Marvel Champions: The Card Game – Kree Fanatic Modular Set
Marvel Champions: The Card Game – Kree Fanatic Modular Set Rulebook
Table of Contents
Table of Contents
Ronan the Accuser (Minion)
Minion · Traits: Accuser Corps. Elite. Kree.
Scheme 3 · Attack 3 · Hit points 9
Toughness.
Ronan the Accuser cannot be stunned.
Forced Interrupt: When the villain phase begins, Ronan the Accuser engages the hero with the fewest remaining hit points.
Boost: Put Ronan the Accuser into play engaged with you.
Judge, Jury, Executioner (Side Scheme)
Side Scheme
Forced Response: After a friendly character is defeated by an enemy attack, place 2 threat on the main scheme.
Boost: Put Judge, Jury, Executioner into play.
Printed number in the bottom-right corner: 3.
The Accused (Attachment)
Condition · Attachment
Attach to your identity.
Forced Interrupt: When an enemy initiates an attack against the attached identity, that enemy gets +1 ATK for that attack.
Forced Response: After Ronan the Accuser is defeated, discard this card.
Boost: Attach to your identity.
Bring the Hammer Down (Treachery)
Treachery · 2 copies (4/7 and 5/7)
When Revealed: Ronan the Accuser activates against the player he is engaged with. If Ronan the Accuser is not in play, this card gains surge.
Boost: If this activation defeats a character, deal the first player 1 facedown encounter card.
"You Dare Oppose Me?" (Treachery)
Treachery · 2 copies (6/7 and 7/7)
When Revealed: Discard the top 5 cards of the encounter deck. Each time a card belonging to the Kree Fanatic set is discarded this way, deal that card to yourself as a facedown encounter card.
Boost: If this activation is an attack, that attack gains overkill.