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Marvel Dice Masters: Rocket and Groot Promo Cards thumbnail

Marvel Dice Masters: Rocket and Groot Promo Cards

Expansion for DC Comics Dice Masters: Justice LeagueExpansion for DC Comics Dice Masters: War of LightExpansion for DC Comics Dice Masters: World's FinestExpansion for Dice MastersExpansion for Dungeons & Dragons Dice Masters: Battle for FaerûnExpansion for Dungeons & Dragons Dice Masters: Faerûn Under SiegeExpansion for Marvel Dice Masters: Age of UltronExpansion for Marvel Dice Masters: Avengers vs. X-MenExpansion for Marvel Dice Masters: Civil WarExpansion for Marvel Dice Masters: Iron Man and War Machine Starter SetExpansion for Marvel Dice Masters: The Amazing Spider-ManExpansion for Marvel Dice Masters: Uncanny X-MenExpansion for Teenage Mutant Ninja Turtles Dice Masters

Marvel Dice Masters: Rocket and Groot Promo Cards Rulebook

Table of Contents

Table of Contents

  • Rocket Raccoon - Rigging Up Destruction
  • Groot - I, Am, GROOOOOOOT
  • Power Bolt - Basic Action Card

Rocket Raccoon - Rigging Up Destruction

Cost: 3 (energy icon as printed). Affiliation mark: G (as printed). Max: 4.

When Rocket Raccoon is KO'd, deal damage equal to his A to target character die.

Groot - I, Am, GROOOOOOOT

Cost: 5 (energy icon as printed). Affiliation mark: G (as printed). Max: 4.

When Groot is KO'd, deal damage equal to his D to target character die.

Power Bolt - Basic Action Card

Cost: 3. Max: 4.

Deal 2 damage to target character die or player.

Transcriber's note: this is the full-art Organized Play edition of Power Bolt. Its printed text matches the base set's Power Bolt Basic Action Card.