Masters of the Universe: The Board Game – She-Ra and the Great Rebellion
Masters of the Universe: The Board Game – She-Ra and the Great Rebellion Rulebook
Table of Contents
Table of Contents
Card Notes
- Power is the lightning-bolt icon. The number of bolts before a Skill, Action, Boost, Reaction, or Surge is its Power cost (for example, two bolts means 2 Power). An entry with no bolt has no Power cost. "Free" is printed where a cost is zero.
- Melee is the sword icon and Ranged is the crosshair icon. The number beside an Attack is printed as shown on the card.
- Castle is the castle die face. In the base rules a rolled Castle is a Success that also gains 1 Power; on Whirlwinds it is printed as its own effect.
- Armor is the red-and-white roundel with a number, shown on She-Ra's and She-Ra on Swiftwind's cards (Armor 1). The Bow Skill cards print the same roundel as an "Ignore" effect; it is transcribed as "Ignore [Armor icon]".
Character Cards
She-Ra on Swiftwind
- Hit Points: 8
- Armor: 1
- Mounted
Heroic Charge · 3 (Melee)
- Free Attack Boost: If She-Ra on Swiftwind moved this Activation, they may reroll Attack Dice.
- Attack Boost (2 Power): Roll +2 dice.
Swiftwind
- Move Boost (1 Power): Move +1 space.
- Move Boost (2 Power): Move +2 spaces.
- Reaction (2 Power): After an Ally is Attacked, perform 1 Move Action.
Empowered: When She-Ra on Swiftwind ends a move, 1 adjacent Enemy suffers 1 Wound.
Perfuma
- Hit Points: 8
Flower Gun · 3 (Ranged)
- Attack Boost (1 Power): Enemies Wounded by this Attack lose 1 Power. If they cannot, they become Dazed.
Ecomancer
Deadly Plants do not Attack Perfuma or her Allies while she is within 4 spaces of the plant.
- Action (2 Power): Place 1 Deadly Plant within 4 spaces.
- Action (1 Power): 1 Deadly Plant within 4 spaces performs 1 Chomp Attack on an adjacent Enemy. It gains +1 die and may reroll any Attack Dice.
Empowered: Once during Perfuma's Activation, 1 Enemy within 2 spaces of a Deadly Plant becomes Dazed.
Glimmer
- Hit Points: 8
Light Staff · 3 (Melee) or 3 (Ranged)
- Free Attack Boost: May reroll Attack Dice when targeting Dazed Enemies.
Concussive Force · 5 (Ranged) (2 Power)
Enemies Wounded by this Attack become Dazed. If they were already Dazed, they suffer 2 Wounds.
Empowered: While within 4 spaces of Glimmer, Dazed Enemies roll -1 Attack Die.
Bow
- Hit Points: 6
Archer of All Trades · 3 (Ranged)
- Attack Boost (1 Power): Before or after completing this Attack, Push Bow up to 2 spaces.
- Attack Boost (1 Power): Push Enemies Wounded by this Attack up to 2 spaces away from Bow.
- Attack Boost (1 Power): Ignore [Armor icon].
- Attack Boost (1 Power): Roll +1 die.
- Attack Boost (2 Power): Roll +2 dice.
Empowered: Bow may spend +1 Action when Attacking to target 1 Enemy on the Battlefield regardless of range or Line of Sight, except those in Forests or Ruins.
Flutterina
- Hit Points: 7
Cyclone · 3 (Ranged)
- Attack Boost (2 Power): Push Enemies Wounded by this Attack up to 1 space for each Wound dealt.
Whirlwinds
- Action (1 Power): Target up to 2 Enemies within 4 spaces. Roll 2 dice and perform the following for each result:
- Melee (sword) result: Push an Enemy up to 2 spaces.
- Ranged (crosshair) result: An Enemy becomes Dazed.
- Castle result: An Enemy loses 1 Power. Roll another die.
Empowered: Each time Flutterina Pushes an Enemy, they suffer 1 Wound after being Pushed.
She-Ra
- Hit Points: 8
- Armor: 1
Sword of Protection · 3 (Melee)
- Attack Boost (2 Power): Roll +2 dice and Heal 1.
Restoration
- Action (1 Power): She-Ra or 1 Ally within 4 spaces Heals 2.
- Surge (1 Power): Heal She-Ra and all Allies within 4 spaces.
- Surge (1 Power): Heal +1.
Empowered: Once during She-Ra's Activation, she may pay 1 Power to draw 1 Strategy Card.
Frosta
- Hit Points: 7
Ice Blast · 4 (Ranged)
- Attack Boost (2 Power): Push Enemies Wounded by this Attack up to 2 spaces away from Frosta.
Ice Control
- Action: Remove any number of Ice Wall Tokens within 4 spaces. Each Enemy adjacent to each removed token suffers 1 Wound.
- Action (2 Power): Place 3 Ice Wall Tokens within 2 spaces.
Empowered: Enemies Pushed by Ice Blast that end adjacent to any Ice Wall Tokens suffer 1 Wound.
Mermista
Mermista's Character card is not included in the source images and is not transcribed here. Her Skill cards are listed under Skill Cards below.
Skill Cards
She-Ra
For the Honor of Grayskull!
- Free Reaction: When She-Ra would suffer Wounds, pay any amount of Power from this Skill to prevent that many Wounds.
- Reaction (2 Power): After being Attacked, perform 1 Attack on the Attacker.
Bolas · 3 (Ranged) (1 Power)
Enemies Wounded by this Attack become Dazed.
- Bonus Action (1 Power): Flip this Skill over.
Restoration
Same text as the Restoration entry on She-Ra's Character card above.
- Action (1 Power): She-Ra or 1 Ally within 4 spaces Heals 2.
- Surge (1 Power): Heal She-Ra and all Allies within 4 spaces.
- Surge (1 Power): Heal +1.
Flutterina
Wing Buffet
- Bonus Action (1 Power): Push Flutterina 1 space. 1 Enemy she began or ended adjacent to suffers 1 Wound.
- Surge (1 Power): Push +1 space.
Butterfly Swarm · 4 (Ranged) (2 Power)
For each Wound, the Enemy loses 1 Power. If this KO's a Minion, the Controller gains no Power from this Skill. Remove up to 2 Power from 1 Controller Skill.
Butterfly's Boon · 5 (Ranged) (2 Power)
Heal 2. Then, all Allies within 2 spaces Heal 2 and gain 1 Power.
Bow
Longshot · 4 (Ranged) (1 Power)
Target any Enemy within 6 spaces in Line of Sight.
- Bonus Action (1 Power): Flip this Skill over.
Piercing Arrow · 5 (Ranged) (2 Power)
- Ignore [Armor icon].
- Free Bonus Action: Flip this Skill over.
Knockback Arrow · 4 (Ranged) (1 Power)
Push Enemies Wounded by this Attack up to 2 spaces away from Bow.
- Bonus Action (1 Power): Flip this Skill over.
Mermista
Hydro-Barrier
-
Reaction (1 Power): When an Enemy on a Water Token Activates, they cannot leave the space unless they either:
- Pay 2 Power; or
- Perform an Attack on the token and generate at least 3 Successes.
In either case, remove the Water Token.
Aqua Travel
- Action (1 Power): Target either Mermista, 1 Ally, or 1 Enemy within 4 spaces. If they are on a Water Token, remove that token to place them on any other Water Token.
Torrent
- Bonus Action (1 Power): All Enemies within 1 space of a Water Token suffer 1 Wound.
- Bonus Action (2 Power): All Enemies within 1 space of a Water Token suffer 2 Wounds.
Perfuma
Command Plant: Ensnare
- Bonus Action (2 Power): Target 1 Deadly Plant. All Enemies within 4 spaces of that Deadly Plant are Pushed up to 3 spaces towards that Plant.
Blossom
- Bonus Action (2 Power): Place a 3 or 4 space Forest Terrain with at least 1 of its spaces within 4 spaces of Perfuma, if possible. If not possible, remove one before placing. It cannot overlap any other Terrain, and must be removed at the end of the Round.
Command Plant: Protect
- Reaction (2 Power): When Perfuma or an Ally within 2 spaces of a Deadly Plant is Attacked, the Deadly Plant becomes the target of that Attack instead. Remove the Plant after the Attack.
Frosta
Ice Barrage · 4 (Ranged) (3 Power)
May target any Enemy on the Battlefield regardless of range or Line of Sight, except those in Ruins. After completing this Attack, Frosta may perform 1 additional Ice Barrage Attack against another Enemy. It cannot generate Power.
Ice Spike · 4 (Ranged) (2 Power)
If an Enemy is adjacent to an Ice Wall Token and is Wounded by this Attack, they suffer +2 Wounds.
Freeze
- Action (1 Power): Target 1 Enemy within 4 spaces. On their next Activation this Round, they lose 1 Action.
Glimmer
Explosive Fireworks
- Action (1 Power): Target 1 space within 4 spaces. All Enemies within 1 space of the targeted space suffer 1 Wound.
Light Laser · 4 (Ranged) (1 Power)
Target 1 space within 4 spaces of Glimmer. This Attack Hits all Enemies in a line between Glimmer's and the targeted space.
- Attack Boost (1 Power): Push each Enemy Wounded by this Attack up to 1 space.
Concussive Force · 5 (Ranged) (2 Power)
Enemies Wounded by this Attack may be Pushed up to 1 space for each Wound dealt. Enemies Wounded by this Attack become Dazed. If they were already Dazed, they suffer 2 Wounds.
The Character card version of Concussive Force, above, has the same Dazed and 2-Wound text without the Push line.