RulesPal
Chat
Rulebook
Massive Darkness 2: Hellscape – Into the Flames of Hell thumbnail

Massive Darkness 2: Hellscape – Into the Flames of Hell

Expansion for Massive Darkness 2: Hellscape

Massive Darkness 2: Hellscape – Into the Flames of Hell Rulebook

Table of Contents

Table of Contents

  • Quest Rules
  • Quest Objectives
  • Quest Special Rules
  • Components and Setup Map

Quest Rules

The two rules below are printed in the upper-right column of the sheet without a heading; they are grouped here under this heading.

  • Extinguish the Fire: Objective tokens represent Fire Pits. Any Hero in a Zone with an Objective token can spend one action to put out that fire pit, removing the token from the Dungeon.
  • This Dungeon is on Fire: Whenever a Hero enters a Zone with a Fire token, remove that token. Then that Hero takes 1 Fire. If a Hero ends their turn in [shield-and-wand icon] range from a Fire Pit, they take 1 Fire.

Tiles needed (from Hellscape, [A] Tiles): 1B, 5B, 6A.

Quest Objectives

  • Extinguish the Fire: Quench all fire pits in the Dungeon.
  • Defeat Lyidan: Kill Lyidan, Incubus Lord.

Quest Special Rules

  • Special Setup: Spawn a Level 5 Lyidan, Incubus Lord Roaming Monster on the indicated Zone (remove all other Lyidan Cards from the other Roaming Monster decks).
  • Lyidan's Chamber: Lyidan does not activate and cannot be the target of any attack, skill, ability, nor take Wounds until its Chamber has been revealed.
  • Lyidan's Presence: Enemies don't take Fire. If an Enemy would take a Fire token, discard that token instead. Heroes roll the orange die instead of the yellow die when resolving Fire.

Components and Setup Map

The sheet shows the setup map and a component count list without a heading; this heading is added here. Counts are as printed.

Components used by this quest:

  • Hero Starting Zone (no count printed; compass-star icon).
  • Starting Mob Zone x1.
  • Objective Token x4.
  • Fire Token x8.
  • Closed Door x9.
  • Loot Token (marked with an asterisk on the sheet; placed according to the number of Heroes, per the sheet's footnote): 1-2 Heroes: 1 Loot Token; 3-4 Heroes: 2 Loot Tokens; 5-6 Heroes: 3 Loot Tokens.
  • Spawn Token x5.
  • Portal Token x up to 2.
  • Roaming Monster Portal Token x1.
  • Forge Token x1.
  • Fountain Token x2.
  • Regular Chest Token x1.
  • Greater Chest Token x1.
  • Bridge x2.

Setup map note: the printed map shows the tiles 6A, 5B and 1B stacked as listed under "Tiles needed". It marks the Hero Starting Zone, the Starting Mob Zone, the Objective tokens, Fire tokens, Closed Doors, Spawn tokens, Loot tokens, the Roaming Monster Portal Token, the Forge and Chest tokens, and the Lyidan Roaming Monster Zone (the red-diamond marker in the upper-right tile). The map also shows green Portal tokens labelled "5+" and "3+" with a hero figure; the sheet does not explain those labels in prose, so they are transcribed as printed and not interpreted.