Marvel Battleworld
Marvel Battleworld Rulebook
Table of Contents
Table of Contents
Set Up
- Place the Hero and its matching Hero Card (color side up) in front of you.
- Shuffle the Battle Cards and place them in a face-down stack.
- Place the Thanostone, Mystery Hero Card, Danger Tokens, Attack Die, and Danger Coin nearby.
Components shown in set up: 5 Danger Tokens, an Attack Die, a Danger Coin, a Thanostone (Do Not Open), and a Mystery Hero Card (Do Not Open).
Note: To play with more Heroes, see Playing With More Heroes and Battles below.
Objective
If you win enough Battles (3 Battles for one Battle Ball), you win the game. However, if you lose 3 Battles, your Heroes are defeated.
Turn Order
Every turn has 3 steps:
- Ready Heroes and Add Battles! Reveal more Battles for the Heroes to attack.
- Move and Attack! Use Heroes to attack Battles in order to win.
- Advance Danger! Flip the coin and advance Danger on Battles.
After advancing Danger, the turn is over. Start a new turn by readying Heroes and adding Battles, repeating steps 1-3.
1. Ready Heroes and Add Battles
At the start of every turn, flip all active Hero Cards to their color side. They are ready to attack!
Then, draw one Battle Card from the stack for each active Hero and add them to Battleworld. New cards are played so at least one side touches the side of another card.
2. Move and Attack
Now, each active Hero in Battleworld attacks, attempting to win Battles. If more than one Hero is active, they can attack in any order, but each may only attack once per turn.
Each attack has these steps:
- A. Move your Hero to a Battle Card to show what the Hero will attack. Moving is optional, and more than one Hero can attack the same Battle. Each Hero has Attack Bonuses and a Power.
- B. Roll the Attack Die and add the one highest Attack Bonus on your Hero Card that matches an Attack Type shown on the Battle Card. Your roll plus that bonus is your total.
- The Attack Types are Mind, Energy, Strength, and Speed.
- Note: the Attack Die's star face always hits and its blank face always misses.
- Example: Flying Drones have Energy and Speed Attack Types. Captain Americat rolls a 5 and adds +4 for his Speed Bonus, for an attack total of 9.
- C. If your total is equal to or higher than the Attack Target Number on the Battle Card, you hit. Otherwise, you miss.
- Example: Captain Americat needs an 8 or higher to hit Flying Drones. His total of 9 is a hit!
- If your attack hits, place your Hero on the first space on the blue Hit Track. After each hit, place the attacking Hero on the next open space on the track. When a Hero is placed on the last space, the Battle is won (see Winning and Losing Battles).
- If your attack misses, place a Danger Token on the first space on the orange Danger Track. After each miss, place that token on the next open space on the track. When a token is placed on the last space, the Battle is lost (see Winning and Losing Battles).
3. Advance Danger
After all active Heroes have attacked, there is a chance of Danger advancing at some Battles.
- Flip the Danger Coin once to see if the Danger advances on Energy Battles or on crescent-moon Battles (the two symbols on the coin's faces).
- For each Battle Card with a Danger symbol that matches the coin flip, advance a Danger Token to the next open space of the orange Danger Track.
Example: The coin flip landed on Energy. Place a Danger Token on the first Danger Track space on Flying Drones and advance from the second to the third space on Cat Lady's Gang.
Winning and Losing Battles
Winning a Battle! If you hit with enough attacks to place a Hero on the last space of the Hit Track, you win that Battle. It can take 1, 2, or 3 hits to win, depending on the length of the Hit Track. Remember, more than one Hero can be on the Hit Track.
- Hit Track: 1 Attack to Win, 2 Attacks to Win, or 3 Attacks to Win.
When you win a Battle, flip the Battle Card face down to show that Battle as won, placing the Heroes on the flipped card.
If you win enough Battles (3 for a single Battle Ball game), you win as the Heroes defeat Thanos in Battleworld!
Losing a Battle! If the Danger Token is placed on the third and final space of the Danger Track, the Battle is lost. This can happen after a missed attack or during the Advance Danger step of the turn.
When a Battle is lost, flip the Battle Card face-down, and place a Danger Token on top to show the Battle was lost, placing the Heroes on the flipped card.
If you lose 3 Battles, you lose and the Heroes have been defeated by the threats of Battleworld.
Thanostone Battles
A Thanostone Battle is like any other Battle, but when you win a Thanostone Battle, you may crack open one Thanostone and the matching Mystery Hero Card.
Note: If you do not have a Thanostone to crack open, choose one Hero from your collection instead.
When you crack open a Thanostone:
- Flip over the Battle Card you won and add your rescued Hero to any Battle.
- Rescued Heroes may attack the same turn they are rescued.
Hero Power Details
- If a power says "with," it means on the same Battle Card.
- If a power says "nearby," it means on the same or adjacent Battle Card.
- If a power says that it may be used at specific Attack Type symbol Battles (for example, Speed Battles), the power works even if a Hero uses a different Attack Bonus, as long as the Battle Card has the indicated Attack Type on it.
Example Hero powers printed in the instructions:
- Captain Americat, INSPIRE: Heroes with Captain Americat add +2 to ALL Attacks.
- Spider-Man, SPIDEY-SENSE: Spider-Man and nearby Heroes may re-roll Attacks once at Speed Battles.
Playing With More Heroes and Battles
You can play Marvel Battleworld with more than the contents of one Battle Ball. With two Battle Balls, you can play a 2-player game where you and a friend each start with one Starting Hero and try to rescue 2 trapped Thanostone Heroes, or you can play a larger solo game where you control all the Heroes.
Set up and play the game based on this chart:
| Starting Heroes | Thanostones (or Heroes from collection) | Thanostone Battle Cards | Other Battle Cards | Battle Wins to Win Game |
|---|---|---|---|---|
| 1 | 1 | 1 | 4 | 3 |
| 2 | 2 | 2 | 7 | 5 |
| 3 | 3 | 3 | 10 | 7 |
| 4 | 4 | 4 | 13 | 9 |
| 5 | 5 | 5 | 16 | 11 |
Example: To play a game with 3 Starting Heroes, you will need a deck of 13 Battle Cards that has 3 Thanostone Battle Cards and 10 other Battle Cards. (Note: you can use the cards from 3 Battle Balls.) You also need 3 more Heroes from your collection to rescue. To claim victory in a game with 3 Starting Heroes, you must win 7 Battles!
Note: Even in games with more Heroes, if you ever lose 3 Battles, you lose the game!
Contents
Battle Ball set: 1 Hero, 1 Hero Card, 1 Thanostone containing 1 Mystery Hero, 1 Mystery Hero Card, 5 Battle Cards, 1 Attack Die, 5 Danger Tokens, 1 Danger Coin, and Instructions.