Massive Darkness 2: Enemy Box – War of Souls
Massive Darkness 2: Enemy Box – War of Souls Rulebook
Table of Contents
Table of Contents
Notes on Reading the Cards
- Each card shows, from top left: a level icon (keyhole) with a number where printed, an icon with a number under it on some Banshee cards, and the heart value (Health). The Banshee's Health is printed per Hero.
- The shield box shows Defense dice, with the die colour printed in the circle next to each value.
- The dice box shows Attack dice, with the die colour printed in the circle next to each value.
- Symbols are noted in square brackets, e.g. [hand] for the Attack/Combat icon, [range] for the ranged-range icon, [snowflake] for the blue snowflake icon on the Storm Elementals' text.
- Rules that the base Hellscape rulebook already covers for Mobs and Roaming Monsters are not repeated here; only the printed card text is transcribed.
Wraiths
Mob card, Wraiths. Cards are listed in the order shown in the source, grouped by level.
Wraiths, Level 1 (keyhole 1)
Health 3. Defense: blue 1.
Combat 1 [hand]: Move the closest Enemy in a different Zone 1 toward this Zone (once per combat).
Health 4. Defense: blue 2.
Wraiths always activate first during the Enemy Phase. Combat 1 [hand]: Move the closest Enemy in a different Zone 1 toward this Zone.
Wraiths, Level 2 (keyhole 2)
Health 6. Defense: blue 3.
Wraiths always activate first during the Enemy Phase. Combat 1 [hand]: Move the closest Enemy in a different Zone 1 toward this Zone (once per combat).
Wraiths, Unlevelled (no level icon shown)
Health 7. Defense: blue 3, green 1.
Wraiths always activate first during the Enemy Phase. Combat 1 [hand]: Move the 2 closest Enemies in a different Zone 1 toward this Zone (once per combat).
Health 8. Defense: blue 3, green 2.
Wraiths always activate first during the Enemy Phase. Combat 1 [hand]: Move the 2 closest Enemies in a different Zone 1 toward this Zone (once per combat).
Health 10. Defense: blue 4, green 2.
Wraiths always activate first during the Enemy Phase. Combat 1 [hand]: Move the 2 closest Enemies in a different Zone 1 toward this Zone (once per combat).
Storm Elementals
Mob card, Storm Elementals. Cards are listed in the order shown in the source, grouped by level.
Storm Elementals, Level 1 (keyhole 1)
Health 3. Defense: blue 1.
Attack 1 [hand]: 1 other Hero in LoS takes 1 Wound.
Health 4. Defense: blue 2.
Attack 1 [hand]: 1 other Hero in LoS takes 1 Wound. Heroes that took at least 1 Wound from the Storm Elementals' attack also take 1 [snowflake].
Storm Elementals, Level 2 (keyhole 2)
Health 6. Defense: blue 4.
Attack 1 [hand]: 1 other Hero in LoS takes 1 Wound. Heroes that took at least 1 Wound from the Storm Elementals' attack also take 1 [snowflake].
Storm Elementals, Unlevelled (no level icon shown)
Health 7. Defense: blue 1, green 2.
Attack 1 [hand]: 1 other Hero in LoS takes 1 Wound. Heroes that took at least 1 Wound from the Storm Elementals' attack also take 1 [snowflake].
Health 8. Defense: blue 2, green 2.
Attack 1 [hand]: 1 other Hero in LoS takes 1 Wound. Heroes that took at least 1 Wound from the Storm Elementals' attack also take 1 [snowflake].
Health 9. Defense: blue 4, green 2.
Attack 1 [hand]: 1 other Hero in LoS takes 1 Wound. Heroes that took at least 1 Wound from the Storm Elementals' attack also take 1 [snowflake].
The Banshee (Roaming Monster)
Roaming Monster card, The Banshee. Health is printed per Hero. The source shows six of the Banshee's card entries, transcribed below in the order shown. Each entry carries the same ability text; differences are in the stat boxes and the Attack line.
The Banshee, Entry 1
Level icon: keyhole 2, with a blue icon 1. Health 4 per Hero. Defense: blue 2, grey 1. Attack dice: yellow 1, orange 1, grey 1.
When Banshee is killed, discard all Scream tokens.
- If there is a Hero in [range] range: Banshee attacks that Hero.
- Otherwise: Banshee moves 2 Zones toward the closest Hero and Screams. The closest Hero in LoS takes 1 Scream token. Every time a Hero with any Scream tokens is attacked, discard all Scream tokens. They have -1 [icon] for each discarded token.
Attack 1 [hand]: Defending Hero takes 1 Scream token.
The Banshee, Entry 2
Level icon: keyhole 2, with a gold icon 1. Health 5 per Hero. Defense: blue 3, grey 1. Attack dice: yellow 2, orange 1, grey 1.
When Banshee is killed, discard all Scream tokens.
- If there is a Hero in [range] range: Banshee attacks that Hero.
- Otherwise: Banshee moves 2 Zones toward the closest Hero and Screams. The closest Hero in LoS takes 1 Scream token. Every time a Hero with any Scream tokens is attacked, discard all Scream tokens. They have -1 [icon] for each discarded token.
Attack 1 [hand]: Defending Hero takes 1 Scream token.
The Banshee, Entry 3
Level icon: purple icon 3. Health 7 per Hero. Defense: blue 4, grey 1. Attack dice: yellow 2, orange 2, grey 1.
When Banshee is killed, discard all Scream tokens.
- If there is a Hero in [range] range: Banshee attacks that Hero.
- Otherwise: Banshee moves 2 Zones toward the closest Hero and Screams. The closest Hero in LoS takes 1 Scream token. Every time a Hero with any Scream tokens is attacked, discard all Scream tokens. They have -1 [icon] for each discarded token.
Attack 1 [hand]: Defending Hero takes 1 Scream token.
The Banshee, Entry 4
Health 10 per Hero. Defense: blue 3, green 2, grey 1. Attack dice: yellow 1, orange 2, red 1, grey 1.
When Banshee is killed, discard all Scream tokens.
- If there is a Hero in [range] range: Banshee attacks that Hero.
- Otherwise: Banshee moves 2 Zones toward the closest Hero and Screams. The closest Hero in LoS takes 1 Scream token. Every time a Hero with any Scream tokens is attacked, discard all Scream tokens. They have -1 [icon] for each discarded token.
Attack 1 [hand]: Defending Hero takes 2 Scream tokens.
The Banshee, Entry 5
Health 12 per Hero. Defense: blue 3, green 3, grey 1. Attack dice: orange 2, red 2, grey 1.
When Banshee is killed, discard all Scream tokens.
- If there is a Hero in [range] range: Banshee attacks that Hero.
- Otherwise: Banshee moves 2 Zones toward the closest Hero and Screams. The closest Hero in LoS takes 1 Scream token. Every time a Hero with any Scream tokens is attacked, discard all Scream tokens. They have -1 [icon] for each discarded token.
Attack 1 [hand]: Defending Hero takes 2 Scream tokens.
The Banshee, Entry 6
Health 15 per Hero. Defense: blue 4, green 3, grey 1. Attack dice: orange 3, red 3, grey 1.
When Banshee is killed, discard all Scream tokens.
- If there is a Hero in [range] range: Banshee attacks that Hero.
- Otherwise: Banshee moves 2 Zones toward the closest Hero and Screams. The closest Hero in LoS takes 1 Scream token. Every time a Hero with any Scream tokens is attacked, discard all Scream tokens. They have -1 [icon] for each discarded token.
Attack 1 [hand]: Defending Hero takes 2 Scream tokens.
Missing From This Source
- The Wraith Leader and Storm Elemental Leader cards are not in the source and are not transcribed.
- The box's mob item cards are not in the source and are not transcribed.
- Three of the Banshee's roughly nine card entries are not in the source and are not transcribed.