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Manimals: Europa 1

Manimals: Europa 1 Rulebook

Table of Contents

Table of Contents

  • Setup and Basic Game
  • Symbol Key
  • Variant 1: Turtle (ŻÓŁW) – Youngest Players
  • Variant 2: Kangaroo (KANGUR) – Adults with Children
  • Variant 3: Cheetah (GEPARD) – Players of Different Skill Levels
  • Variant 4: Owl (SOWA) – Multilingual Animal Name Game
  • Final Notes
  • Components

Setup and Basic Game

  1. Shuffle the animal cards, then lay out 36 of them in the centre of the table, with the animal sides facing up.

    NOTE: Before your first game, be sure to read the EXPLANATION OF SYMBOLS.

  2. Set the remaining cards aside next to them, forming a draw pile for these cards.

  3. The first round begins. The oldest player turns over a card of their choice and says aloud the TRAIT you will look for in this round. In this example they say: "Do you know which animal has teeth?"

  4. Now you try to find the animals that have the searched trait. During the search, simultaneously and as a race, pick up cards with one hand and collect them in the other hand. Cards collected into the second hand cannot be put back on the table!

    NOTE: If none of you is able to find an animal that has the searched trait, cover the card with that trait and reveal a new one.

  5. When you have finished searching, i.e. nobody wants to take any more cards from the table, the round ends.

  6. CHECKING THE COLLECTED CARDS. Turn all collected cards over to the side with the animal's characteristics and check whether the small symbols include the one you were looking for. If you have a card on which such a symbol does not appear, you are forced to put that card back face up on the table, and additionally put back one correctly collected card (one on which that symbol does appear).

    NOTE: If it happens that the cards you hold incorrectly collected outnumber the correctly collected ones, you put back all cards collected in the round that has just ended. Never put back cards that you have kept as victory points from previous rounds (see step 7 below).

  7. SCORING. The player who collected the most correct animal cards keeps two of them as victory points for the end of the game. All players (one or more) who took 2nd place keep one such card.

Symbol Key

Printed as "OBJAŚNIENIE SYMBOLI" (Explanation of Symbols). The translated name of each symbol is given first, followed by the printed explanation.

  • Number of grasping limbs (arms/tentacles): Vertebrate animals have arms, with which they can grasp, climb, or perform other complicated actions more effectively. Many aquatic animals have so-called tentacles, which serve them to recognise and catch prey.
  • Number of legs: Animals have a varying number of legs, which serve them for locomotion, i.e. moving about.
  • Have feathers: Feathers are an outgrowth of the dermis and are characteristic of birds. They enable flight and also form a protective layer. In addition they occur in various colours, allowing birds to camouflage themselves (cryptic plumage) or to communicate with other individuals.
  • Have fur/pelt: The hair covering the bodies of mammals is called fur, and it serves them for camouflage and for protection against external factors. Hairs are an outgrowth of the epidermis. In some mammals the hair covering the skin is called pelt.
  • Have scales: Scales form the external covering of the bodies of fish (bony plates) and reptiles (horny plates). In many bird species horny scales occur on the skin of the lower limbs.
  • Have wings: Wings are modified forelimbs and enable active flight. For this reason they take on aerodynamic shapes.
  • Have fins: Fins are an organ that enables movement in water. They should not be confused with webbing (swim membrane), which occurs in animals associated with the aquatic environment.
  • Have a tail: The tail is the final part of the spine (located behind the anal opening). It is covered with skin, hair, scales or feathers.
  • Have teeth: Teeth occur in the mouth and are covered with hard enamel. They enable biting and breaking up food.

Variant 1: Turtle (ŻÓŁW) – Youngest Players

  • Set up the game in the same way as the basic version.
  • From now on the game is played in turns (not simultaneously). The first round is started by the youngest player. They turn over a card of their choice, and then take from the table into their hand one animal card which, in their opinion, has the searched trait. Then the other players, one at a time, clockwise, do exactly the same.
  • If a player cannot or does not want to take another card from the table on their turn, they say "pass". From then on they no longer take part in collecting cards, while the remaining players continue taking turns until the last of them passes.
  • The rest of play proceeds exactly as described in steps 6–9 of the basic version.
  • The next round is started by the player sitting to the left of the player who started the round that has just ended.
  • End of game: With 2–4 players, the game ends after the round in which each of you has been the starting player twice. With 5–6 players, the game ends after the round in which each of you has been the starting player once.

Variant 2: Kangaroo (KANGUR) – Adults with Children

This variant was created so that play between adults and children is even more exciting. Setup and play are exactly the same as in the basic version of the game, with one exception: before the SCORING phase, each adult must put back in the centre of the table 3 correctly collected animal cards from this round. These cards are not counted in the total of correctly collected cards for this round.

Variant 3: Cheetah (GEPARD) – Players of Different Skill Levels

Setup and play are exactly the same as in the basic version, with one exception: a player who has collected 3 or more cards (which are victory points for the end of the game) is from then on forced to play with a handicap. This means that before the SCORING phase, each such player must put back in the centre of the table as many correctly collected cards from the round as the number of handicap cards (representing victory points) they have in front of them. The game ends when a player (or players) reaches 7 victory points.

NOTE (printed in the left panel of the sheet, beside this variant): If players collected only a few cards in total in the round, and everyone was forced by the handicap rule to return all collected cards to the table, then the player who collected the most cards before they were returned (or the players who did) wins that round, and only they receive victory points. They keep one or two correctly collected cards from this round (see step 7 of the basic rules).

Variant 4: Owl (SOWA) – Multilingual Animal Name Game

In this variant knowing the animals' traits is no longer important. From now on you search for letters in the animals' names. Setup, play and scoring are exactly the same as in the basic version, with the following changes:

  • At the very beginning, choose the language in which you will search for letters in animal names.
  • After laying out the 36 cards in the centre of the table, one of the players turns one card of their choice over to its other side. Then they look for the bold letter in the animal's name and say, for example: "Do you know which animal has the letter 'S' in its name?"
  • Instead of checking whether an animal has the searched trait, you check whether its name contains the searched letter. The rest of play and scoring proceed exactly as in the basic game.

NOTE: If you play the Owl variant in Polish with younger children, the correctly collected cards will also include those whose common name contains the searched letter.

IMPORTANT: The Owl variant can of course be played using the rules of the variants Turtle (ŻÓŁW), Kangaroo (KANGUR) or Cheetah (GEPARD).

Final Notes

All animals appearing in the game have been checked for consistency of their traits with the scientific knowledge current at the time the original edition was released.

In the Polish edition, the animal cards were checked again so as to reflect the latest biological knowledge.

Credits (designer, consultants, translator, graphic design and publisher lines) are omitted from this transcription.

Components

55 cards (58 x 88 mm) and instructions. Game for 2–6 players, ages 4 and up, playing time 10–20 minutes.

NOTE: If the winning player collected only one correct card, they keep only that one as a victory point.

NOTE: If there is a tie for 1st place, all tied players keep one card each, and no victory points are awarded for 2nd place.

  • All animal cards that were not kept by you as victory points for the end of the game (and the card with the searched trait) are put back in the centre of the table, with the animal sides facing up.

  • Add 3 new cards from the draw pile to the centre of the table.

  • A new round begins. Again the oldest player turns over a card of their choice, and the game proceeds in exactly the same way as described in steps 3–9.

    NOTE: If a card with the same searched trait as in the previous round is revealed again, that card is covered and put back in its place, and then the next card is revealed.

  • The game lasts 7 rounds, and the winner is the player with the most victory points. In case of a tie, the tied players play an additional round to determine the winner.

  • Have a beak: The beak is a horny structure on modified bones of the facial skull, and it serves to take in food. Beaks, depending on the type of food taken, can have various shapes and sizes.
  • Do not have an ear pinna: The auricle (pinna) forms the external part of the ear, into which the ear canal opens. It is the part of the body that enables better reception and interpretation of sounds.
  • Have horns: Horns can occur in both males and females of a species. They are an outgrowth of the dermis. They grow throughout the animal's life, do not branch, and are not shed.
  • Have antlers: Antlers occur almost exclusively in males (exception: reindeer). They serve for defence against predators and for mating fights with other males. Antlers grow out of a bony frontal protrusion, branch, are shed seasonally, and regrow thanks to hormones.
  • Have antennae: Antennae are a paired sense organ (touch, taste, smell) found on the head of many invertebrate animals.
  • Are even-toed ungulates: Even-toed ungulates have an even number (2 or 4) of toes on each limb. In these animals the hooves are called cloven hooves.
  • Are odd-toed ungulates: Odd-toed ungulates have an odd number (1 or 3) of toes on each limb. Their limbs end in horny hooves.
  • Have claws/talons: Claws are a horny outgrowth of the epidermis found on the ends of the toes of limbs. They serve for catching prey and for defence, and they also help increase grip on the ground. In insects, the ends of the walking legs bear so-called little claws (pazurki).
  • Live in polar environments: Some animals have adapted to life in very extreme environmental conditions and live at the cold poles of our planet.
  • Are associated with the aquatic environment: Many animals need water not only to quench thirst. It is also a place of life for them, either throughout their whole life or during some developmental stages.
  • Live in the forest: The forest is an extremely important and diverse habitat for many organisms. Animals find in it not only hiding places but also food.
  • Can fly: Flight is the active movement through the air with the help of wings or flight membranes.
  • Can swim: Swimming is moving on or under the surface of water.
  • Develop from larvae: A larva is an intermediate form of an animal organism that leaves the egg but is not yet a mature individual. It most often differs markedly in appearance from the adult form and may live in a different environment (which it needs for further development) than the adults do. The presence of larvae characterises so-called complex development.
  • Lay eggs: Eggs are protective layers formed around the embryo in the body of the mothers of many animal species (oviparous and ovoviviparous). Eggs differ in size and colour, depending on the species of animal that produces them.
  • Are mammals: A class of vertebrate animals whose young, after birth, are fed with a secretion of the mammary glands, i.e. milk.
  • Are insects: Insects are a huge group of invertebrate animals. They are characterised by a chitinous exoskeleton, three pairs of legs, and a body divided into three parts: head, thorax and abdomen.
  • Are herbivorous: These animals feed exclusively on plant food. This also includes animals that enrich their diet with a small amount of animal protein.
  • Are carnivorous: Carnivorous animals may feed on the meat of freshly hunted prey or on carrion, i.e. the remains of victims left behind.
  • Are omnivorous: Omnivorous animals feed equally on plant and animal food.
  • Hibernate: During winter, some animal species hibernate when there is not enough food. During this time their whole metabolism slows down, they do not move, do not eat and do not excrete. They wake up only briefly.
  • Are active at night or at dawn: Many animal species spend the day in hiding places, and their activity begins only at night or at dawn. Then they set out to search for food.
  • Are endangered: Due to harmful human activity, many animal species are threatened with extinction. Such species are legally protected and listed in the so-called Red List of Threatened Species of the International Union for Conservation of Nature (IUCN). The data in the game are current as of the end of 2017.
  • Extinct in the wild: This icon is for information only. In the game it is treated as if it were the "Are endangered" icon.
  • Care for offspring: This means that both parents, or only one of them, look after their offspring. Care may take various forms: parents may tend the eggs, feed the young, protect them from threats, and so on.
  • Are vertebrates: All vertebrate animals have a cartilaginous or bony spine. Features common to vertebrates are the presence of a skull in the body skeleton and two pairs of limbs (which may be variously modified).
  • Are venomous: Some animals have venom (poison) in their bodies: in teeth, stings, spines, organs or glands. It may serve for attack or for defence.
  • Live in hiding places: Animals may live alone or in large groups and hide in various kinds of shelters. These may be burrows, tree hollows or caves. They leave them only to obtain food.
  • Live in/on (continent icons): Europe | Asia | Africa | North America | South America | Australia | Antarctica, or the continental shelf of the above continents.
    • Note: Central America has been included in North America.