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Martinis & Men

Martinis & Men Rulebook

Table of Contents

Table of Contents

  • Included In This Box
  • Dice Results Key
  • People Cards
  • Setup
  • Playing the Game
  • Rolling the Dice
  • Wedding Fever
  • The Dating Pool
  • Special Cards
  • Example Game
  • Winning

Included In This Box

  • Deck of 80 People Cards
  • Red Woman Die
  • Blue Man Die
  • These Rules

Dice Results Key

The dice tell you how the date went:

  • Love at first sight! (Heart)
  • I'm interested. (Martini glass)
  • This is over! (Lightning bolt)

People Cards

Each card has two different parts.

  1. Gender: Cards are divided into men (blue) and women (red).
  2. Trait: Each person has two traits. You will try to make couples by matching people with a similar trait.

Setup

  • Shuffle all the cards together.
  • Deal six cards to each player.
  • Put the deck in the middle of the table.
  • The person who has most recently attended a wedding starts the game.

Playing the Game

  • Begin your turn by drawing a card.
  • Choose a person from your hand that you want to match and show it to everyone.
  • Ask the other players if they have a person of the opposite sex that matches.
  • All players who have people who match must show everyone one person. If a player has more than one person they choose which one to reveal.

Example: you try to match a card that is a man, with the traits "Spiritual" and "Hippy." The other players who have a woman card with either "Spiritual" OR "Hippy" on it, must show it.

  • Once all the players who have matching people reveal them, then you choose which card to take for your match!
  • Or you can match a person in your hand with one in the Dating Pool that has a matching trait (see The Dating Pool).
  • If you find a match, you then roll the dice and check the results (see Rolling the Dice). This ends your turn.
  • If there are no matching people in the Dating Pool or in other players' hands, you place your revealed card in the Dating Pool. This ends your turn.

Sometimes the Dating Pool will contain a pair of matching cards. In this case you can attempt to match them directly instead of using a card from you hand.

Note: the printed rulebook reads "you hand" here; it is read as "your hand".

You cannot match a couple directly out of your hand.

Rolling the Dice

The dice are one Red Woman Die and one Blue Man Die. Read the result as follows:

  • 2 Hearts (Red Heart and Blue Heart): The couple gets Married! Turn them face down with your married couples. This kicks off Wedding fever.
  • Double Lightning Bolts (Red Lightning Bolt and Blue Lightning Bolt): Discard both cards.
  • Blue Lightning Bolt with a Red Heart or Red Martini: Discard the Man, Move the Woman to the Dating Pool.
  • Red Lightning Bolt with a Blue Heart or Blue Martini: Discard the Woman, Move the Man to the Dating Pool.
  • Any other result: The pair is a dating couple. Place them face up in front of you. This applies to Martini and Martini, Red Heart and Blue Martini, or Red Martini and Blue Heart.

Wedding Fever

Wedding Fever occurs when a couple gets married.

Start with the person who rolled the Hearts and go around the table to the left. Each player rolls for each of their dating couples. The dice roll can either cause the couple to break up, continue dating, or get married. Note that if any couples get married over the course of Wedding Fever, you do not start another Wedding Fever.

The Dating Pool

When a couple does not work out because one lightning bolt comes up, the other person goes into the Dating Pool. On your turn you can match a card from your hand with a card in the Dating Pool. You roll for this couple as normal.

Special Cards

Special cards are played to affect the outcome of rolls and must be played immediately after the roll. Players can play Special Cards on any player's turn; the card player declares which color die to roll. The player who made the original roll must roll that die again. Players may play multiple special cards after each die roll.

After you play a Special Card, discard it and draw another card.

Text printed on the Special Card: "Play immediately after the dice are rolled. Choose one die and have the active player roll it again. Draw one card."

Example Game

In this example you have two Married Couples and only need one more to win. On your turn you will be able to match the Artistic Hippy in your hand with the Artistic Yuppie in the Dating Pool and roll the dice.

Winning

The first person to get three married couples wins the game immediately.