Marvel: Remix
Marvel: Remix Rulebook
Table of Contents
Table of Contents
Components
- 1 Rulebook
- 61 REMIX Cards
- 18 VILLAIN Cards
- 1 Score Pad
Overview
In Marvel: Remix, you want to assemble the highest-scoring hand possible. Each turn, you will draw cards from the REMIX Deck, the VILLAIN deck, or the discard area, before reviewing your hand and choosing one card to discard. Each card has a power value of its own, and unique additional scoring rules based on the other cards in your hand. At the end of the game, you will add up the base power and bonus points of all your cards.
You must have at least one HERO or ALLY, and at least one VILLAIN, or you will score zero points. Victory goes to the player with the most points.
Card Anatomy
Every card has a Name and a Type, but not every card has tags, or text.
- Name — Some cards refer to specific other cards by their names.
- Type — Types include HERO, ALLY, CONDITION, EQUIPMENT, LOCATION, MANEUVER, and VILLAIN. Note that the VILLAIN deck has only VILLAIN type cards, and no VILLAIN type cards are in the REMIX deck.
- Base Power — Most cards have a base power level that you add to your point total at the end of the game.
- Tags — Cards often have a number of tags that represent their abilities and affiliations. Tags aren't worth points on their own, but cards will often refer to the tags in your hand. Tags include:
- Tech
- Intel
- Strength
- Agility
- Flight
- Range
- Wakanda
- Asgard
- Mutant
- Gamma
- Worthy
- Urban
- Boss
- Text — Most cards have a bonus that specifies what other cards provide it with points. Cards gain or lose points based on other cards in your hand at the end of the game. Bonuses referring to types are color-coded to match the fields on the cards. Card text may also add or remove tags under certain conditions. Note that all effects are mandatory unless they say otherwise. Bonuses are not affected by the cards in other players' hands.
Setup
Shuffle the REMIX and VILLAIN decks separately. Deal every player six REMIX cards and one VILLAIN card. Place the two decks side by side, with space nearby for a discard area.
Choose a starting player at random, with play continuing clockwise.
(Example of game setup for 3 players: each player has a hand of REMIX and VILLAIN cards, the REMIX deck and VILLAIN deck sit side by side, and a discard area is left open nearby.)
Turns
During each player's turn, they must choose one of three options:
- Draw the top card from the REMIX deck, then discard any card to the discard area.
- Draw the top card from the VILLAIN deck, then discard any card to the discard area.
- Take a card from the discard area, then discard a different card to the discard area.
All cards in the discard area should be faceup and spread out so that they are visible to all.
End of Game
The game ends when there are ten cards in the discard area. Count up your power and bonus points, and the player holding the highest scoring hand wins!
Any hand that does not have at least one HERO or ALLY and at least one VILLAIN scores 0 points.
Common Game Terms
These are terms that are used in the text sections of cards:
WITH: If a card receives a bonus WITH a certain other card, type of card, or tag, then it may only receive that bonus once. (EXAMPLE: You have SHADOWCAT and both FACTORY and HIDDEN LAIR. You only get the "+4 with any LOCATION" bonus once.)
FOR EACH: A card that receives a bonus FOR EACH of a particular kind of card or tag may receive that bonus once for each card or tag you hold of the variety named. If a card has more than one of the same tag, it scores for each instance of that tag. (EXAMPLE: If you have ASSEMBLED, HAWKEYE, SHE-HULK, and WOLVERINE, you'll get the "+4 for each HERO" bonus three times!)
BLANKS: Certain cards can Blank other cards. A card which has been blanked no longer receives any points, gives points to other cards, or affects a hand in any way. If multiple cards have effects that would blank themselves or other cards in your hand, (example HIDDEN LAIR and JUGGERNAUT), you may choose the order in which their texts are activated at the end of the game.
BLANKED UNLESS WITH: This card is BLANKED, according to the rules above, unless it meets the stated condition. (EXAMPLE: WORTHY.)
TRANSFORM WITH: Some cards have a transform ability. If you meet the "Transform with…" requirement, rotate the card so the Transform text is upside-down. You will ONLY count the tags on the left side of the card as part of your hand. If you meet the requirements, you MUST transform.
Scoring Hands
At the end of the game, each card in your hand scores points based on the other cards in your hand.
If you do not have at least one VILLAIN and at least one ALLY or HERO, the total score for your hand is Zero. If a VILLAIN, ALLY, or HERO is blanked, it does not count for this requirement.
You may want to first count tags separately, before counting bonuses, as card text may alter the tags printed on the cards.
Ignore any cards that are BLANKED.
Add up the total Base Power of cards in your hand (some cards may have negative base power).
Add up all the bonuses granted by card text.
Cards only care about what is in your hand. Your cards never affect the hand of your opponents.
The player holding the highest scoring hand wins.
In case of a tie, the tied players share victory.
Scoring Example
An example hand of seven cards is scored as follows:
- Captain America — Base Power 4. +6 because there are three other HEROES and +4 since you have VIBRANIUM SHIELD.
- Colossus — Base Power 6.
- Valkyrie — Base Power 7.
- Vision — Base Power 3. You will choose the Strength and Flight tags, to help with bonuses on other cards.
- Mystique — Base Power 14. You will avoid the -20 effect because COLOSSUS, VALKYRIE, and VISION all have the Strength tag.
- Vibranium Shield — Base Power 9. This card is not blanked, because you also have CAPTAIN AMERICA, a HERO with an Agility tag.
- Falling Debris — No Base Power. +28 because you have 7 total Strength and Flight tags (COLOSSUS: Strength, Strength, VALKYRIE: Strength, Flight, VISION: Strength, Flight).
Total score: 81 (Captain America 14, Colossus 6, Valkyrie 7, Vision 3, Mystique 14, Vibranium Shield 9, Falling Debris 28).
FAQ
AVOID CROSSFIRE: The number of cards with Range changes how much each Range tag is worth. LOCKHEED, STORM, and CYCLOPS would give AVOID CROSSFIRE a bonus of +27, as they are 3 cards, and each have 1 Range tag.
Note that HAWKEYE is a card with two Range tags. So if you only had HAWKEYE and LOCKHEED, AVOID CROSSFIRE would be worth 21 points.
HACK IN and BUILD GADGETS: Since HACK IN makes each Tech tag also count as an Intel tag, you would get +13 points for each Tech tag you have.
LOKI: You are only checking the base power of the card you draw. It is not affected by, and does not affect, the other cards in your hand. You get these points even if the card would be blanked (example: FEARLESS).
If the base power is "*", it counts as 0 (example: ROGUE).
Credits
Game Design: Bruce Glassco
Graphic Design: Daniel Solis, Renee Lasater, Richard Dadisman
Additional Art: Shutterstock
Proofing: Jessa Blackthorne
Playtesters: Lisa Glassco, Amory Fischer, Elinor Glassco, David Polsdorfer, Meg Glassco, Ben Cole, Sarah Glassco, Jacob Gibson, Dave Platnick, Andrew Dzikiewicz, and especially Rick Glassco for countless edits.
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