Marvel Champions: The Card Game – Doctor Strange Hero Pack
Marvel Champions: The Card Game – Doctor Strange Hero Pack Rulebook
Table of Contents
Table of Contents
The Invocation Deck
Doctor Strange is the Master of the Mystic Arts and Sorcerer Supreme. To represent his incredible knowledge and magical power, he begins each game with a special, five-card "Invocation deck" in addition to his player deck.
To create the Invocation deck, shuffle all five of Doctor Strange's Invocation cards together (Crimson Bands of Cyttorak, Images of Ikonn, Seven Rings of Raggadorr, Vapors of Valtorr, and Winds of Watoomb). Then, place the Invocation deck facedown next to your identity card.
During the game, play with the top card of the Invocation deck faceup at all times. You may use Doctor Strange's "Spell Mastery" action to resolve the ability on that card. After that card is resolved, it is placed in a special discard pile that belongs to the Invocation deck. If the Invocation deck is ever empty, shuffle the Invocation discard pile back into the Invocation deck. There is no penalty for doing this.
Doctor Strange / Protection
With his vast knowledge of magical arts, Doctor Strange always has an Invocation or a Spell to play. Cast Magic Blast to deal a crippling blow to an enemy, or use Astral Projection to thwart the villain's scheme from the safety of the Sanctum Sanctorum. While in alter-ego form, use Stephen Strange's ability to setup the Invocation deck for your next move.
With the Protection aspect, use Desperate Defense to ready yourself after defending an enemy attack, and draw a card with Unflappable while you're at it. If it looks like the attacking enemy's ATK might beat your DEF, play Warning to reduce the damage.