Marvel United: Campaign Decks
Marvel United: Campaign Decks Rulebook
Table of Contents
Table of Contents
X-Cutioner's Song
Game 1: Overture
Villains: The Horsemen of Apocalypse
Game Roster: Cyclops, Jean Grey, Professor X, Storm, Gambit, Archangel, Colossus, Iceman.
Special Setup:
- Professor X is a mandatory Hero for this game.
Game 2: A Means to an End
Villain: Mister Sinister
Game Roster: Quicksilver, Bishop, Multiple Man, Polaris, Strong Guy, Wolfsbane, Havok (X-Factor).
Game 3: Crescendo
Villain: Apocalypse
Game Roster: Quicksilver, Storm, Archangel, Bishop, Iceman, Colossus, Boom-Boom, Cannonball.
Game 4: Ghosts in the Machine
Villain: Stryfe
Game Roster: Beast, Cyclops, Jean Grey, Jubilee, Archangel, Cable, Polaris, Havok (X-Factor).
World War Hulk
Game 1: Gladiatorial Games
Use PvP Mode - Clash of Heroes.
Game Roster:
- Team Red: Gladiator Hulk, Korg.
- Team Blue: Thor, Valkyrie.
Special Setup:
- Take World Breaker Hulk's Rage card and place it within reach of the players.
Reveal Event 01.
Game 2: Hunt for the Illuminati: Black Bolt
Use Super Villain Mode.
Villain: World Breaker Hulk
Game Roster: Black Bolt, Crystal, Gorgon, Karnak, Lockjaw, Medusa, Triton.
Special Setup:
- Black Bolt is a mandatory Hero for this game.
- Take all Health tokens from the Rage card and add them to World Breaker Hulk's starting Health.
- Heroes may additionally distribute among them all Action tokens found on the Warbound Pact card.
Game 3: Hunt for the Illuminati: Xavier
Use Super Villain Mode.
Villain: World Breaker Hulk
Game Roster: Beast, Cyclops, Wolverine, Colossus, Emma Frost, Kitty Pryde, X-23.
Special Setup:
- Take all Health tokens from the Rage card and add them to World Breaker Hulk's starting Health.
- Place Professor X's game piece (his Hero deck is not used in this game) in the Heroes' starting Location.
Reveal Event 04.
Game 4: Eye for an Eye
Use Super Villain Mode.
Villain: World Breaker Hulk
Game Roster: Doctor Strange, Mister Fantastic, Iron Man (Hulkbuster), Black Bolt.
Special Setup:
- Take all Health tokens from the Rage card and add them to World Breaker Hulk's starting Health.
- World Breaker Hulk must start in the Location with the Miek Threat.
- Place the Rick Jones token in the Heroes' starting Location.
War of Kings
Game 1: Let's Stop This War Before It Starts
Use Team vs Team Mode.
Villain: Blastaar
Campaign Roster:
- Gold Team: Star-Lord, Gamora, Mantis.
- Blue Team: Groot, Rocket, Drax.
Game 2: Quite an Interesting Wedding
Villain: Gladiator
Campaign Roster: Add Black Bolt, Crystal, Gorgon, Karnak, Lockjaw, Medusa, Triton, and Lilandra to the Campaign Roster.
Special Setup:
- Crystal is a mandatory Hero for this game.
- Take Ronan and place him in the Heroes' starting Location.
- Shuffle Ronan's Master Plan deck and keep it facedown nearby.
Game 3: Starjammers to the Rescue
Villain: Gladiator
Campaign Roster: Add Havok, Polaris, Ch'od, Corsair, Hepzibah, and Raza to the Campaign Roster.
These Heroes can't be used in this game: Black Bolt, Crystal, Gorgon, Karnak, Lockjaw, Medusa, Triton, and Lilandra.
Special Setup:
- Place Lilandra in the Heroes' starting Location.
Game 4: Showdown with Vulcan
Villain: Vulcan
Game Roster: All Heroes in the Campaign Roster can be used for this game.
Special Setup:
- Black Bolt is a mandatory Hero for this game, if still in the Campaign Roster.
Maximum Carnage
Game 1: Escape from Ravencroft
Villain: Shriek
Campaign Roster: Spider-Man, Cloak, Dagger, Black Cat, Venom, Morbius.
Special Setup:
- Villain starting Location: The Raft.
Game 2: Demons on Broadway
Use the Carnage Challenge.
Villain: Shriek
Campaign Roster: Add Iron Fist, Deathlok, and Firestar to the Campaign Roster.
Special Setup:
- Remove the Carnage Henchman from the game. It can't enter the game by any effect.
- Villain starting Location: Statue of Liberty (no Threat is placed there).
- Heroes starting Location: Central Park.
Game 3: Final Battle
Use the Carnage Challenge.
Villains: New Sinister Six
Campaign Roster:
- Remove Spider-Man and Morbius from the Campaign Roster.
- Add Captain America and Cyborg Spider-Man to the Campaign Roster.
- If Dagger is not in the Campaign Roster, return her to the Campaign Roster.
Special Setup:
- Heroes start the game with any combination of 4 [green arrow icon], [yellow star icon], or [red burst icon] tokens to split among them as they wish.
Icon note: the three token icons on this card are printed as pictures and are not named in the card text; they are shown here as bracketed placeholders.
Dark Phoenix Saga
Game 1: Run for Your Life!
Villain: Emma Frost
Campaign Roster: Professor X, Storm, Wolverine, Colossus.
Special Setup:
- Place Kitty Pryde lying down in the Villain's Starting Location. She is not considered a Hero.
- Heroes starting Location: Hangar Bay.
- The Heroes are split between both Locations adjacent to the Heroes' starting Location.
Game 2: And Hellfire Is Their Name!
Villain: Sebastian Shaw
Game Roster: Cyclops, Jean Grey, Dazzler, Nightcrawler.
Special Setup:
- Mandatory Heroes for this game:
- [2 player icon]: Cyclops and Jean Grey.
- [3 player icon]: The above + Nightcrawler.
- [4 player icon]: The above + Dazzler.
- Villain starting Location: Hellfire Club Building.
Icon note: the player-count icons are pictograms on the card and are shown here as bracketed placeholders.
Game 3: Mastermind
Villain: Mastermind
Game Roster: All Heroes in the Campaign Roster can be used for this game.
Special Setup:
- Villain starting Location: Hellfire Club Building.
- Mastermind starts the game with 3 additional Health.
Game 4: Child of Light and Darkness
Villain: Dark Phoenix
Campaign Roster: Remove Jean Grey from the Campaign Roster. Add Beast and Angel to the Campaign Roster.
Special Setup:
- Cyclops is a mandatory Hero for this game.
- For each of these cards that have been revealed: Event 02, 05, and 07, Dark Phoenix starts the game with 1 extra Health.
Game 5: The Fate of the Phoenix
Villain: Gladiator
Campaign Roster: Add Jean Grey to the Campaign Roster.
Special Setup:
- Jean Grey is a mandatory Hero for this game.
Avengers vs. X-Men
Game 1: Prologue
Use PvP Mode - Clash of Heroes.
Game Roster:
- Team Avengers: Captain America, Iron Man, Iron Fist, Wolverine.
- Team X-Men: Cyclops, Magneto, Storm, Emma Frost.
Game 2: No More Avengers
Use Super Villain Mode.
Villain: Namor (Phoenix Five). Play a single game without using the Standalone Game setup.
Campaign Roster: Captain America, Thor, Scarlet Witch, Beast.
Special Setup:
- The player with the Dark Phoenix dashboard plays as the Villain (don't use the Dark Phoenix dashboard).
- The Villain starts the game with 6 Health.
- Place 1 Crisis token in the Villain's starting Location and both Locations adjacent to it.
- Replace the Defeat Thugs Mission with the Train Hope Mission.
- The Heroes start the game with no Action tokens.
Game 3: Siberia
Use Super Villain Mode.
Villains: Colossus (Phoenix Five) and Magik (Phoenix Five).
Campaign Roster: Add Spider-Man, She-Hulk, Storm, and Wolverine to the Campaign Roster.
Special Setup:
- The player with the Dark Phoenix dashboard plays as the Villain (don't use the Dark Phoenix dashboard).
- Use 3 Colossus (Phoenix Five) and 1 Magik (Phoenix Five) Threat cards of each type for this game. The Villains start the game with 4 Health each.
- Replace the Defeat Thugs Mission with the Train Hope Mission (ignore any other Special Setup on the dashboards).
- The Heroes start the game with 2 [multi-colour token icon] tokens.
Game 4: Utopia
Use Super Villain Mode.
Villains: Emma Frost (Phoenix Five) and Cyclops (Phoenix Five).
Campaign Roster: Add Hulk, Magneto, and Professor X to the Campaign Roster.
Special Setup:
- Professor X is a mandatory Hero for this game.
- The player with the Dark Phoenix dashboard plays as the Villain (don't use the Dark Phoenix dashboard).
- Use 3 random Emma Frost (Phoenix Five) and 3 random Phoenix Force Threat cards for this game. The Villains start the game with 4 Health each.
- Replace the Defeat Thugs Mission with the Train Hope Mission (ignore any other Special Setup on the dashboards).
- The Heroes start the game with 2 [multi-colour token icon] tokens.
Game 5: Final Showdown
Use Super Villain Mode.
Villain: Dark Phoenix
Campaign Roster: Add Hope Summers to the Campaign Roster.
Special Setup:
- Scarlet Witch and Hope Summers are mandatory Heroes for this game.
- The player with the Dark Phoenix dashboard plays as the Villain.
- For each of the following cards revealed, the Heroes start the game with 1 additional [yellow star icon] token: Event 04, 06, and 08.
- For each of the following cards revealed, deal 1 damage among the Heroes at the start of the game: Event 03, 05, 07, and 09.
The Age of Apocalypse
Game 1: Surprise Attack
Villain: Nemesis
Campaign Roster: Scarlet Witch, Jean Grey, Storm, Wolverine, Rogue, Colossus, Iceman, Magneto (AoA), Morph.
Special Setup:
- Villain starting Location: Cape Citadel.
- Heroes starting Location: Mount Wundagore.
Game 2: A Secret Agenda
Villain: Mister Sinister
Campaign Roster: Add Blink to the Campaign Roster.
Game 2B: Perfecting the Mutant Race
Villain: Dark Beast
Game Roster: Any Heroes in the Campaign Roster can be used in this game.
Game 3: Duel of Assassins
Villain: Deadpool
Campaign Roster: Add Mystique and Nightcrawler to the Campaign Roster.
Special Setup:
- Mystique and Nightcrawler are mandatory Heroes for this game.
- Villain starting Location: Avalon.
- Heroes starting Location: Morlock Tunnels.
- Deadpool's Special Setup rules only apply to the 4 other random Locations.
Game 4: Guardian of the M'Kraan Crystal
Villain: Gladiator
Campaign Roster: Add Gambit, Jubilee, Strong Guy, and Sunspot to the Campaign Roster.
Special Setup:
- Gambit and Strong Guy are mandatory Heroes in this game.
- Villain starting Location: Chandilar.
- Take as many Allegiance cards (from the Traitor Challenge) equal to the number of Heroes in the game (one of them must be the Traitor card). Shuffle them, and assign 1 facedown to each Hero. Players can't look at Allegiance cards during the game (the Traitor Challenge rules are not used).
- Heroes can choose together if they want to use the Plan B Challenge for this game.
Game 5: Rescuing Ilyana
Villain: Shadow King
Campaign Roster: Add Kitty Pryde, Chamber, and Husk to the Campaign Roster.
Special Setup:
- Villain starting Location: The Core (Seattle Slave Camp).
Game 6: Final Showdown
Villain: Apocalypse (AoA)
Campaign Roster: If there are at least 3 Crisis tokens on Event 15, add X-Man to the Campaign Roster.
Special Setup:
- If there are 4+ Crisis tokens on Event 15, distribute 1 [multi-colour token icon] token for each Crisis token above 3 among the Heroes.
Age of Ultron
Game 1: The End of the World
Villain: Ultron
Campaign Roster: Iron Man, Hawkeye, Luke Cage, She-Hulk, Wolverine, Invisible Woman, Emma Frost.
Game 2: Faking a Trade
Villain: Ultron
Campaign Roster: Add Black Widow, Black Panther, Moon Knight, and Red Hulk to the Campaign Roster.
The Heroes used in Game 1 can't be used in this game (though the rest of the Campaign Roster is available).
Game 3: We Didn't Have a Plan Until Now!
Villain: Ultron
Game Roster: Captain America, Iron Man, Nick Fury, Quicksilver, Storm, Quake, Red Hulk.
Game 4: Only the Maker Can Unmake It
Villain: Enchantress
Game Roster: Captain America, Iron Man, Wolverine, Invisible Woman.
Special Setup:
- Wolverine and Invisible Woman are mandatory Heroes for this game.
- The 2 Ultron Clone Henchmen are mandatory when choosing the 9 Henchmen during Setup.
Event Cards
X-Cutioner's Song
Event 01: Famine Triumphant
All Heroes must discard 1 random card from their hands to the bottom of their decks.
Event 02: War Triumphant
All Heroes must take 1 unpreventable damage.
Event 03: Pestilence Triumphant
In Game 2, resolve the first Villain BAM! effect twice. Keep this card revealed until the first Villain BAM! of Game 2.
Event 04: Death Triumphant
-> Proceed to Game 2.
The Heroes start Game 2 with 1 [multi-colour token icon] token to distribute among them for each Horseman that did not succeed.
If Death succeeded, in Game 2, after the first Villain turn, accelerate the next Villain turn by 1 card (for that turn only).
Keep this card revealed until the first Villain turn of Game 2.
Event 05: My Priority Is My Mission
-> Proceed to Game 3.
During Setup of Game 3, distribute 4 [multi-colour token icon] tokens among the Heroes. At the start of Game 3, after shuffling the Hero decks, remove 1 card at the bottom of each Hero deck from the game.
Event 06: An Unexpected Lead
-> Proceed to Game 3.
During Setup of Game 3, distribute 2 [multi-colour token icon] tokens among the Heroes.
Event 07: He's Making It Worse!
-> Proceed to Game 4.
During Setup of Game 4, add 1 [masked-face icon] to each Location and distribute 4 [red burst icon] tokens among the Heroes.
Event 08: The Operation Is Over!
-> Proceed to Game 4.
During Setup of Game 4, distribute 2 [red burst icon] tokens among the Heroes.
Event 09: Stryfe Eternal
Remove all Heroes that were in the game from the Game Roster. If there are still 4 or more Heroes in the Game Roster, play Game 4 again (follow the standard Setup and distribute 4 [red burst icon] tokens among the Heroes). Otherwise, the Campaign is OVER.
World War Hulk
Event 01: Warbound Pact
Each time Gladiator Hulk is KO'd, Team Blue puts 1 [yellow star icon] or [red burst icon] token on this card.
Each time a Team Blue Hero is KO'd, Team Red puts 1 Health token on the Rage card.
At the end of the game: If Team Blue wins, they put 1 [yellow star icon] or [red burst icon] token on this card. If Team Red wins, they put 1 Health token on the Rage card.
Keep this card and the Rage card with any tokens on them. They will be used for Game 2.
Event 02: The Silver Savage
When the KO'd Team Blue Hero would recover from KO, they are instead replaced with Silver Surfer.
Event 03: I Have No Quarrel With You
Remove all the Master Plan cards left in the deck from the game. World Breaker Hulk keeps playing as usual until he has no Master Plan cards left to play. At that point, if World Breaker Hulk has not been defeated, he is the WINNER.
-> Proceed to Game 3.
Event 04: You Can't Protect Him
Put 4 Crisis tokens on this card.
When there are no Crisis tokens left on this card:
- Remove Professor X from the game.
- Reveal Event 06.
The first time Hulk deals any damage to Professor X:
- Remove Professor X from the game.
- Reveal Event 07.
Event 05: Reinforcements
Each time a Hero is KO'd, including the first one, don't assign them an Obedience Disk. Instead, remove them from the game and replace them with one of the following Heroes: Juggernaut, Hepzibah, Multiple Man, Nightcrawler, Strong Guy, Warpath, or Wolfsbane. (If one of these Heroes is KO'd, remove them from the game and proceed to choose another one from this reduced list.)
Event 06: You're Already Living in Hell
The game is over and World Breaker Hulk is the WINNER. Remove all Health tokens from the Rage card.
-> Proceed to Game 4.
Event 07: I Have No Quarrel With You
Remove all the Master Plan cards left in the deck from the game. World Breaker Hulk keeps playing as usual until he has no Master Plan cards left to play. At that point, if World Breaker Hulk has not been defeated, he is the WINNER.
-> Proceed to Game 4.
Event 08: His First Friend
Remove the Rick Jones token and Miek Threat card from the game. Place a Threat token on the Clear Threats Mission. From now on, World Breaker Hulk is vulnerable to damage.
Event 09: It's Time to Play God
Remove 1 Hero and replace them with Sentry. If the replaced Hero had an Obedience Disk, discard it. Place Sentry in the Heroes' starting Location.
War of Kings
Event 01: We Are the Guardians of the Galaxy
All Heroes on the Blue Team Roster and all Heroes on the Negative Zone card are removed from the Campaign Roster.
-> Proceed to Game 2.
Event 02: I Would Not Open That Portal
All Heroes on the Gold Team Roster and all Heroes on the Negative Zone card are removed from the Campaign Roster.
-> Proceed to Game 2.
Event 03: Invasion Unprevented
All Heroes of both Team Rosters are removed from the Campaign Roster.
-> Proceed to Game 2.
Event 04: Invasion Delayed
Play Game 1 again. Each Team starts the game with 1 [yellow star icon] token.
Event 05: Ronan the Bridegroom
From now on, at the end of each Villain turn, reveal the top card of Ronan's Master Plan deck and resolve it, with the following changes from a regular Villain turn:
- Replace "Heroes" with "Villain" for Ronan's Special Movement.
- Ronan's BAM! effect is: If Ronan is in the same Location as Gladiator, advance the Heroes' Duel tracker by 1.
- Ignore any Special Effect and [red/blue icon] placement.
Event 06: Imperial Guard Power
Bring back all previously cleared Threat cards into play. Shuffle them and place them randomly in each Location with no Threat, starting with Gladiator's Location and proceeding clockwise.
Event 07: They Were Too Strong
Remove 2 Heroes of your choice, among the ones that were in the game, from the Campaign Roster.
-> Proceed to Game 3.
Event 08: She Was My Majestrix
Advance the Heroes Duel tracker by 2. Remove Lilandra from the game.
Event 09: I Am Majestor
Add Gladiator to the Campaign Roster.
-> Proceed to Game 4.
Event 10: We'll Avenge Our King
The Heroes LOSE THE GAME and Black Bolt is removed from the Campaign Roster.
If there are still at least 4 Heroes in the Campaign Roster, play Game 4 again, distributing 1 [multi-colour token icon] and 1 [yellow star icon] token among the Heroes. Otherwise, the Campaign is OVER.
Event 11: Ka-Boom!
Deal 4 damage to Vulcan, even if he can't currently be damaged. If the Heroes would both win and lose the game simultaneously due to this effect (due to Vulcan completing his Villainous Plot), the Heroes win the game.
Event 12: This Fight Is Not Over
Remove all Heroes that were in this game from the Campaign Roster. If there are still at least 4 Heroes in the Campaign Roster, play Game 4 again, distributing 1 [multi-colour token icon] and 1 [yellow star icon] token among the Heroes. Otherwise, the Campaign is OVER.
Maximum Carnage
Event 01: Fallen Guardian Angel
The game is immediately over and Game 1 should be played again. Remove Dagger from the Campaign Roster. If Cloak is in play in the next game, he starts the game with 2 [red burst icon] tokens.
Event 02: Civilian Casualties
-> Proceed to Game 2.
Keep this card revealed aside for the rest of the Campaign.
NEW PERMANENT RULE: In each game of this Campaign, all Heroes must forfeit 1 action during their first turn.
Event 03: Protecting the City
-> Proceed to Game 2.
Keep this card revealed aside for the rest of the Campaign.
NEW PERMANENT RULE: During Setup in each game of this Campaign, each Hero can choose to have 1 less card in their starting hand to gain 1 [green arrow icon], 1 [yellow star icon] or 1 [red burst icon] token of their choice.
Event 04: A Taste for Cruelty
The KO'd Hero is removed from the current game. The player must discard all their Action tokens and can resume playing on their next turn with a new Hero chosen from the Campaign Roster (they can start from a Location of their choice). If Dark Carnage is not defeated by the next Villain turn, the KO'd Hero is removed from the Campaign Roster.
Event 05: Wanton Destruction
-> Proceed to Game 3.
Keep this card revealed aside for the rest of the Campaign.
NEW PERMANENT RULE: Each time a Hero is KO'd, that Hero is removed from the current game. The player must discard all their Action tokens and can resume playing on their next turn with a new Hero chosen from the Campaign Roster (they can start from a Location of their choice). If there are no Heroes left in the Campaign Roster, the Campaign is OVER.
Dark Phoenix Saga
Event 01: Rescuing Kitty
The Hero gains 2 [yellow star icon] tokens and Kitty Pryde is stood up. From now on, Heroes in Kitty Pryde's Location ignore 1 damage during each Villain turn.
Event 02: Captured by the White Queen
If Event 01 has been revealed, add Kitty Pryde to the Campaign Roster.
-> Proceed to Game 2.
Keep this card revealed aside until Game 4.
Event 03: A Phoenix So Beautiful, Yet So Terrible.
If Event 01 has been revealed, add Kitty Pryde to the Campaign Roster.
-> Proceed to Game 2.
Event 04: The Black Queen
On their next turn, Jean Grey and Cyclops don't benefit from actions on the previous Hero card in the Storyline.
Event 05: Too Late!
Add Cyclops, Jean Grey, and Nightcrawler to the Campaign Roster.
-> Proceed to Game 3.
Keep this card revealed aside until Game 4.
Event 06: Fighting with Style
Add Cyclops, Jean Grey, Nightcrawler, and Dazzler to the Campaign Roster.
-> Proceed to Game 3.
Event 07: Now It's My Turn
Play Game 3 again, using Commander Solo Mode and Wolverine as the Main Hero. The Supporting Heroes deck may only have cards from Heroes in the Campaign Roster.
- Can't play, card loss: The Campaign is OVER.
- Heroes win: -> Proceed to Game 4.
Keep this card revealed aside until Game 4.
Event 08: You're... Not Worth My Time.
For this KO, Dark Phoenix doesn't turn a Location facedown nor discard the [hero/villain icon] there.
Event 09: Dark Phoenix Knows Nothing of Love!
Remove all defeated Heroes except Cyclops from the Campaign Roster. If there are still at least 4 Heroes in the Campaign Roster, play Game 4 again. Otherwise, the Campaign is OVER.
Event 10: Phoenix Is Reborn
Remove Jean Grey from the game. The player resumes play on their next turn, replacing her with a different Hero from the Campaign Roster.
Replace Gladiator's game piece, Villain dashboard, and Master Plan deck with Dark Phoenix's game piece, Villain dashboard (at full Health), and Master Plan deck. Replace Gladiator's remaining Threats with the same number of random Dark Phoenix Threats.
- Loss: -> Reveal Event 11.
- Heroes win: -> You've won the Dark Phoenix Saga! Congratulations!
Event 11: A Brutal Clash of Modern Titans
Remove all defeated Heroes except Jean Grey from the Campaign Roster. If there are still at least 4 Heroes in the Campaign Roster, play Game 5 again. Otherwise, the Campaign is OVER.
Avengers vs. X-Men
Event 01: Take the Beach
Give the Dark Phoenix Villain dashboard to one of the players in Team X-Men.
-> Proceed to Game 2.
Event 02: Drive Them Back into the Sea
Give the Dark Phoenix Villain dashboard to one of the players in Team Avengers.
-> Proceed to Game 2.
Event 03: You Brought This Upon Yourselves
-> Proceed to Game 3.
Heroes start Game 3 with 1 additional [multi-colour token icon] token.
Keep this card revealed aside until Game 5.
Event 04: Did We Win?
-> Proceed to Game 3.
The Villains start Game 3 with 2 additional Health each.
Keep this card revealed aside until Game 5.
Event 05: Stay Down
-> Proceed to Game 4.
Heroes start Game 4 with 1 additional [multi-colour token icon] token.
Keep this card revealed aside until Game 5.
Event 06: They Gave In to the Darkness
-> Proceed to Game 4.
Heroes start Game 4 with 1 fewer [multi-colour token icon] token.
Keep this card revealed aside until Game 5.
Event 07: Burn This World Down and Start from Scratch
-> Proceed to Game 5.
Keep this card revealed aside until Game 5.
Event 08: There Can Be Only One
-> Proceed to Game 5.
Keep this card revealed aside until Game 5.
Event 09: Why Did You Make Me Do This?
Remove Professor X from the game and the Campaign Roster. The player must resume playing on their next turn with a new Hero chosen from the Campaign Roster (they can start from a Location of their choice).
Keep this card revealed aside until Game 5.
Event 10: Nothing Else Burns Today...
From now on, if Scarlet Witch ends her turn in Dark Phoenix's Location, she can discard 1 card from her hand to delay the next Villain turn by 1 card (if not already delayed).
Event 11: ...Except for You.
From now on, if Hope Summers ends her turn in Dark Phoenix's Location, she can discard 1 card from her hand to delay the next Villain turn by 1 card (if not already delayed).
Event 12: Double Villains Special Rules
Keep this card revealed throughout this game.
During Setup, the Villain player draws 1 card from each Master Plan deck into their hand.
On Villain turns, the Villain player draws 1 card from each Master Plan deck. Then, they can choose which Villain to play with that turn, playing the corresponding Master Plan card in the Storyline and immediately removing from the game 1 Master Plan card in their hand belonging to the other Villain, if possible.
To win, the Heroes must defeat both Villains.
Age of Ultron
Event 01: Fail Again, Fail Better
Play Game 1 again, with each Hero starting with 1 [multi-colour token icon] token.
Event 02: Setting Spider-Man Free
Add Spider-Man to the Campaign Roster.
-> Proceed to Game 2.
Event 03: Fail Again, Fail Better, Again!
Play Game 2 again, distributing 4 [multi-colour token icon] tokens among the Heroes during Setup.
Event 04: We Need to Think of Something Better...
Play Game 4 again, adding Ant-Man to the Game Roster.
If you lose again, the Campaign is OVER.
The Age of Apocalypse
Event 01: I Saw the Light
If the Heroes win the game, add Sabretooth & Wildchild to the Campaign Roster.
Event 02: A Nemesis to Mankind
Remove 1 of the defeated Heroes from the Campaign Roster (players choose).
If the Sabretooth Henchman was defeated and there are still at least 4 Heroes in the Campaign Roster, play Game 1 again with each Hero starting with 1 [yellow star icon] token. Otherwise, the Campaign is OVER.
Event 03: The Dream Is Dead
Remove all defeated Heroes from the Campaign Roster.
If the Sabretooth Henchman was defeated and there are still at least 4 Heroes in the Campaign Roster, play Game 1 again with each Hero starting with 1 [yellow star icon] token. Otherwise, the Campaign is OVER.
Event 04: The Only Witness
Replace the Hero with the fewest DNA Sample tokens with Bishop. They start in the same Location with 3 DNA Sample tokens taken from Mister Sinister's pool.
If the replaced Hero had no DNA Sample tokens left, remove that Hero from the Campaign Roster.
Add Bishop to the Campaign Roster.
Reveal Event 16 and place it over the Overflow and Villainous Plot boxes of Mister Sinister's dashboard.
Event 05: Creating the Perfect Bloodline
Remove all defeated Heroes with no DNA Sample tokens left from the Campaign Roster.
If there are still at least 4 Heroes in the Campaign Roster, play Game 2 again. Otherwise, the Campaign is OVER.
Event 06: Not the Only One with a Secret Agenda
Remove all defeated Heroes with no DNA Sample tokens left from the Campaign Roster.
If there are still at least 4 Heroes in the Campaign Roster, play Game 2B. Otherwise, the Campaign is OVER.
Event 07: Horseman Down
If Bishop is not already in the Campaign Roster, add him.
Players may return 1 previously removed Hero to the Campaign Roster.
-> Proceed to Game 3.
Event 08: Guten Tag!
Heroic Goal: If Nightcrawler deals [damage icon] [damage icon] to Deadpool in a single turn, Heroes win the game.
-> Proceed to Game 4.
When the Heroes win the game:
- If they rescued 8+ [civilian icon], Heroes can distribute 2 [yellow star icon] tokens among them during Game 6 setup.
- If they defeated 8+ [masked-face icon], Heroes can distribute 2 [red burst icon] tokens among them during Game 6 setup.
- If they cleared 2+ Threats, Heroes can distribute 2 [green arrow icon] tokens among them during Game 6 setup.
- If no Heroes were removed from the game, add 1 Crisis token to Event 15.
Keep this card revealed aside until the start of Game 6.
Event 09: You Don't Understand. It's Complicated.
At the end of the game, reveal all Allegiance cards. The Traitor Hero is removed from the Campaign Roster. (Its player continues playing on the side of the other Heroes.)
Event 10: We're Still Alive at Least...
Remove all defeated Heroes from the Campaign Roster.
If there are still at least 4 Heroes in the Campaign Roster, play Game 4 again. Otherwise, the Campaign is OVER.
Event 11: Protector of the Shi'ar Empire
If there are still at least 4 Heroes in the Campaign Roster, play Game 4 again. Otherwise, the Campaign is OVER.
Event 12: A Noble and Worthy Cause
Add Gladiator to the Campaign Roster.
-> Proceed to Game 5.
Event 13: We Won, Didn't We?
Add 1 Crisis token to Event 15.
-> Proceed to Game 5.
Keep this card revealed aside.
During Game 5, any Hero can remove this card from the game during their turn to discard 1 of their Crisis tokens.
Event 14: Hello, Little Snowflake
Place Magik in the same Location as Shadow King.
From now on, whenever Shadow King moves, move Magik to the Location where he ends his movement.
A Hero in the same Location as Magik can free her by spending [yellow star icon] [yellow star icon] in a single turn. When Magik is freed, remove her from the game.
The Heroes can't win the game until they free Magik.
Event 15: The One
No printed rules text. The card face shows five orange warning-triangle icons (Crisis token icon) in a 2-1-2 layout; transcribed as art only.
Event 16: The Culling
Overflow: If 1 or more [civilian icon]/[masked-face icon] tokens can't be added to a Location, take 1 DNA Sample token from 1 Hero there.
Villainous Plot: The Heroes immediately lose if Mister Sinister has collected 6 DNA Sample tokens (excluding the 3 given to Bishop).