Marvel Dice Masters: Rocket and Groot Promo Cards
Expansion for DC Comics Dice Masters: Justice LeagueExpansion for DC Comics Dice Masters: War of LightExpansion for DC Comics Dice Masters: World's FinestExpansion for Dice MastersExpansion for Dungeons & Dragons Dice Masters: Battle for FaerûnExpansion for Dungeons & Dragons Dice Masters: Faerûn Under SiegeExpansion for Marvel Dice Masters: Age of UltronExpansion for Marvel Dice Masters: Avengers vs. X-MenExpansion for Marvel Dice Masters: Civil WarExpansion for Marvel Dice Masters: Iron Man and War Machine Starter SetExpansion for Marvel Dice Masters: The Amazing Spider-ManExpansion for Marvel Dice Masters: Uncanny X-MenExpansion for Teenage Mutant Ninja Turtles Dice Masters
Marvel Dice Masters: Rocket and Groot Promo Cards Rulebook
Table of Contents
Table of Contents
Rocket Raccoon - Rigging Up Destruction
Cost: 3 (energy icon as printed). Affiliation mark: G (as printed). Max: 4.
When Rocket Raccoon is KO'd, deal damage equal to his A to target character die.
Groot - I, Am, GROOOOOOOT
Cost: 5 (energy icon as printed). Affiliation mark: G (as printed). Max: 4.
When Groot is KO'd, deal damage equal to his D to target character die.
Power Bolt - Basic Action Card
Cost: 3. Max: 4.
Deal 2 damage to target character die or player.
Transcriber's note: this is the full-art Organized Play edition of Power Bolt. Its printed text matches the base set's Power Bolt Basic Action Card.