Manimals: Dinos 1
Manimals: Dinos 1 Rulebook
Table of Contents
Table of Contents
Setup and Basic Game
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Shuffle the animal cards, then lay out 36 of them in the centre of the table, with the animal sides facing up.
NOTE: Before the first round begins, be sure to read the SYMBOL EXPLANATIONS (OBJAŚNIENIA SYMBOLI).
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Set the remaining cards aside next to them, forming a draw pile for these cards.
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The first round begins. The oldest player turns over a card of their choice to its other side and says aloud the TRAIT (CECHA) you will look for in this round. In this example they say: "Do you know which animal was found in Africa?"
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Now you try to find the animals that have the searched trait. During the search, simultaneously and as a race, pick up cards with one hand and collect them in the other hand. Cards collected into the second hand cannot be put back on the table!
NOTE: If none of you is able to find an animal that has the searched trait, cover the card with that trait and reveal a new one.
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When you have finished searching, i.e. nobody wants to take any more cards from the table, the round ends.
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CHECKING THE COLLECTED CARDS. Turn all collected cards over to the side with the species characteristics and check whether the small symbols include the one you were looking for. If you have a card on which such a symbol does not appear, you are forced to put that card back face up on the table, and additionally put back one correctly collected card (one on which that symbol does appear).
NOTE: If you hold more incorrectly collected cards than correctly collected ones, you put back all cards collected in the round that has just ended. Never put back cards that you have kept as victory points from previous rounds (see step 7 below).
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SCORING. The player who collected the most correct animal cards keeps two of them as victory points for the end of the game. All players (one or more) who took 2nd place keep one such card.
Card Anatomy
The sheet shows an example card (Tyranozaur / Tyrannosaurus Rex) with the following labelled parts:
- Searched trait (poszukiwana cecha): the trait named by the player who turned the card over.
- Genus name (nazwa rodzajowa): the first part of the scientific name.
- Species name (nazwa gatunkowa): the second part of the scientific name.
- Period of occurrence (okres występowania): the geological period and span of years when the animal lived.
- Mass (masa).
- Length (długość).
- Species characteristics (charakterystyka gatunku): the small symbols on the reverse of the card, checked during step 6.
The example card carries the Africa continent icon, the period "Cretaceous (68–66 million years ago)", a mass of 6–7 t and a length of 12–13 m. The sheet also shows a geological timeline bar (Paleozoic, Mesozoic: Triassic, Jurassic, Cretaceous; Cenozoic Era) with the example's period marked.
Symbol Key
Printed as "OBJAŚNIENIA SYMBOLI" (Explanation of Symbols) on page 2. The translated name of each symbol is given first, followed by the printed explanation.
- Number of grasping limbs (arms/tentacles): Vertebrates have shoulders (arms) which allow them to grasp, climb and perform other complicated actions. Many aquatic animals have so-called tentacles, which serve them to recognise and catch prey.
- Number of legs: Animals have a varying number of legs, which serve them for locomotion, i.e. moving about.
- Have fur/pelt: The hair covering the bodies of mammals is called fur, and it serves them for camouflage and for protection against external factors. Hair is an outgrowth of the epidermis. In some mammals the hair covering the skin is called pelt.
- Have scales: Scales form the external covering of the bodies of fish (bony plates) and reptiles (horny plates). In many bird species horny scales occur on the skin of the lower limbs.
- Have wings: Wings are modified forelimbs and enable active flight. For this reason they take on aerodynamic shapes.
- Have fins: Fins are an organ that enables movement in water. They should not be confused with webbing (swim membrane), which occurs in animals associated with the aquatic environment.
- Have teeth: Teeth sit in the jaws and are covered with hard enamel. They enable biting and breaking up food.
- Have a beak: The beak is a horny structure on modified bones of the facial skull, and it serves to take in food. Depending on the type of food taken, beaks can have various shapes and sizes.
- Have horns: Horns can occur in both males and females of a species. They are an outgrowth of the dermis. They grow throughout the animal's life, do not branch, and are not shed.
Places where fossils were found: "Europe | Asia | Africa | North America | South America | North and South America" (printed as Europa | Azja | Afryka | Ameryka Północna | Ameryka Południowa | Ameryka Północna i Południowa). Each label is paired with a map icon in a row of six, with the highlighted area showing where the fossils of that animal have been found.
Variant 1: Turtle (ŻÓŁW) – Youngest Players
- Set up the game in the same way as the basic version.
- From now on the game is played in turns (not simultaneously). The first round is started by the youngest player. They turn over a card of their choice to its other side, and then take from the table into their hand one animal card which, in their opinion, has the searched trait. Then the other players, one at a time, clockwise, do exactly the same.
- If a player cannot or does not want to take another card from the table on their turn, they say "pass". From then on they no longer take part in collecting cards, while the remaining players continue taking turns until the last of them passes.
- The rest of play proceeds exactly as described in steps 6–9 of the basic version.
- The next round is started by the player sitting to the left of the player who started the round that has just ended.
- End of game: With 2–4 players, the game ends after the round in which each of you has been the starting player twice. With 5–6 players, the game ends after the round in which each of you has been the starting player once.
Variant 2: Kangaroo (KANGUR) – Adults with Children
This variant was created so that play between adults and children is even more exciting. Setup and play are exactly the same as in the basic version of the game, with one exception: before the SCORING phase, each adult must put back in the centre of the table 3 correctly collected animal cards from this round. These cards are not counted in the total of correctly collected cards for this round.
Variant 3: Cheetah (GEPARD) – Players of Different Skill Levels
Setup and play are exactly the same as in the basic version, with one exception: a player who has collected 3 or more cards (which are victory points for the end of the game) is from then on forced to play with a handicap. This means that before the SCORING phase, each such player must put back in the centre of the table as many correctly collected cards from the round as the number of handicap cards (representing victory points) they have in front of them. The game ends when a player (or players) reaches 7 victory points.
NOTE (printed in a box beside this variant): If players collected only a few cards in total in the round, and everyone was forced by the handicap rule to return all collected cards to the table, then the player who collected the most cards before they were returned (or the players who did) wins that round, and only they receive victory points. They keep one or two correctly collected cards from this round (see step 7 of the basic rules).
Final Notes
Palaeontology is a field in which, thanks to new discoveries, constant changes occur. We can never be certain that what is considered correct today will still apply in a few years. In addition, for many prehistoric animals the fossils found are so incomplete that, within a single species, there may even be several mutually exclusive theories about its characteristic traits.
[The sheet names the game's scientific consultant at this point; the name is omitted here as an attribution.] In line with this, the scientific consultant followed, in the situations described above, the theory which in his opinion was the most probable.
In the Polish language edition the animal cards were again checked, so as to reflect the latest scientific knowledge in the field of palaeontology.
Components
55 cards (58 x 88 mm) and instructions. Card game for 2–6 players, ages 4 and up, playing time 10–20 minutes.