Massive Darkness 2: Enemy Box – Feyfolk
Massive Darkness 2: Enemy Box – Feyfolk Rulebook
Table of Contents
Table of Contents
Harpies and Dark Pixies
Mob cards. Each card lists its Life (heart), its Defense dice (shield), and its Attack. The top-left level icon is shown only on the first six cards in the scan.
| Mob | Level icon | Life | Defense dice | Attack |
|---|---|---|---|---|
| Harpies | 1 | 2 | blue 2 | Attack 1 (hand symbol), Harpies text |
| Dark Pixies | 1 | 3 | blue 1 | Attack 1 (hand symbol), Dark Pixies text, Heal 1 |
| Harpies | 1 | 3 | blue 3 | Attack 1 (hand symbol), Harpies text |
| Dark Pixies | 1 | 4 | blue 2 | Attack 1 (hand symbol), Dark Pixies text, Heal 1 |
| Harpies | 2 | 5 | blue 4 |
Harpies text (all Harpies cards):
Attack 1 (hand symbol): After combat, if the defending Hero took at least 1 Wound, place their miniature on the Harpies' card. Heroes on this card must spend 1 action to be placed back in the Harpies' Zone.
Dark Pixies text, by card:
- Heal 1 cards: Attack 1 (hand symbol): Dark Pixies Heal 1. The defending Hero discards 1 (item symbol).
- Heal 2 cards: Attack 1 (hand symbol): Dark Pixies Heal 2. The defending Hero discards 1 (item symbol).
- Heal 3 cards: Attack 1 (hand symbol): Dark Pixies Heal 3. The defending Hero discards 1 (item symbol).
Queen Caenedra
Roaming Monster. The scan shows six of her ten level cards. Each card lists its top-left icon and number, its Life (hearts, per Hero), its Defense dice, and its Attack dice. Icon names are not legible in the scan and are marked as "(icon)".
| Level icon | Life | Defense dice | Attack dice | Token die |
|---|---|---|---|---|
| (icon) 2, (icon) 1 | 6 per Hero | blue 1, grey 1 | orange 1, grey 1 | blue |
| (icon) 2, (icon) 1 | 7 per Hero | blue 2, grey 2 | yellow 1, orange 2, grey 1 | blue |
| (icon) 3 | 8 per Hero | blue 3, grey 2 | yellow 3, orange 2, grey 1 | blue |
| not shown | 10 per Hero | blue 2, green 2, grey 2 | yellow 1, orange 2, red 1, grey 1 | green |
| not shown | 11 per Hero | blue 2, green 3, grey 2 |
Queen Caenedra text (all levels):
- If there is a Hero in ranged range: Queen Caenedra attacks the closest Hero.
- If there are other Enemies in the Dungeon: Place Queen Caenedra in the same Zone as the closest Hero and place 1 Queen token on the Hero. When Enemies defend, they roll +1 (token die) per Queen token on the attacking Hero. Then, remove the tokens from that Hero.
Defense 1 (hand symbol): Place 1 Queen token on the attacker.
The token die is blue on levels with blue-token text (the first three cards) and green on the last three. The card text names the die colour for each card.
Feyfolk Mob Items
Item cards usable by any Mob. The scan shows six distinct items, two copies of each (12 cards). Each card shows its hand-slot symbol, its attack text, and its attack dice.
- Fey Bident (x2)
- Attack: Gain 1 (item symbol) or Heal 1.
- Attack dice: 2 (yellow).
- Feather Spear (x2)
- Attack 1 (item symbol): +1 (sword symbol).
- Attack dice: melee 1; ranged yellow 1, red 1.
- Nature Wand (x2)
- Attack: May Heal 1 Hero in your Zone equal to the amount of (item symbol) they have. They must discard all their (item symbol).
- Attack dice: magic 2 (yellow), 1 (red).
- Vine Sling (x2)
- Ranged Attack 1 (item symbol): Heal 1 for each (hand symbol) rolled.
- Attack dice: melee 1 (orange); ranged yellow 1, red 1.
- Double Blade (x2)
- This weapon's Melee attack has range 0-1.
- Attack dice: melee 2 (orange), 1 (red).
- Crystal Dagger (x2)
- Attack: Heal 2 and gain 2 (item symbol).
- Attack dice: melee 3 (yellow), 1 (red).
Notes on this transcription: the item symbols (the blue gem-like icon in Fey Bident, Nature Wand and Crystal Dagger text, the discard icon on the Dark Pixies cards, and the level icons on Queen Caenedra) are rendered as "(item symbol)", "(icon)" or "(item symbol)" because the icon names are not printed in the scan and no rulebook exists to confirm them. Die colours marked "not confirmed" were read from a low-resolution image.