "Ignore [Armor icon]".

Character Cards

She-Ra on Swiftwind

  • Hit Points: 8
  • Armor: 1
  • Mounted

Heroic Charge · 3 (Melee)

  • Free Attack Boost: If She-Ra on Swiftwind moved this Activation, they may reroll Attack Dice.
  • Attack Boost (2 Power): Roll +2 dice.

Swiftwind

  • Move Boost (1 Power): Move +1 space.
  • Move Boost (2 Power): Move +2 spaces.
  • Reaction (2 Power): After an Ally is Attacked, perform 1 Move Action.

Empowered: When She-Ra on Swiftwind ends a move, 1 adjacent Enemy suffers 1 Wound.

Perfuma

  • Hit Points: 8

Flower Gun · 3 (Ranged)

  • Attack Boost (1 Power): Enemies Wounded by this Attack lose 1 Power. If they cannot, they become Dazed.

Ecomancer

Deadly Plants do not Attack Perfuma or her Allies while she is within 4 spaces of the plant.

  • Action (2 Power): Place 1 Deadly Plant within 4 spaces.
  • Action (1 Power): 1 Deadly Plant within 4 spaces performs 1 Chomp Attack on an adjacent Enemy. It gains +1 die and may reroll any Attack Dice.

Empowered: Once during Perfuma's Activation, 1 Enemy within 2 spaces of a Deadly Plant becomes Dazed.

Glimmer

  • Hit Points: 8

Light Staff · 3 (Melee) or 3 (Ranged)

  • Free Attack Boost: May reroll Attack Dice when targeting Dazed Enemies.

Concussive Force · 5 (Ranged) (2 Power)

Enemies Wounded by this Attack become Dazed. If they were already Dazed, they suffer 2 Wounds.

Empowered: While within 4 spaces of Glimmer, Dazed Enemies roll -1 Attack Die.

Bow

  • Hit Points: 6

Archer of All Trades · 3 (Ranged)

  • Attack Boost (1 Power): Before or after completing this Attack, Push Bow up to 2 spaces.
  • Attack Boost (1 Power): Push Enemies Wounded by this Attack up to 2 spaces away from Bow.
  • Attack Boost (1 Power): Ignore [Armor icon].
  • Attack Boost (1 Power): Roll +1 die.
  • Attack Boost (2 Power): Roll +2 dice.

Empowered: Bow may spend +1 Action when Attacking to target 1 Enemy on the Battlefield regardless of range or Line of Sight, except those in Forests or Ruins.

Flutterina

  • Hit Points: 7

Cyclone · 3 (Ranged)

  • Attack Boost (2 Power): Push Enemies Wounded by this Attack up to 1 space for each Wound dealt.

Whirlwinds

  • Action (1 Power): Target up to 2 Enemies within 4 spaces. Roll 2 dice and perform the following for each result:
    • Melee (sword) result: Push an Enemy up to 2 spaces.
    • Ranged (crosshair) result: An Enemy becomes Dazed.
    • Castle result: An Enemy loses 1 Power. Roll another die.

Empowered: Each time Flutterina Pushes an Enemy, they suffer 1 Wound after being Pushed.

She-Ra

  • Hit Points: 8
  • Armor: 1

Sword of Protection · 3 (Melee)

  • Attack Boost (2 Power): Roll +2 dice and Heal 1.

Restoration

  • Action (1 Power): She-Ra or 1 Ally within 4 spaces Heals 2.
  • Surge (1 Power): Heal She-Ra and all Allies within 4 spaces.
  • Surge (1 Power): Heal +1.

Empowered: Once during She-Ra's Activation, she may pay 1 Power to draw 1 Strategy Card.

Frosta

  • Hit Points: 7

Ice Blast · 4 (Ranged)

  • Attack Boost (2 Power): Push Enemies Wounded by this Attack up to 2 spaces away from Frosta.

Ice Control

  • Action: Remove any number of Ice Wall Tokens within 4 spaces. Each Enemy adjacent to each removed token suffers 1 Wound.
  • Action (2 Power): Place 3 Ice Wall Tokens within 2 spaces.

Empowered: Enemies Pushed by Ice Blast that end adjacent to any Ice Wall Tokens suffer 1 Wound.

Mermista

Mermista's Character card is not included in the source images and is not transcribed here. Her Skill cards are listed under Skill Cards below.

Skill Cards

She-Ra

For the Honor of Grayskull!

  • Free Reaction: When She-Ra would suffer Wounds, pay any amount of Power from this Skill to prevent that many Wounds.
  • Reaction (2 Power): After being Attacked, perform 1 Attack on the Attacker.

Bolas · 3 (Ranged) (1 Power)

Enemies Wounded by this Attack become Dazed.

  • Bonus Action (1 Power): Flip this Skill over.

Restoration

Same text as the Restoration entry on She-Ra's Character card above.

  • Action (1 Power): She-Ra or 1 Ally within 4 spaces Heals 2.
  • Surge (1 Power): Heal She-Ra and all Allies within 4 spaces.
  • Surge (1 Power): Heal +1.

Flutterina

Wing Buffet

  • Bonus Action (1 Power): Push Flutterina 1 space. 1 Enemy she began or ended adjacent to suffers 1 Wound.
  • Surge (1 Power): Push +1 space.

Butterfly Swarm · 4 (Ranged) (2 Power)

For each Wound, the Enemy loses 1 Power. If this KO's a Minion, the Controller gains no Power from this Skill. Remove up to 2 Power from 1 Controller Skill.

Butterfly's Boon · 5 (Ranged) (2 Power)

Heal 2. Then, all Allies within 2 spaces Heal 2 and gain 1 Power.

Bow

Longshot · 4 (Ranged) (1 Power)

Target any Enemy within 6 spaces in Line of Sight.

  • Bonus Action (1 Power): Flip this Skill over.

Piercing Arrow · 5 (Ranged) (2 Power)

  • Ignore [Armor icon].
  • Free Bonus Action: Flip this Skill over.

Knockback Arrow · 4 (Ranged) (1 Power)

Push Enemies Wounded by this Attack up to 2 spaces away from Bow.

  • Bonus Action (1 Power): Flip this Skill over.

Mermista

Hydro-Barrier

  • Reaction (1 Power): When an Enemy on a Water Token Activates, they cannot leave the space unless they either:

    • Pay 2 Power; or
    • Perform an Attack on the token and generate at least 3 Successes.

    In either case, remove the Water Token.

Aqua Travel

  • Action (1 Power): Target either Mermista, 1 Ally, or 1 Enemy within 4 spaces. If they are on a Water Token, remove that token to place them on any other Water Token.

Torrent

  • Bonus Action (1 Power): All Enemies within 1 space of a Water Token suffer 1 Wound.
  • Bonus Action (2 Power): All Enemies within 1 space of a Water Token suffer 2 Wounds.

Perfuma

Command Plant: Ensnare

  • Bonus Action (2 Power): Target 1 Deadly Plant. All Enemies within 4 spaces of that Deadly Plant are Pushed up to 3 spaces towards that Plant.

Blossom

  • Bonus Action (2 Power): Place a 3 or 4 space Forest Terrain with at least 1 of its spaces within 4 spaces of Perfuma, if possible. If not possible, remove one before placing. It cannot overlap any other Terrain, and must be removed at the end of the Round.

Command Plant: Protect

  • Reaction (2 Power): When Perfuma or an Ally within 2 spaces of a Deadly Plant is Attacked, the Deadly Plant becomes the target of that Attack instead. Remove the Plant after the Attack.

Frosta

Ice Barrage · 4 (Ranged) (3 Power)

May target any Enemy on the Battlefield regardless of range or Line of Sight, except those in Ruins. After completing this Attack, Frosta may perform 1 additional Ice Barrage Attack against another Enemy. It cannot generate Power.

Ice Spike · 4 (Ranged) (2 Power)

If an Enemy is adjacent to an Ice Wall Token and is Wounded by this Attack, they suffer +2 Wounds.

Freeze

  • Action (1 Power): Target 1 Enemy within 4 spaces. On their next Activation this Round, they lose 1 Action.

Glimmer

Explosive Fireworks

  • Action (1 Power): Target 1 space within 4 spaces. All Enemies within 1 space of the targeted space suffer 1 Wound.

Light Laser · 4 (Ranged) (1 Power)

Target 1 space within 4 spaces of Glimmer. This Attack Hits all Enemies in a line between Glimmer's and the targeted space.

  • Attack Boost (1 Power): Push each Enemy Wounded by this Attack up to 1 space.

Concussive Force · 5 (Ranged) (2 Power)

Enemies Wounded by this Attack may be Pushed up to 1 space for each Wound dealt. Enemies Wounded by this Attack become Dazed. If they were already Dazed, they suffer 2 Wounds.

The Character card version of Concussive Force, above, has the same Dazed and 2-Wound text without the Push line.

  • Knockback Arrow · 4 (Ranged) (1 Power)
  • Mermista
    • Hydro-Barrier
    • Aqua Travel
    • Torrent
  • Perfuma
    • Command Plant: Ensnare
    • Blossom
    • Command Plant: Protect
  • Frosta
    • Ice Barrage · 4 (Ranged) (3 Power)
    • Ice Spike · 4 (Ranged) (2 Power)
    • Freeze
  • Glimmer
    • Explosive Fireworks
    • Light Laser · 4 (Ranged) (1 Power)
    • Concussive Force · 5 (Ranged) (2 Power)