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Mampf

Mampf Rulebook

Table of Contents

Table of Contents

  • Contents
  • Aim of the Game
  • Preparation of the Game
  • How to Play
  • End of the Game

Contents

24 disks with animals on 4 different background colours

16 titbits:

  • 4 orange carrots
  • 4 green lettuces
  • 4 white sugar cubes
  • 4 yellow grains

Aim of the Game

Whoever can lure the most animals by making clever choices concerning their food wins the game.

Preparation of the Game

To start with, each player gets four different titbits: an orange carrot, a green lettuce, a white sugar cube and a yellow grain. If there are only three players, the remaining titbits are kept in the box.

Sort the animal disks according to their background colours (orange, green, white and yellow) and make four separate piles. Place them face up in the centre of the table.

The background colour of the disks shows what kind of food the shown animal likes:

  • Orange = carrot
  • Green = lettuce
  • White = sugar
  • Yellow = cereals

Watch out: Each animal likes different kinds of titbits. For example, the rabbit likes carrots and lettuce, but the duck likes grains and lettuce.

How to Play

Each player takes the four titbits in his or her hand and hides them under the table on his or her lap.

At the same time each player chooses one titbit and keeps it in one hand (e.g. the right hand). The remaining three titbits are kept in the other hand (i.e. the left hand).

Now close the hand with the chosen titbit into a fist.

The players shout together: "One, two, titbit" and place the still-closed fist on the table.

The other hand is kept underneath the table.

Once all fists are on the table, you open them and compare the titbits:

  • If nobody else has chosen the same titbit as you and you are the only one with, for example, a carrot, you have succeeded in luring an animal towards you. From the top of the pile you get the animal disk with the corresponding background colour - in this case the animal disk with the orange background. You keep the disk in front of you.
  • If two or more players have chosen the same titbit - for example the lettuce - it means that the corresponding animal does not know where to go and just stays in the centre of the table. No player gets a disk.

Once the titbits have been compared and the animal disks distributed, a new guessing round starts. Again all players secretly choose a titbit, then show and compare them.

End of the Game

The game is finished as soon as one of the four piles has been used up. The player who was able to lure the most animals towards him or her and has collected the most disks wins the game. If two or more players have got the same amount of disks, then the player with the biggest variety of animals wins.