Mare Nostrum: Empires Kickstarter Exclusives
Mare Nostrum: Empires Kickstarter Exclusives Rulebook
Table of Contents
Table of Contents
Heroes of the Daedalus' Labyrinth
Ariane
Phase IV: Move & Battle Phase
After your opponent rolls his Battle Dice, you may decide to flee with all of your Legions and other mobile land units. Both player's Battle Dice results are ignored.
- If you are the attacker, your units must flee to an adjacent or adjoining Province you control.
- If you are the defender, your units must flee to an adjacent or adjoining Province you control. If you had a Fort, it is removed from the map.
Leader Bonus: Culture +1
Minotaur
Phase III: Build
When you recruit the Minotaur, each of your opponents must immediately remove one Legion from the map.
Leader Bonus: Trade +1, Culture +1, Military +1
Theseus
Phase I: Collect Resources
You collect 1 extra Legendary Commodity for each Capital City you control.
Leader Bonus: Culture +1
Unofficial Community FAQ: Odysseus and Statue of Zeus
The following is from the community-compiled "Mare Nostrum Empires Organized FAQ". It is not an official Academy Games rules text. It is reproduced here so the Odysseus and Statue of Zeus rules are available with this expansion.
Odysseus
Heroes & Wonders (FAQ): Once per turn, choose one sea where you don't have triremes. Your units may pass through that sea.
Statue of Zeus
Heroes & Wonders (FAQ, errata due to mis-translation): All units of the nation you declare peace with that were on your Provinces return to his Province Capital. All units of yours that were on the nation you declare peace with's provinces return to your Capital.
Barbarians (FAQ, clarification): It is possible to be at peace with Barbarians; their Capital Province is Achea.
The FAQ's Barbarians section also states that "The Barbarians have no capital city." That line contradicts the Achea clarification above. Both are transcribed as printed; the FAQ does not resolve the conflict.