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Massive Darkness: Heroes & Monster Set – Warrior Priests vs The Spearmaiden Cyclops thumbnail

Massive Darkness: Heroes & Monster Set – Warrior Priests vs The Spearmaiden Cyclops

Expansion for Massive Darkness

Massive Darkness: Heroes & Monster Set – Warrior Priests vs The Spearmaiden Cyclops Rulebook

Table of Contents

Table of Contents

  • Warrior Priest Class Sheet (Scan)
    • Signature (3 XP)
    • Class Skill Track
  • Warrior Priest Class Sheet (Photographed Copy)
    • Signature (1 XP): Healing Salve
    • Free Class Skill: Lightbringer
    • Class Skill Track
  • Warrior Priest Hero Cards (Photographed)
    • Malleus
    • Moira
    • Ostara
  • Priest's Reliquary (Artifact)
  • Spearmaiden Cyclops (Roaming Monsters)
    • Spearmaiden Cyclops, Lesser Roaming Monster
    • Spearmaiden Cyclops, Greater Roaming Monster

Warrior Priest Class Sheet (Scan)

This sheet is the class sheet scan. It is printed as "Warrior Priest" with the Massive Darkness logo in the side bar, and its Level 1 to Level 5 track is fully legible. Its header fields (Hero, XP, Player) are blank fill-ins and are not transcribed.

Signature (3 XP)

Spend 3 XP: Perform up to 2 optional Move Actions, then 1 mandatory Melee Action, at no Action cost.

Class Skill Track

Each entry shows its XP cost in the shield badge at its left and the Level column in which it sits in brackets.

Magic and Melee Actions

  • [Level 2, cost 10] +1 Magic Action.
  • [Level 4, cost 20] +1 Magic Action; +1 Melee Action.

Charge

  • [Level 1, cost 5] Charge.
  • [Level 3, cost 15] Charge. The ensuing Melee Attack gains +2 [sword icon].
  • [Level 5, cost 25] Charge. The ensuing Melee Attack gains +5 [sword icon].

Melee Dice

  • [Level 1, cost 5] Melee: +1 [yellow attack die icon].
  • [Level 3, cost 15] Melee: +1 Attack die.

Warrior Priest Training

  • [Level 1, cost 15] Melee: +1 re-roll.
  • [Level 3, cost 25] Magic: +1 re-roll. Melee: +1 re-roll.

Magic Dice

  • [Level 1, cost 5] Magic: +1 [yellow magic die icon].
  • [Level 3, cost 15] Magic: +1 Attack die.

Power Surge

  • [Level 1, cost 5] Magic [gear icon]: +1 Wound.
  • [Level 3, cost 15] Magic [gear icon]: +1 Wound. Magic [gear icon]: Stun.
  • [Level 5, cost 25] Magic [gear icon]: +2 Wounds. Magic [gear icon]: Stun.

Defense Dice

  • [Level 1, cost 15] Defense: +1 [blue defense die icon].
  • [Level 3, cost 25] Defense: +1 Defense die.

Health

  • [Level 1, cost 5] +2 Max Health.
  • [Level 2, cost 10] +2 Max Health. Regeneration 1.
  • [Level 4, cost 20] +2 Max Health. Regeneration 2.

Icon note: the class sheet prints its icons as glyphs with no key. Glyphs are named here by what they depict ("sword icon", "gear icon", and so on). The gear glyph used by Magic entries is the same one in the Power Surge rows.

Warrior Priest Class Sheet (Photographed Copy)

The page 2 photograph shows a second Warrior Priest class sheet with a different skill set. It is titled "Warrior Priest" and uses the Shadow Mode mechanic. Its header fields are blank and are not transcribed. This sheet does not match the class sheet scan above, and the photograph does not show which of the two is the printed sheet for this set. Both are transcribed. The photograph is too blurred to read every XP cost, and each unreadable cost is marked.

Signature (1 XP): Healing Salve

[Spend 1 XP] The Hero or one Ally in the same or adjacent Zone may heal 1.

Free Class Skill: Lightbringer

All of the Hero's Shadow Mode Skills stick to Light Events instead of Shadow Events.

Transcription gap: this sentence is legible in the photograph, but the words "stick to" and "Light Events" are partly blurred.

Class Skill Track

Costs are shown in the shield badges at each entry's left. Most costs are illegible in the photograph and are marked below as "cost illegible".

Enhance Health

  • [Level 1, cost 5] +1 Max Health.
  • [Level 4, cost illegible] +2 Max Health. Regeneration 1.

Aura of Light

  • [Level 2, cost illegible] [Shadow Mode] All Enemies in Line of Sight get "Attack: +1 [sword icon]". (The number is partly blurred; read as +1.)
  • [Level 4, cost illegible] [Shadow Mode] All Enemies in Line of Sight get "Attack: +2 [sword icon]". (The number is partly blurred; read as +2.)

Purge

  • [Level 1, cost 5] Attack [circle icon]: +1 Wound (Repeat 2).
  • [Level 3, cost 10] Attack [circle icon]: +1 Wound (Repeat 2). Attack [gem icon]: +2 Wounds.
  • [Level 5, cost illegible] Attack [circle icon]: +1 Wound (Repeat 2). Attack [circle and gem icons]: +2 Wounds. (The second line's number and icon are partly illegible.)

Healer

  • [Level 1, cost 5] Attack [circle icon]: The Hero or one Ally in Line of Sight may heal 1.
  • [Level 2, cost 5] Attack [circle icon]: The Hero or one Ally in Line of Sight may heal 1 (Repeat 2). Attack [gem icon]: The Hero or one Ally in Line of Sight may heal 1.
  • [Level 4, cost illegible] Attack [circle icon]: The Hero or one Ally in Line of Sight may heal 1 (Repeat 4). Attack [gem icon]: The Hero or one Ally in Line of Sight may fully heal.

Faith

  • [Level 2, cost 5] Spend 1 Action to roll 1 [green die] and heal the number of [circle icon] from the Hero or 1 Ally in Line of Sight.
  • [Level 4, cost illegible] Spend 1 Action to roll 2 [green die] and heal the number of [circle icon] from the Hero or 1 Ally in Line of Sight.

Zealot

  • [Level 3, cost 30] [Bloodlust 2] Attack: +1 [red die icon] AND +1 [circle icon] AND +[illegible] [sword icon]. (The sword bonus digit is illegible: the photograph shows a single digit, read here as 4 or 6 and not resolved.)

Transcription gaps on this sheet: the XP cost of each entry marked "cost illegible"; the sword bonus digit in Zealot; the number in the second Purge line; and the icon glyphs, which have no key in the photograph. The costs that are listed (5, 10, 30) are low-confidence readings of blurred shields, not confirmed against a clean copy; check them against a clean scan before relying on them. Costs printed in the photograph and not listed above were not legible and have not been guessed.

Warrior Priest Hero Cards (Photographed)

The photograph shows three Warrior Priest hero cards, each with a Shadow Mode Skill, a Special Skill (where printed) and a Recommended Class line. The card text is small and blurred. Only the words that could be read are given. Each illegible passage is marked, not guessed.

Malleus

  • Shadow Mode Skill: Attack [circle icon] [gem icon]: +1 [gem icon] (the second icon and the number are partly illegible).
  • Special Skill: (title and text illegible; the photograph shows a short title and about two lines of text).
  • Recommended Class: (illegible; the visible word appears to be "Warrior Priest", low confidence).

Moira

  • Shadow Mode Skill: Attack: (one word illegible) [icon]: 1 [mask icon] result (partly illegible; the photograph shows an attack line that includes a number of 1 and a mask icon).
  • Special Skill: Blood Magic (title read at low confidence): (partly illegible. The legible parts describe an effect that involves rolling a [red die icon] and dealing Wounds equal to the number of [sword icon] results to an Enemy within Range 0-1 and Line of Sight of Moira. The exact range, cost and any once-per-turn limit are illegible.)
  • Recommended Class: (illegible; the visible word appears to be "Summoner", low confidence).

Ostara

  • Shadow Mode Skill: Defense [circle icon]: Deflect 1 Wound to the attacker.
  • Special Skill: Tough Defense: Defense: Block results get +1 [circle icon] (the wording is partly blurred).
  • Recommended Class: Paladin of Fury (low confidence).

Transcription gaps on the hero cards: the Malleus Special Skill text; the Moira Shadow Mode and Special Skill text as marked; the three Recommended Class lines; and the icon glyphs, which have no key in the photograph.

Priest's Reliquary (Artifact)

Artifact

  • The first time the Hero would be wounded on each of his Turns, prevent all Wounds.
  • +1 Action.

Spearmaiden Cyclops (Roaming Monsters)

Two cards, the Lesser Roaming Monster and the Greater Roaming Monster. Each card shows a heart icon with a multiplier in its lower-left corner: "x5" on the Lesser card and "x8" on the Greater card. The photographed cards do not explain what the multiplier means, so it is transcribed as printed and is a gap.

Spearmaiden Cyclops, Lesser Roaming Monster

  • Multiplier: heart icon x5 (as printed; not explained on the card).
  • Attack: Defender rolls no dice. (Ignore the Cyclops's Equipment when it's attacking.)
  • Dice row: a sword icon with a red 1; two weapon icons with no number visible; a shield icon with blue and green numbers that are too blurred to read. (Values not resolved.)

Spearmaiden Cyclops, Greater Roaming Monster

  • Multiplier: heart icon x8 (as printed; not explained on the card).
  • Attack: Defender rolls no dice. (Ignore the Cyclops's Equipment when it's attacking.)
  • Dice row: a sword icon with a yellow 1 above a red 1; two weapon icons with no number visible; a shield icon with blue and green numbers that are too blurred to read. (Values not resolved.)

Transcription gap on the monster cards: the dice-row numbers, other than those marked as legible above, cannot be read reliably from the photograph and are not guessed.