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Marvel United: X-Men – X-Force thumbnail

Marvel United: X-Men – X-Force

Expansion for Marvel UnitedExpansion for Marvel United: X-Men

Marvel United: X-Men – X-Force Rulebook

Table of Contents

Table of Contents

  • Components
  • Hazardous Locations Challenge
  • Villain: Stryfe
    • Villain Dashboard
    • Master Plan Cards
    • Threat Cards
  • Heroes
    • Cable
    • Domino
    • Shatterstar
    • Cannonball
  • Locations

Components

  • Heroes: Cable, Domino, Shatterstar, Cannonball (48 Hero cards, 12 for each Hero, and their miniatures)
  • Villain: Stryfe (1 miniature and 1 Villain dashboard)
  • 12 Master Plan cards
  • 6 Threat cards
  • 4 Locations
  • 1 Challenge card

Hazardous Locations Challenge

The Hazardous Locations Challenge makes the play area even more dangerous, forcing Heroes to carefully consider whether it's worth it to clear a Threat only to deal with the Location's intrinsic menace.

During setup, include 3 Hazardous Locations among those used in the game. Hazardous Locations are marked with a special hand symbol. More Hazardous Locations may be found in other sets (such as Latveria in Fantastic Four and Apocalypse's Pyramid in The Horsemen of Apocalypse).

When a Hero ends their turn in a Hazardous Location that has no Threat card on it, they MUST resolve its End of Turn effect, if possible. These black End of Turn effects are mandatory.

In this expansion, the Locations with the hand symbol are Stryfe's Secret Base, Morlock Tunnels and Murderworld. Adirondack Mountains is not a Hazardous Location.

Villain: Stryfe

Card-sourced: the Villain dashboard and Master Plan cards below are transcribed from the card faces, not from the printed insert.

Villain Dashboard

Special Rules

DARK RIDERS: On each Hero turn, the first [Henchman] attacked requires [Attack] [Attack] to be defeated.

Overflow

If 1 or more [Civilian] / [Henchman] tokens can't be added to a Location, turn all [Civilian] into [Henchman] in the next Location clockwise with any [Civilian].

BAM!

Deal 1 damage to each Hero in Stryfe's Location and add 1 [Henchman] to the next Location clockwise with an empty slot.

Villainous Plot

The Heroes lose if all Locations are fully occupied by [Henchman].

Health by number of Heroes (as printed on the dashboard)

  • 2 Heroes: 5
  • 3 Heroes: 9
  • 4 Heroes: 12

Master Plan Cards

Stryfe's 12 Master Plan cards, in card-face order. The number with the arrow is Stryfe's movement as printed. Each card shows its BAM! icon where printed. The token icons shown on each card are its Henchman or Civilian tokens.

  1. Movement 0, BAM!, Henchman tokens
  2. Movement 1, BAM!, Henchman tokens
  3. Movement 2, BAM!, Henchman tokens
  4. Movement 4, BAM!, Henchman tokens
  5. Movement 1, Civilian tokens (no BAM!)
  6. Movement 2, BAM!, Civilian tokens
  7. Movement 5, BAM!, Civilian tokens
  8. Movement 3, Civilian tokens (no BAM!)
  9. Psionic Mastery – Movement 0, BAM! – Until the beginning of the next Villain turn, cancel all Special Effects on Hero cards.
  10. Psionic Mastery – Movement 0, BAM! – Until the beginning of the next Villain turn, cancel all Special Effects on Hero cards.
  11. Telekinesis Mastery – Deal 2 damage to each Hero in Stryfe's Location. – Move to the next clockwise Location with the most Heroes.
  12. Telekinesis Mastery – Deal 2 damage to each Hero in Stryfe's Location. – Move to the next clockwise Location with the most Heroes.

Threat Cards

Two Threat cards are shown on the card faces, the Forcefields card and the Legacy Virus card. The insert's component list gives 6 Threat cards in total.

Forcefields – As long as this Threat is in play, Stryfe ignores 1 damage during each Hero turn. (Forcefields effects are cumulative.)

Legacy Virus – A Hero starting their turn in this Location chooses to either skip their Draw a Card step or ignore 1 action symbol at the bottom of the Hero cards.

Heroes

Card-sourced: the Hero cards below are transcribed from the card faces. Each Hero has 12 cards. A card's bottom symbols are its actions. Cards without a title show only action symbols.

Cable

  • Technoactive Manipulation (2 cards; bottom symbol [Wild]) – Discard 1 card from your hand to the bottom of your deck to perform [Wild] [Wild].
  • Techno-Organic Physiology (2 cards; bottom symbol [Wild]) – [Attack] and you may draw cards until you have 3 in your hand.
  • Psychic Mastery (2 cards; bottom symbol [Heroic]) – Each Hero draws 1 card. Then, they discard 1 card from their hand to the bottom of their deck.
  • 6 cards without a title, bottom symbols: [Attack]; [Attack] [Attack]; [Move]; [Heroic]; [Wild]; [Wild] [Wild].

Domino

  • Master Assassin (1 card; bottom symbol [Move]) – [Attack] [Attack] [Attack] to a single Villain or Henchman in your Location.
  • Probability Manipulation (3 cards; bottom symbol [Wild]) – If this is the latest Domino card in the Storyline, [BAM!] effects of Henchmen are canceled during the next Villain turn.
  • 8 cards without a title, bottom symbols: [Attack]; [Attack]; [Heroic]; [Move]; [Move] [Attack]; [Move] [Attack]; [Wild]; [Wild] [Wild].

Shatterstar

  • Vibratory Shockwaves (2 cards; bottom symbol [Move]) – You may discard 1 card from your hand to the bottom of your deck to [Attack] [Attack] [Attack], split as you like in your and adjacent Locations.
  • Healing Factor (2 cards; bottom symbol [Heroic]) – You may draw cards until you have 3 in your hand.
  • 8 cards without a title, bottom symbols: [Move]; [Move] [Heroic]; [Move] [Heroic]; [Move] [Attack]; [Move] [Attack]; [Heroic]; [Wild]; [Wild] [Wild].

Cannonball

  • Blast Field (2 cards; bottom symbol [Move]) – Gain 1 [Move] token. You cannot take any damage until the beginning of your next turn.
  • Energy Field Propulsion (2 cards; bottom symbol [Move]) – This turn, each time you perform a [Move] action, gain 1 [Attack] token.
  • 8 cards without a title, bottom symbols: [Move] [Heroic]; [Move] [Heroic]; [Attack]; [Move] [Attack]; [Move] [Attack]; [Move]; [Wild]; [Wild] [Wild].

Locations

Card-sourced: the four Locations below are transcribed from their card faces. The printed insert shows only their artwork. Each Location has 3 to 5 token slots, and the Hazardous Locations are the three marked with the hand symbol.

  • Stryfe's Secret Base (Hazardous Location) – End of Turn: You MUST discard 1 Action token (if you have any).
  • Adirondack Mountains – End of Turn: You may gain 1 [Attack] token. You may exchange Action tokens with another Hero in this Location.
  • Morlock Tunnels (Hazardous Location) – End of Turn: You MUST add [Henchman] and [Civilian] to this Location.
  • Murderworld (Hazardous Location) – End of Turn: You MUST discard 1 card from your hand to the bottom of your deck.