Magna Roma: Emperor's Box
Magna Roma: Emperor's Box Rulebook
Table of Contents
Table of Contents
Upgraded Player Markers
These beautiful custom markers are used in place of the base game's regular player markers.
The set includes markers for the Draft board, Market board, Score track, Pantheon board and Military board.
Province Cards
Setup
On setup, before you shuffle the Province card deck, choose which of these cards you want to include in the deck and add them (remember, some are only compatible with certain modules/variants). Then, set up the Province cards as you would normally do.
If you want to increase the chances of some of these cards to appear on the Military board, you may remove a number of Province cards at random from the base game deck equal to the number of cards you want to include from this box.
Arabia – Score 3/2/1 victory points for each 4 Stars in your city.
Armenia – Score 3/2/1 victory points for each 3 coins and/or population in your supply.
Belgica – Score 3/2/1 victory points for each space without a Barbarian Token on the Siege boards. Compatibility: Barbarian Invasion Solo Variant.
Cyprus – Score 3/2/1 victory points for each Beautification tile in your city. Compatibility: Beautification Variant.
Dacia – Score 4/3/2 victory points for each Monument in your city.
Scandinavia – Score 3/2/1 victory points for each legion you have on the Military board.
Thracia – Score 2/1/1 victory points for each tile in your largest district.
Market Trade Tokens
Setup
On setup, before you shuffle the Market Trade tokens, choose which of the tokens present in this box you want to include in the deck and add them (remember, some are only compatible with certain modules/variants). Then, set up the Market Trade tokens on the Market board as you would normally do.
If you want to increase the chances of some of these tokens to appear on the Market board, you may remove a number of Market Trade tokens at random from the base game supply equal to the number of tokens you want to include from this box.
- Trade 2 Population for 5 Coins.
- Trade 2 Coins for 2 Legions and 3 victory points.
- Trade 1 Blessing token for 5 victory points.
- Trade 1 Coin for 1 Beautification tile and 2 victory points. Compatibility: Only with the Beautification tiles variant.
Solo Mode Objective Tiles
Setup
On setup, before you shuffle the Solo Mode Objective tiles, choose which of the tiles present in this box you want to include in the supply on setup and add them (remember, some are only compatible with certain modules/variants). Then, set up the Solo Mode Objective tiles on the Solo board as you would normally do.
If you want to increase the chances of some of these tiles to appear on the Solo board, you may remove a number of Solo Mode Objective tiles from the base game supply equal to the number of tiles you want to include from this box.
Compatibility: Base Game Solo and Barbarian Invasion Solo Mode.
- Have at least 7 half-squares in this row or column.
- Have at least 7 half-hexes in this row or column.
- Have at least 7 half-circles in this row or column.
Compatibility: Only with the Beautification tiles variant.
- Have at least 4 Beautification tiles in this row or column.
Monuments
Aula Palatina and Porta Nigra Monuments (including miniatures for each).
Setup
On setup, before you shuffle the Monument tiles, choose which of the tiles present in this box you want to include in the Monument deck and add them. Then, set up the Monuments as you would normally do.
Note: The Porta Nigra Monument has two versions. Only one version can exist per game.
If you want to increase the chances of some of these Monuments to appear in the game, you may remove a number of Monument tiles from the base game supply equal to the number of tiles you want to include from this box.
Aula Palatina (Base Game)
- Functional: Score 1 victory point for each Star on the City tiles under Aula Palatina.
Porta Nigra (Base Game)
- Immediately: Gain 3 Legions.
- Functional: Score 7 victory points at the end of the game.
Porta Nigra (Barbarian Invasion Solo Mode)
- Immediately: Remove any 2 Barbarian tokens present on Siege boards.
- Functional: Score 7 victory points at the end of the game.
Dominus Objectives
Compatibility: Must be played with Dominus expansion.
Setup
On setup, before you shuffle the Dominus Objective tiles, choose which of the tiles present in this box you want to include in the deck and add them (remember, some are only compatible with certain modules/variants). Then, set up the Dominus objective tiles on the Dominus board as you would normally do.
If you want to increase the chances of some of these tiles to appear on the Dominus board, you may remove a number of Dominus objective tiles from the base supply deck equal to the number of tiles you want to include from this box.
The box contains 4 Dominus Score Tiles:
- For each Province you control on the board, gain: 1st place 4, 2nd place 3, 3rd place 2 victory points.
- For each 2 leftover Blessing tokens you have at the end of the game: 1st place 4, 2nd place 3, 3rd place 2 victory points.
- For each Beautification tile in your city: 1st place 3, 2nd place 2, 3rd place 1 victory points.
- For each 2 Legion meeples present in this province: 1st place 4, 2nd place 3, 3rd place 2 victory points.
Beautification Variant
Compatibility: Base Game.
The box contains 21 Beautification tiles (7 each of Column, Lyre and Mask).
Setup
On setup, separate all Beautification tiles into piles by type and place each pile to the side of the Draft board.
Gameplay
On your turn, you can spend Coins to buy any of the three types of Beautification tiles. Depending on how many Beautification tiles you already own, each Beautification tile will have a different cost.
For example, if you don't have a Beautification tile, your first tile will cost 1 Coin. Your second tile will cost 2 Coins, your third tile will cost 3 Coins, etc.
After you buy a Beautification tile, you must immediately place it on a City tile that doesn't already have a Beautification icon or tile. If you cannot place a Beautification tile, you are not allowed to buy one.
Note: You cannot place a Beautification tile on your Town Center tile.
Example: Blue wants to buy a Beautification tile on their turn. Because Blue already has 2 Beautification tiles in their city, they need to pay 3 Coins in order to buy the new Beautification tile. Blue pays 3 Coins and now has to choose where to put the new Beautification tile.
Blue chooses to place it on the indicated tile because that is the only tile that it is legal for placement (the other tiles all have Beautification icons on them).
City Plans Variant
Compatibility: Base Game.
The box contains 8 City Plan cards.
Setup
Shuffle the City Plans deck and deal one card to each player, face-down. Each of the players can look at their card at any time. Completing these cards is optional and there is no penalty for not completing one.
Gameplay
Each City Plan card is divided into top and bottom parts. First you must complete the top part to gain access to the bottom part. In order to complete the top part, you must exactly match the pattern shown on the card.
Example: You have the City Plan card on the right. First you must match the exact shape on the top part of the card with the arrangement of your City tiles in your city.
At any time during your turn, if you have completed the top part, you may reveal your City Plan card and score 15 victory points (as shown on the card). Thus, by completing the first task, the Emperor finds you worthy and grants you the seal to continue using the bottom part of the card.
Example: Now that you have completed the top part of the City Plan card, immediately score 15 victory points.
The bottom part of your City Plan card is now unlocked.
At the end of the game, for each Beautification icon that you match with the positions displayed on the bottom part of the card, you will score the appropriate amount of victory points displayed on the card.
Example: You have matched positions of the Column icons in your city, and so you score 3 total (1 per correct Column icon position). However, because you have not matched the position of your Town Center tile, you don't score 3 for that tile.
Barbarian Invasion (Solo Variant)
Compatibility: Base Game.
The box contains:
- 4 Siege boards (1 for each side: North, South, East, West)
- 12 Barbarian tokens (4 of each of three types: Population, Coin, Legion)
- 10 Raid cards (6 Starting cards and 4 Invasion cards)
Setup
Set up the solo game in the same way as for a normal Solo game, but with these changes:
- Place the Draft board nearby and set it up on the 2-3 player side.
- Take the Solo board and place it before you. Shuffle 4 Solo Mode Objective tiles and place one on each of the Solo Mode Objective slots.
- Shuffle the 12 Barbarian tokens face-down and place them nearby.
- Place one Siege board on each of the four sides of the player board (North, South, East, West).
- Shuffle the 6 Starting Raid cards face-down and place the deck in reach. Starting Raid cards have this icon (a grey Barbarian head) in their top-left corner.
- Shuffle the 4 Invasion Raid cards face-down and place this deck next to the Starting Raid deck.
- Place your victory points marker on the 5 space on the score track.
- Choose an unused player color for the Barbarians and place a marker of the chosen color on the 0 space of the Military board.
- Place your marker on one of the 8 City tiles on the Draft board, then place the Barbarian marker one slot clockwise of your marker.
Gameplay
You are always the first player and play out your actions like in a normal game.
- New optional action – "Defend": You can perform the defend optional action as often as you like during your turn. This action removes a Barbarian token from any Siege board. To do this, spend Coins, Population or Legions as indicated on the Barbarian token. When removing these tokens, you must always remove the rightmost token (North/South Siege boards) or the bottommost token (West/East Siege boards) first. Removed Barbarian tokens are kept separate, and are shuffled back only when all of them are spent from their supply.
Example: During your turn, you want to keep the Barbarians to the south away from your city. In order to remove these two tokens, you would first need to remove the rightmost token by "bribing" them with 1 Coin. You spend 1 Coin and remove the token from the Siege board.
After that, you can also remove the last token on the Siege board. But these Barbarians don't take bribes so easily – so you have to win with force! You send your legions to battle, and spend 1 Legion to remove the Barbarian token from the Siege board. Another glorious battle won for the Roman Empire!
After you finished your turn, it's time for the Barbarians to play their turn. On their turn, they go through two phases: 1) Barbarians Pillage and 2) Barbarians Advance.
1) Barbarians Pillage
On the Draft board, remove the City tile with the Barbarian marker on it from the game.
Depending on the color of the removed City tile, take the following action:
Red – Province Conquest: "The Barbarians amass their armies on the borders of other provinces!"
Move the Barbarian marker on the Military board one space forward.
- If the Barbarian marker is already on the last space on the Military board, place a Barbarian marker on the leftmost slot of the left Province card.
- If this slot is already conquered, place the Barbarian marker on the leftmost slot of the middle Province card.
- If this slot is already occupied, place the Barbarian marker on the leftmost slot of the right Province card. As soon as all leftmost slots on the Province cards are conquered by either you or the Barbarians, this action is no longer valid (the Barbarians simply discard the red tile and their action is complete).
Example: The Barbarians remove a red City tile from the game. Because they removed a red tile, they must move their marker one space forward on the Military board. However, because the marker is already on the last space on the Military board, the Barbarians will place a marker on one of the leftmost Province card slots. They first check to see if the leftmost slot on the left Province card is free. Since you already conquered this slot with your marker, the Barbarians will instead conquer the leftmost slot of the middle Province card.
Brown – Monument Decimation: "The Barbarians can't stand our glorious monuments, so they opt for their destruction!"
As soon as the Barbarians have taken the 2nd, 4th, 6th... brown City tile, remove the cheapest Monument in the display.
- If several Monuments have the same price, remove the leftmost Monument. As soon as there are no more Monuments in the display because they were either built or removed by the Barbarians, the action expires (the Barbarians just discard the brown tiles).
Example: The Barbarians remove the indicated brown City tile. Since this is the 4th brown tile they removed from the game, they also remove the cheapest Monument in the display (in this case, the Mausoleum).
Purple – Cultural Destruction: "The Barbarians seek to destroy all Roman knowledge and culture!"
You lose 1 victory point.
Example: The Barbarians remove the purple City tile. Because they removed a purple tile, you must lose 1 victory point.
2) Barbarians Advance
- Draw the top Raid card from the Raid deck.
- Move the Barbarian marker on the Draft board by the number of tile slots and in the direction indicated on the top of the card (for example, move the marker two spaces clockwise).
- Perform the Raid action indicated on the bottom of the card.
If the Starting Raid deck is used up, add one Invasion Raid card before reshuffling the Raid deck for use again. Thus, each time you need to reshuffle the deck, you will add one additional Invasion Raid card (until you add them all four Invasion Raid cards).
Raid Actions
- North (N) Raid card: Place a Barbarian token face up on the leftmost available space on the North Siege board.
- South (S) Raid card: Place a Barbarian token face up on the leftmost available space on the South Siege board.
- West (W) Raid card: Place a Barbarian token face up on the topmost available space on the West Siege board.
- East (E) Raid card: Place a Barbarian token face up on the topmost available space on the East Siege board.
- Double Raid card (two Barbarian icons): Place a Barbarian token face up on each Siege board that already has a Barbarian token on it.
- Blank Raid card: Nothing happens.
Example: The Raid card that was drawn this turn shows that the Barbarians will add one Barbarian token on the North Siege board. Take one face-down Barbarian token and add it to the leftmost free space on the North Siege board (in this case, the middle space because the left space already has a Barbarian token).
If this is the first time that a Barbarian token is placed on the last slot of a Siege board, the Solo Objective on that side of the Solo board is removed from the Solo board and cannot be scored anymore by the player at the end of the game.
If a Raid Action indicates that a Barbarian token needs to be placed on a Siege board that already contains three Barbarian tokens, instead, you lose 1 victory point.
At the end of the game, if a Siege board contains three Barbarian tokens, you lose the indicated victory points on that Siege board: 2 / 3 victory points.
End of Game
There are several ways to end the game when playing the Barbarian Invasion Solo Variant:
- You lose the game if your score marker reaches 0 victory points. "The decimation of the Roman culture is over, the ruthless barbarians have won!"
- You lose the game if all 12 Barbarian tokens are placed on the Siege boards. "The barbarian siege was successful, and the raiders have entered your city! Run for your lives!"
- If you haven't lost in the meantime, the game ends as a normal game would – by completing your 5x5 city grid, however the Barbarians will play one more turn after your final turn (you can still lose the game at this point). "We survived the barbarian onslaught, however we have suffered damage and casualties."
If you end the game without losing, carry out the end game scoring as usual, and compare your points with the following table.
| Victory Points | Score Level |
|---|---|
| 0-50 | You have barely survived the barbarian onslaught, with no hope for the future |
| 51-60 | You have thwarted the barbarians, but have suffered numerous casualties |
| 61-70 | With minimal damages, your city will become great again |
| 71-80 | Great work protecting your city |
| 80+ | You are the greatest warrior of the Roman Empire! |