Marvel Champions: The Card Game – Venom Hero Pack
Marvel Champions: The Card Game – Venom Hero Pack Rulebook
Table of Contents
Table of Contents
New Keyword: Patrol
While any minions with the patrol keyword are engaged with a player, that player cannot thwart the main scheme.
New Keyword: Ranged
An attack with the ranged keyword ignores the retaliate keyword.
Frequently Asked Questions
Q: Each Enraged Symbiote has the text "Venom's nemesis minion." If Venom is told to put his nemesis minion into play (such as when revealing Shadow of the Past), what happens?
A: Because each copy of Enraged Symbiote is considered to be Venom's nemesis minion, Venom will put all set-aside copies of Enraged Symbiote into play.
Venom / Justice
Between Flash Thompson's military training, the strange physiology of the Klyntar symbiote, and a host of Spider-Man-like abilities, Venom is a versatile one-man army with with the unique ability to wield more than two restricted cards at once. Put the adaptable Multi-Gun to work in a host of situations, or utilize Venom's Pistols to enhance his basic powers. And with Venom's Symbiotic Bond ability, exert the symbiote to make a Savage Attack against an enemy, go Behind Enemy Lines and put an end to the villain's plans once and for all, or trap the villain with Grasping Tendrils.
Using the Justice aspect, put enemies into a state of confusion with a blast from a Sonic Rifle, deploy Scare Tactics to shock them into submission, or request assistance from Jack Flag to take out schemes and load up on ammo.