Marvel United: X-Men – Kickstarter Promos Box
Marvel United: X-Men – Kickstarter Promos Box Rulebook
Table of Contents
Table of Contents
Shadow King
Shadow King Dashboard
Special Rules
When a Hero starts their turn with any Crisis tokens:
- If there are other Heroes in their Location, 1 of them takes 1 damage (active Hero chooses target).
- If there are no other Heroes in their Location, they must ignore 1 action symbol at the bottom of the Hero cards.
Then, they discard 1 Crisis token.
When a Hero is KO'd, Shadow King doesn't activate his BAM! Instead, draw a Master Plan card and add it facedown in the Storyline.
BAM!
Give 1 Crisis token to 1 Hero in Shadow King's Location and in each adjacent one.
Overflow
If 1 or more Hero tokens or Villain tokens can't be added to a Location, give 1 Crisis token to each Hero in that Location.
Dashboard stat block (number of players: Villain Strength): 2 players: 5; 3 players: 8; 4 players: 13.
Shadow King Action Cards
This sheet shows twelve Shadow King action cards. Each card has a movement value (the arrow with a number, or an arrow with no number) and, on most cards, a BAM! icon. Several cards show a Location token-placement diagram (hero or villain token icons on the Location cards). Those diagrams are icon layouts; they are read from the card image, not transcribed as text.
Movement and BAM! by card, left to right, top row then bottom row:
- Movement 4, BAM!
- Movement 2, BAM!
- Movement 4, BAM!
- Movement 3, no BAM!
- Movement 0, BAM!
- Movement 1, BAM!
- Movement 2, BAM!
- Movement 5, BAM!
- No movement number. Switch places with the Hero that will play the next Hero card. Possession: Give 2 Crisis tokens to the Hero that switched places with Shadow King.
- No movement number. Switch places with the Hero that will play the next Hero card. Possession: Give 2 Crisis tokens to the Hero that switched places with Shadow King.
- No movement number. Switch places with the Hero that will play the next Hero card. Possession: Give 2 Crisis tokens to the Hero that switched places with Shadow King.
- No movement number. Switch places with the Hero that will play the next Hero card. Possession: Give 2 Crisis tokens to the Hero that switched places with Shadow King.
Cards 1-8 are the first eight cards in reading order. Cards 9-12 are the last four. Card 4 has no BAM! icon. Cards 9-12 carry no BAM! icon and no movement number.
Shadow King Master Plan Cards
Six Master Plan cards are on this sheet. Each card has a title banner and rules text, and each carries a column of star icons (the star count is not transcribed).
- Mental Illusions (two copies): Heroes starting their turn in this Location must ignore 1 action symbol at the bottom of the Hero cards.
- True Omega Telepath (two copies): Heroes starting their turn in this Location must discard 1 Action token [if they have any].
- Mental Control (two copies): Heroes starting their turn in this Location cannot damage Shadow King this turn.
Silver Samurai
Silver Samurai Dashboard
Special Rules
When a Hero is KO'd, Silver Samurai doesn't activate his BAM! Instead, that Hero must take 2 cards from the bottom of their deck and remove them from the game.
As long as there are any Villain tokens in a Location, its End of Turn effect cannot be used.
BAM!
Deal 1 damage to 1 Hero in each Location Silver Samurai left, entered, or moved through this turn.
Overflow
If 1 or more Hero tokens or Villain tokens can't be added to a Location, distribute damage among the Heroes there equal to the number of Villain tokens there.
Dashboard stat block (number of players: Villain Strength): 2 players: 4; 3 players: 7; 4 players: 10.
Silver Samurai Action Cards
This sheet shows twelve Silver Samurai action cards, read in reading order. Movement value, BAM! icon and Location token-placement diagrams are read from the card image. Cards 9-12 show a movement arrow with a text box.
- Movement 0, no BAM!
- Movement 3, no BAM!
- Movement 2, BAM!
- Movement 4, BAM!
- Movement 5, BAM!
- Movement 2, BAM!
- Movement 4, BAM!
- Movement 5, BAM!
- Move clockwise to the next Location with any Heroes. Tachyon Field Sword Duel: 1 Hero in Silver Samurai's Location reveals their hand. If they don't have a total of at least 2 [red icon] at the bottom of their cards, they must discard all cards to the bottom of their deck.
- Move clockwise to the next Location with any Heroes. Tachyon Field Sword Duel: 1 Hero in Silver Samurai's Location reveals their hand. If they don't have a total of at least 2 [red icon] at the bottom of their cards, they must discard all cards to the bottom of their deck.
- Move counter-clockwise to the next Location with any Heroes. Tachyon Field Sword Duel: 1 Hero in Silver Samurai's Location reveals their hand. If they don't have a total of at least 2 [red icon] at the bottom of their cards, they must discard all cards to the bottom of their deck.
- Move counter-clockwise to the next Location with any Heroes. Tachyon Field Sword Duel: 1 Hero in Silver Samurai's Location reveals their hand. If they don't have a total of at least 2 [red icon] at the bottom of their cards, they must discard all cards to the bottom of their deck.
The [red icon] in the Tachyon Field Sword Duel text is the card's own icon, shown in the card image. It is not identified in text here.
Silver Samurai Master Plan Cards
Six Master Plan cards are on this sheet. Each card has a title banner and rules text, and each carries a column of star icons (the star count is not transcribed). The orange arrow badge on a card is a card-type marker and is not transcribed.
- Yashida Recruits (two copies): Add 1 Villain token to both adjacent Locations.
- Yashida Recruits (two copies): Each Villain token in this Location requires 2 damage to be defeated.
- Yashida Dojo (two copies): This turn, Silver Samurai's BAM! deals 2 damage instead of 1.
Omega Red
Omega Red Dashboard
Special Rules
Heroes with Crisis tokens can't have more than 3 cards in hand at any time (they must discard down to 3 if they have more and they don't draw cards if they already have 3 in hand).
When a Hero is KO'd, Omega Red doesn't activate his BAM! Instead, draw a Master Plan card and add it facedown in the Storyline.
BAM!
1 Hero in any Location takes 1 Crisis token (Heroes choose). Then, deal 1 damage to each Hero in Omega Red's Location and in both adjacent ones.
Overflow
If a Hero token or Villain token can't be added to a Location, deal 1 damage among Heroes in that Location for each token you couldn't add.
Dashboard stat block (number of players: Villain Strength): 2 players: 4; 3 players: 6; 4 players: 8.
Omega Red Action Cards
This sheet shows twelve Omega Red action cards, read in reading order. Movement value, BAM! icon and Location token-placement diagrams are read from the card image.
- Movement 1, BAM!
- Movement 2, BAM!
- Movement 4, BAM!
- Movement 5, BAM!
- Movement 5, BAM!
- Movement 0, BAM!
- Movement 1, BAM!
- Movement 3, no BAM!
- Movement 4. Lethal Spores: 1 Hero in any Location takes 1 Crisis token (Heroes choose). Then, each Hero with Crisis tokens takes 1 damage for each Crisis token they have.
- Movement 2. Lethal Spores: 1 Hero in any Location takes 1 Crisis token (Heroes choose). Then, each Hero with Crisis tokens takes 1 damage for each Crisis token they have.
- Movement 2, BAM!. Life Force Absorption: Omega Red gains 1 Health for each damage dealt to Heroes during this Villain turn (may go above starting value).
- Movement 4, BAM!. Life Force Absorption: Omega Red gains 1 Health for each damage dealt to Heroes during this Villain turn (may go above starting value).
Cards 9 and 10 carry no BAM! icon. Card 8 carries no BAM! icon.
Omega Red Master Plan Cards
Six Master Plan cards are on this sheet. Each card shows a BAM! icon at the top and a title banner, and each carries a column of star icons (the star count is not transcribed).
- Endless Thugs (three copies): Add 1 Villain token to this Location.
- Scare Civilians (three copies): Add 1 Hero token to this Location.
Toad, Blob and Pyro
This dashboard carries three villains on one sheet. Each has its own stat block and BAM! effect. The Special Rules and Overflow are shared.
Toad
Stat block (number of players: Villain Strength): 2 players: 2; 3 players: 3; 4 players: 4.
BAM!
Toad moves 1 Hero from an adjacent Location to his Location. Then, deals 1 damage to 1 Hero in his Location.
Blob
Stat block (number of players: Villain Strength): 2 players: 3; 3 players: 4; 4 players: 5.
BAM!
Blob deals 1 damage to each Hero in his Location.
Pyro
Stat block (number of players: Villain Strength): 2 players: 2; 3 players: 3; 4 players: 4.
BAM!
Pyro fills the rightmost empty slot in both Locations adjacent to him with a Crisis token, if possible.
Special Rules (Toad, Blob and Pyro)
- Only activate the BAM! of Villains listed on the Master Plan card, resolving them in reading order.
- Blob can only be damaged by Heroes in his Location.
- Heroes ending their turn in a Location with 1 or more Crisis tokens take 1 damage. Heroes can use the star icon to remove 1 Crisis token from their Location.
- When a Hero is KO'd, the Villains don't activate their BAM! Instead, draw a Master Plan card and add it facedown in the Storyline.
Overflow (Toad, Blob and Pyro)
If 1 or more Hero tokens or Villain tokens can't be added to a Location, draw a Master Plan card and add it facedown in the Storyline.
Toad, Blob and Pyro Action Cards
This sheet shows twelve action cards, read in reading order. Each card gives a movement value for each villain shown on it (Toad, Blob, Pyro), a BAM! icon, and a named effect where printed. Token-placement icons are read from the card image.
- Toad & Pyro: Toad movement 1, Pyro movement 2. BAM! Spread the Fire: Pyro fills the rightmost empty slot in his Location with a Crisis token, if possible.
- Toad & Pyro: Toad movement 2, Pyro movement 2. BAM! Spreading Terror: Add 1 Hero token to every Location with a Villain.
- Toad & Pyro: Toad movement 1, Pyro movement 3. BAM! Brotherhood in Action: Each of the 3 Villains adds 1 Villain token in their Location.
- Toad & Blob: Toad movement 2, Blob movement 1. BAM! Brotherhood in Action: Each of the 3 Villains adds 1 Villain token in their Location.
- Toad & Blob: Toad movement 3, Blob movement 0. BAM! Spreading Terror: Add 1 Hero token in every Location with a Villain.
- Toad & Blob: Toad movement 2, Blob movement 1. BAM! Smart for a Toad: Each Hero in Toad's Location must discard 1 Action token (if they have any).
- Blob & Pyro: Blob movement 1, Pyro movement 2. BAM! Hard Punch: Blob deals 1 extra damage to 1 Hero in his Location.
- Blob & Pyro: Blob movement 0, Pyro movement 2. BAM! Brotherhood in Action: Each of the 3 Villains adds 1 Villain token in their Location.
Toad, Blob and Pyro Threat Cards
Six threat cards are on this sheet. Each has a title banner and rules text, and each carries a column of star icons (the star count is not transcribed).
- Flammable Materials (two copies): Crisis tokens in this Location require two [yellow Crisis-removal star icons] instead of one [yellow Crisis-removal star icon] to be removed.
- Solid Ground (two copies): If Blob is in this Location, Blob can't take any damage, and Heroes using the green move icons to leave this Location must use the green move icons shown on the card instead (icon counts are read from the card image).
- Leaping Foothold (two copies): As long as this Threat card is in play, if Toad is about to receive damage, move him to the next clockwise Location with a Leaping Foothold and negate all damage.
The Solid Ground text is the least certain transcription on this sheet: the green move-icon counts are read from the card image, not from text. Check them against the image before relying on them.
Sauron
Sauron Dashboard
Special Rules
When a Hero is KO'd, place 1 Crisis token on Sauron's dashboard before activating his BAM!
BAM!
Deal 1 damage to each Hero in Sauron's Location. 1 Hero there takes 1 extra damage.
Overflow
If 1 or more Hero tokens or Villain tokens can't be added to a Location, deal 1 damage to each Hero in Sauron's Location.
Dashboard stat block (number of players: Villain Strength): 2 players: 5; 3 players: 8; 4 players: 12.
Sauron Action Cards
This sheet shows twelve Sauron action cards, read in reading order. Movement value, BAM! icon and Location token-placement diagrams are read from the card image.
- Movement 3, no BAM!
- Movement 3, no BAM!
- Movement 1, BAM!
- Movement 2, BAM!
- Movement 4, BAM!
- Movement 2, BAM!
- Movement 4, BAM!
- Movement 5, BAM!
- Move clockwise to the next Location with the most Heroes. BAM! Mutant Power Absorption: Add 1 Master Plan card facedown in the Storyline for each Crisis token on Sauron's dashboard.
- Move clockwise to the next Location with the most Heroes. BAM! Mutant Power Absorption: Add 1 Master Plan card facedown in the Storyline for each Crisis token on Sauron's dashboard.
- Move clockwise to the next Location with the least Heroes (but not empty). No BAM! Hypnosis: Give 1 Hypno token to 1 Hero in Sauron's Location. A Hero with a Hypno token must play their card facedown during their next turn. Then, discard the token.
- Move clockwise to the next Location with the least Heroes (but not empty). No BAM! Hypnosis: Give 1 Hypno token to 1 Hero in Sauron's Location. A Hero with a Hypno token must play their card facedown during their next turn. Then, discard the token.
Card 11 and card 12 carry no BAM! icon.
Sauron Threat Cards
Six threat cards are on this sheet. Each has a title banner and rules text, and each carries a column of star icons (the star count is not transcribed).
- Dangerous Savage Land (two copies): Heroes ending their turn in this Location take 1 damage.
- Mutating Savage Land (two copies): Each Villain token here requires 2 damage to be defeated. Heroes can use the yellow star icon here to turn a Villain token into a Hero token.
- Thick Jungle (two copies): Heroes using a green move icon to have this Location must use the green move icons shown on the card instead (icon counts are read from the card image).
The Thick Jungle text is read from the card image; the green move-icon counts are not confirmed in text. Check them against the image before relying on them.
Onslaught
Onslaught Dashboard
Special Rules
When a Hero is KO'd, Onslaught doesn't activate his BAM! Instead, draw a Master Plan card and add it facedown in the Storyline.
BAM!
Each Hero with Crisis tokens deals 1 damage to 1 Hero of their choice in their Location for each Crisis token they have. If the Hero is alone, they take the damage instead. Then, discard all Crisis tokens.
Overflow
If 1 or more Hero tokens or Villain tokens can't be added to a Location, put a random Threat card back in play in the next clockwise Location without a Threat. If all Threats are in play, 1 Hero takes 1 Crisis token.
Dashboard stat block (number of players: Villain Strength): 2 players: 4; 3 players: 7; 4 players: 9.
Onslaught Action Cards
This sheet shows twelve Onslaught action cards, read in reading order. Each card gives either a movement instruction or a movement value, a BAM! icon where printed, and a named effect where printed. Token-placement icons are read from the card image.
- Move clockwise to the next Location with a Threat. BAM!
- Move clockwise to the next Location with a Threat. BAM!
- Move counter-clockwise to the next Location with a Threat. BAM!
- Move counter-clockwise to the next Location with a Threat. BAM!
- Move clockwise to the next Location with a Threat. BAM!
- Move clockwise to the next Location with a Threat. BAM!
- Move counter-clockwise to the next Location with a Threat. BAM!
- Move counter-clockwise to the next Location with a Threat. BAM!
- Movement 0. Mental Illusions: Move all Heroes to the Location opposite to Onslaught's. Give 1 Crisis token to each Hero. No BAM!
- Movement 2. Mental Illusions: Move all Heroes to the Location opposite to Onslaught's. Give 1 Crisis token to each Hero. No BAM!
- Movement 1. Energy Projection: Give Crisis tokens to 1 Hero in Onslaught's and both adjacent Locations equal to the number of their faceup Hero cards with Special Effects in the Storyline. No BAM!
- Movement 3. Energy Projection: Give Crisis tokens to 1 Hero in Onslaught's and both adjacent Locations equal to the number of their faceup Hero cards with Special Effects in the Storyline. No BAM!
Onslaught Threat Cards
Six threat cards are on this sheet. Each has a title banner and rules text, and each carries a column of star icons (the star count is not transcribed). The orange arrow badge on a card is a card-type marker and is not transcribed.
- Nigh-Invulnerable (one copy): As long as this Threat is in play, Onslaught ignores 1 damage each Hero turn.
- Power Absorption (one copy): Draw 1 Master Plan card and add it facedown in the Storyline. Then, do that again for each Hero in this Location.
- Electromagnetic Pulses (one copy): Each Hero in this and adjacent Locations turns their earliest faceup Hero card with Special Effects in the Storyline facedown.
- Mind Control (one copy): Give 1 Crisis token to each Hero in this and adjacent Locations.
- Astral Projection (one copy): Until the next Villain turn, Onslaught cannot be damaged by Heroes in his Location.
- Superior Strategist (one copy): Each Hero must move 1 Location away from Onslaught OR take 1 Crisis token.
Mojo
Mojo Dashboard
Special Rules
Mojo can't take any damage as long as any Hostages remain. Hostages can be saved by performing [star icon] in their Location, as long as there are no Hero tokens or Villain tokens there. (The star icon is shown in the card image.) The Hero gains the Action token indicated on the Hostage token.
Once per turn, the Hero may forfeit 1 Action to decrease the Ratings track by 1.
The total damage dealt to Mojo each turn is modified as indicated under the current space of the Ratings track.
BAM!
Increase the Ratings track by 1.
Overflow
If 1 or more Hero tokens or Villain tokens can't be added to a Location, increase the Ratings track by 1.
Villainous Plot: Ratings Track
When this track reaches 15, the Heroes lose.
The highlighted space shows 5 (the printed marker, not a stated starting rule). The spaces are:
- 0 to 3: +1 damage
- 4 to 7: No change
- 8 to 11: -1 damage
- 12 to 14: -2 damage
- 15: the Heroes lose
Dashboard stat block (number of players: Villain Strength): 2 players: 5; 3 players: 8; 4 players: 11.
Mojo Action Cards
This sheet shows twelve Mojo action cards, read in reading order. Every card has movement 0 and a BAM! icon. Each card has a named effect, and the action icon cards name the action type shown in the card image.
- Audience (BAM!, movement 0): Add 1 Hero token to every Location.
- Audience (BAM!, movement 0): Add 1 Hero token to every Location.
- Challenge (BAM!, movement 0): Add 1 Villain token to every Location.
- Challenge (BAM!, movement 0): Add 1 Villain token to every Location.
- Mojo News Network (BAM!, movement 0): Turn all Hero tokens in Locations into Villain tokens.
- Slay per View (BAM!, movement 0): Each Hero must discard 1 card from their hand to the bottom of their deck.
- No Signal (BAM!, movement 0): If the Major Domo Threat is in play, accelerate the next Villain turn by 1 card.
- No Signal (BAM!, movement 0): If the Major Domo Threat is in play, accelerate the next Villain turn by 1 card.
- Sorceries (BAM!, movement 0): Until the start of the next Villain turn, cancel all Special Effects on Hero cards.
- Mojonium (BAM!, movement 0): Until the next Villain turn, 1 available [red action icon] action must be ignored by each Hero during their turn (this doesn't decrease the Ratings track).
- Distractions (BAM!, movement 0): Until the next Villain turn, 1 available [star action icon] action must be ignored by each Hero during their turn (this doesn't decrease the Ratings track).
The bracketed action icons on cards 10-12 are shown in the card image; they are not identified in text here.
Mojo Threat Cards (Spotlights)
Two Spotlights threat cards are on this sheet. Each has a title banner and rules text, and each carries a column of star icons (the star count is not transcribed).
- Spotlights (two copies): If there are any number of Heroes in this Location at the end of a Villain turn, increase the Ratings track by 1.
Mojo Character Cards (Warwolves, Spiral, Major Domo)
This sheet also carries four character cards with movement values and BAM! effects. Movement values are shown on the card; the icon-based text is read from the card image.
- Warwolves (two copies): Movement 4. BAM!: Deal 1 damage to each Hero in this Location.
- Spiral: Movement 5. BAM!: Deal 2 damage to 1 Hero in this Location and 1 damage to 1 Hero in each adjacent Location.
- Major Domo: Movement 4. Major Domo can't be damaged by [red action icon]. Use [yellow star action icon] instead. BAM!: If there are no Hero tokens or Villain tokens in this Location, add 1 Hero token and 1 Villain token.
Major Domo's Location text in this sheet is read from the card image, and the red and yellow action icons are not identified in text here.
Mastermind
Mastermind Dashboard
Special Rules
When a Hero is KO'd, Mastermind doesn't activate his BAM! Instead, draw a Master Plan card and add it facedown in the Storyline.
Mastermind cannot be damaged as long as there are Crisis tokens in his Location. Heroes can use [red starburst icon] to remove 1 Crisis token from their Location.
BAM!
Deal 1 damage to each Hero. If there are still cards in the Master Plan deck, each Hero calls out a number from 0 to 5. Then, reveal the bottom card of the Master Plan deck. Heroes that guessed the Movement number ignore this damage. Shuffle the card back into the Master Plan deck.
Overflow
If 1 or more Hero tokens or Villain tokens can't be added to a Location, each Hero alone in their Location takes 1 damage.
Dashboard stat block (number of players: Villain Strength): 2 players: 4; 3 players: 5; 4 players: 6.
Mastermind Action Cards
This sheet shows twelve Mastermind action cards, read in reading order. Movement value, BAM! icon and Location token-placement diagrams are read from the card image.
- Movement 2, BAM!
- Movement 5, BAM!
- Movement 1, BAM!
- Movement 4, BAM!
- Movement 3, no BAM!
- Movement 2, BAM!
- Movement 5, BAM!
- Movement 1, BAM!
- Movement 4, BAM!
- Movement 3, no BAM!
- Movement 0, BAM!. Illusional Duplicates: Place as many Crisis tokens in Mastermind's Location as the Movement on the previous faceup Master Plan card in the Storyline.
- Movement 0, BAM!. Illusional Duplicates: Place as many Crisis tokens in Mastermind's Location as the Movement on the previous faceup Master Plan card in the Storyline.
Cards 5 and 10 carry no BAM! icon.
Mastermind Threat Cards
Six threat cards are on this sheet. Each has a title banner and rules text, and each carries a column of star icons (the star count is not transcribed).
- Lured (two copies): Heroes starting their turn alone in this Location, with 2 or more cards in hand, must discard 1 card to the bottom of their deck.
- Confused (two copies): Heroes starting their turn alone in this Location must ignore 1 action symbol at the bottom of the Hero cards.
- Trapped (two copies): Heroes starting their turn alone in this Location must spend the green move icons shown on the card to leave this Location instead of the green move icons shown on the card (icon counts are read from the card image).
The Trapped text is the least certain transcription on this sheet: the green move-icon counts are read from the card image, not from text. Check them against the image before relying on them.
The Major Domo icon text is read from the card image, and the red and yellow action icons are not identified in text here. Check them against the image before relying on them.