Maladum: Revenant Retribution Expansion
Maladum: Revenant Retribution Expansion Rulebook
Table of Contents
Table of Contents
Rules Reference Card
This pack contains additional Adversaries to reinforce your Revenant horde. They increase the difficulty of your games when playing with multiple parties and/or more experienced Adventurers.
The miniatures in the box are "Revenant Reinforcements". They will be introduced to your games using the Veteran Event Cards in this pack. Until instructed otherwise by one of these cards, these miniatures are not available for use in your game and should be set aside.
The Reinforcements Pack consists of:
- 8 Lamentors
- 3 Myria
- 1 Hellfont
Veteran Event Cards
Each Veteran Event Card carries the Veteran symbol (red chevron) in its bottom-left corner. Each card's text is split under headings naming the Disquiet and Dismay/Disaster outcomes, transcribed below as printed.
High Alert
DISQUIET-DESPERATION
Take the Revenant Reinforcements from the box and add them to the supply. They will be available for use for the rest of the game.
Then, draw another Event card, resolving it as if the Dread were one band higher than it is.
In addition, when determining which Adversaries will arrive this round, consider the Dread to be one band higher than it is. Discard this card after resolving Adversary arrival.
DISASTER-DOOM
Take the Revenant Reinforcements from the box and add them to the supply. They will be available for use for the rest of the game.
Then, flip the Adversary board to the reverse side, if not already flipped. All Adversaries in play immediately take one action following the normal rules.
Fortune Favours The Grave
DISQUIET-DOOM
Increase Dread by 1.
Take the Revenant Reinforcements from the box and add them to the supply. They will be available for use for the rest of the game.
Then, a Blessed Lamentor is place on every Grave Point within short range of an Adventurer.
Lurching Forth
DISQUIET-DOOM
Increase Dread by 1.
Take the Revenant Reinforcements from the box and add them to the supply. They will be available for use for the rest of the game.
Resolve Adversary arrival for the round. You will resolve Adversary arrival again in the Adversary Phase as normal.
Dead-Ja Vu
DISQUIET-DISTRESS
Increase Dread by 1.
Take the topmost card from the discard pile (ignoring cards bearing the green chevron symbol) and resolve it again, if possible. Then shuffle this card back into the deck.
DISMAY-DOOM
Increase Dread by 1.
Take the Revenant Reinforcements from the box and add them to the supply. They will be available for use for the rest of the game.
Then take all cards bearing the skull symbol from the discard pile. Select one at random and resolve it. Shuffle the others back into the deck.
Deathly Avatar
DISQUIET-DISTRESS
Increase Dread by 1 and shuffle this card back into the deck. Then, draw and resolve another Event Card.
DISMAY-DOOM
Take the Revenant Reinforcements from the box and add them to the supply. They will be available for use for the rest of the game.
Then, if the Malagaunt or Deathly Avatar is in play, Bless it and raise Dread by 2.
Otherwise, place a Myria at a random Entry Point and mark it with a Reminder counter. If all Myria are in play, mark the one furthest from any enemies with a Reminder counter.
The marked Myria will use the Deathly Avatar character board and dashboard.