Maglev Metro: Moonbases & Mars
Maglev Metro: Moonbases & Mars Rulebook
Table of Contents
Table of Contents
Moonbases Setup
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Rotate the Start Player token and give it to the player at whose position the central middle tip of the letter M points.
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Remove all green cards with rivers on them, then separately shuffle the 4 bonus card decks and count out cards from each deck equal to the number of players to form 4 decks. Deal 1 deck to each player (in 2- and 3-player games some players may receive more than 1 deck). Each player chooses 1 card and passes the rest to the player on their left, until every player has 1 card from each deck.
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If fewer than 4 players are taking part, remove several passenger tokens:
- 4 players: remove none.
- 3 players: remove 3 passenger tokens of each color.
- 2 players: remove 5 passenger tokens of each color.
Return the removed passengers to the box.
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Each player takes: 1 Train, 1 Moonbase station, 1 Moonbase extension, 18 Track tiles, 1 Player board, 1 Steel robot, 1 Gold robot, and 1 Copper robot. The 4th player receives 1 robot of any color.
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Place all 14 stations in their places at the bottom of the map and place 1 passenger of the matching color on each station.
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Place the remaining Steel, Gold and Copper robots in the cloth bag.
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Draw the starting robots from the bag and place them on the empty spaces of the stations, as shown on the board, including the half-hex spaces of the Moonbase stations in each of the 4 corners.
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Sort the remaining passengers next to the stations.
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In reverse order, before the first turn, each player places their Moonbase station on an empty space of a Moonbase station, and places a robot and their train on it. If there are fewer than 4 players, remove all robots from the unoccupied spaces of the Moonbase stations.
On your first turn: (heading printed above steps 10–11 on the sheet)
- Place your Moonbase extension on the Reverse action space on your player board.
- Place your starting robots on your player board.
Moonbases Rules
Move
- Trains move 4 units or to the end of the line (whichever is shorter) for 1 action unit; you may not be able to stop at stations in the middle of your line.
- Trains always stop at the end of your line. They do not turn around automatically during the action, unless you have passed all permitted moves.
Free Brakes
- If the Free Brakes action is active, you may stop earlier than with normal movement.
- Free Brakes do not require actions.
Free Reverse
- The Free Reverse action may turn your train around while it is moving.
- Free Reverse does not require actions.
- Free Reverse can be used at the end of your line when otherwise you would have had to stop.
Moonbase
- Each Moonbase station can hold up to 4 passengers.
- Refill refills only your own Moonbase station, regardless of where your train is.
- If you Refill when your Moonbase station is full, all 4 passengers go into the bag before you Pick Up new passengers.
- You may connect your track to any Moonbase, regardless of player color, and pick up passengers there.
Double Station
- 2 central stations become 1 double station with two colors.
- To build the 2nd central station, you must have track connected to the 2nd empty station.
- If a player has 3 or more tracks connected to the double station (because the station was built there after they built their track), they must reduce the number of these tracks to 2 connected to the double station before taking any other actions.
Example (caption on the sheet): Green can build a station here, creating a lilac-copper double station. Orange cannot build a station there, because the orange track does not connect to an empty space.
Game End
- The game ends when at least 1 station of each of the 4 passenger colors has been built, and at the end of any player's turn the bag contains no passengers.
- Finish the current round and play 1 more round.
Contents (Moonbases)
- 1 Rulesheet
- 1 Moonbases Map
- 4 Moonbase Stations
- 4 Moonbase extensions
Mars Setup
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Rotate the Start Player token and give it to the player at whose position the central middle tip of the letter M points.
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Remove the black bonus cards that depict Embassies or Studios, and place them in the box. Separately shuffle the 4 bonus card decks and count out cards from each deck equal to the number of players to form 4 decks. Deal 1 deck to each player (in 2- and 3-player games some players may receive more than 1 deck). Each player chooses 1 card and passes the rest to the player on their left, until every player has 1 card from each deck.
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If fewer than 4 players are taking part, remove several passenger tokens:
- 4 players: remove none.
- 3 players: remove 3 passenger tokens of each color.
- 2 players: remove 5 passenger tokens of each color.
Return the removed passengers to the box.
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Each player takes: 1 Train, 1 Martian extension, 18 Track tiles, 1 Player board, 2 Steel robots, 2 Gold robots, and 2 Copper robots. The 4th player receives 1 robot of any color.
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Place the Factory, Lab and Warehouse at random on the 3 spaces of the starting station.
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Remove the Studio and Embassy stations and place them in the box.
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Place the remaining stations in their places on the left side of the map, and place 1 passenger of the matching color on each station.
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Place the remaining Steel, Gold and Copper robots in the cloth bag.
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Draw the starting robots from the bag and place 3 of them on Phobos, on Deimos, and on each station space that has 3 robots printed on it.
On your first turn: (heading printed above steps 11–13 on the sheet)
- Place your Train on one of the 3 starting stations.
- Place your starting robots on your player board.
- Place your Mars extension on the Reverse action space on your player board.
- On the central space of the "launch" station, nothing happens at the start of the game, although a station can be built there during play.
Mars Rules
Canyons
- Track costs 1 additional unit of track per canyon in each hex with 1 or 2 canyons.
- Caption on the sheet: Building hexes with yellow circles requires 3 units.
- Canyons count as rivers for bonus cards.
Horizontal Transfer
- Track wraps around the planet horizontally.
- No additional units are needed for a transfer.
Caption on the sheet: Green paths connect the Factory with the Warehouse and the Office, and blue paths connect the Lab with the Factory.
Move Backwards
- Your train never changes direction (except when returning from Phobos or Deimos).
- The Move Backwards action moves the train backwards without turning it around.
Phobos and Deimos
- Use Launch when you are on the central station to set off for Phobos or Deimos.
- Use Launch when you are on Phobos or Deimos to return to the central station.
- Position your train in any direction when you use the Launch action in reverse from Phobos or Deimos.
- You do not need to unlock coral or purple passengers for the Launch action, but you do need to unlock them to take these passengers.
- Put coral passengers in the bag when the first player arrives on Phobos, and put purple passengers in the bag when the first player arrives on Deimos.
- Drop off coral passengers on Phobos.
- Drop off purple passengers on Deimos.
- You cannot Refill on Phobos or Deimos.
Game End
- The game ends when the bag has previously been filled with passengers of all four colors, and at the end of any player's turn the bag contains no passengers.
- Finish the current round and play 1 more round.
Contents (Mars)
- 1 Rulesheet
- 1 Mars Map
- 4 Martian extensions