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Maglev Metro: London & Paris

Expansion for Maglev Metro

Maglev Metro: London & Paris Rulebook

Table of Contents

Table of Contents

  • London Setup
  • London Rules
    • Districts
    • Purple/Coral Districts
    • Commuter Access
    • Game End
    • Contents (London)
  • Paris Setup
  • Paris Rules
    • Strike Schedule
    • Striking Stations
    • Strike Breakers
    • Rivers
    • 2 Player Game
    • Solo Game
    • Game End
    • Contents (Paris)

London Setup

  1. Spin the Start Player token and give it to the player that the center middle tip of the M points to.

  2. Remove the 3/Filled unlocked passengers player board sections and 15/Never unlocked coral or purple on your player board Bonus cards. Then shuffle the 4 Bonus card decks separately and count out cards from each equal to the number of players to form 4 decks.

    Give 1 deck to each player (some players may get more than 1 deck in 2 and 3 player games).

    Each player chooses 1 card and passes the rest to the player to their left until all players have 1 card from each deck.

  3. If playing with fewer than 4 players, remove some Passenger tokens from the game:

    PlayersRemove
    4none
    3/13 of each color
    25 of each color
  4. Each player takes:

    • 1 Train
    • 1 London Unlock Districts extension
    • 18 Track tiles
    • 1 Player board
    • 1 Steel robot
    • 1 Gold robot

On your first turn

  1. Place your London Unlock Districts extension on the lower left of your player board.

  2. Place your starting robots and commuters on your player board.

London Rules

Districts

  • To build/remove track in colored districts or across district lines, those districts must be unlocked.
  • Passengers of any color may go in each slot of the London Unlock Districts extension.
  • Each space in the blue district contains a river (the lower right corner spaces without a river are not part of the blue district).

Purple/Coral Districts

  • Unlike the other 3 districts, the purple/coral districts are 4 distinct hexes with stations in them.
  • Embassy & Studio stations may only be built in purple/coral districts (Baker Street, Hyde Park Corner, Bank, and Elephant & Castle).
  • No other stations may be built in purple/coral districts.

The map diagram on the London rule sheet is captioned: "The purple/coral districts are circled in purple." and "The blue district is outlined in light blue."

Commuter Access

  • Unlocks are not required to build any station or to Pick up or Drop off any passengers.

Game End

  • The game end is triggered when at least 1 station of each of the 4 commuter colors is built and the bag contains no commuters (pink, coral, lilac, or purple passengers) at the end of any player's turn.
  • There may be robots in the bag at the game end.
  • After the game end is triggered, finish the current round and play 1 more round.

Contents (London)

  • 1 Rulesheet
  • 1 London Map
  • 4 London Unlock Districts extensions

Paris Setup

  1. Spin the Start Player token and give it to the player that the center middle tip of the M points to.

  2. Shuffle the 4 Bonus card decks separately and count out cards from each equal to the number of players to form 4 decks.

    Give 1 deck to each player (some players may get more than 1 deck in 2 and 3 player games).

    Each player chooses 1 card and passes the rest to the player to their left until all players have 1 card from each deck.

  3. If playing with fewer than 4 players, remove some Passenger tokens from the game:

    PlayersRemove
    4none
    3/13 of each color
    25 of each color
  4. Each player takes:

    • 1 Train
    • 18 Track tiles
    • 1 Player board
    • 1 Steel robot
    • 1 Gold robot
    • 1 Copper robot

    Player 4 gets 1 extra robot of their choice.

Before your first turn

  1. In player order, players place their train on a starting station and take a robot of their choice from it (Green is shown here going first).

  2. Place your starting robots on your player board.

Paris Rules

Strike Schedule

  • If you have the Strike Schedule at the start of your turn, move the Strike Markers to both stations of the next color before you take your turn.
  • If a bag is on that Strike Schedule station, pull 1 random passenger from the bag and place it on either striking station (as long as at least 1 of those stations is on the board).
  • Pass the Strike Schedule to the right before you take your turn.
  • After the last strike on each side, turn the Strike Schedule over.

Striking Stations

  • Trains may not stop there (instead, they travel straight through to the next station without costing a move unit to do so).
  • Trains already on the striking station may move away.
  • Players may not pick up, drop off, or refill at striking stations.
  • Early in the game Strike Markers may be on stations that have not been built yet; those stations may not be built and no passengers may be placed on them while there is a Strike Marker on those stations.

Strike Breakers

  • Take a Strike Breaker token to ignore strikes for 1 turn.
  • Strike Breakers are subtracted from your total at the end of the game (1, 2, 3, 4, 5, 6+ Strike Breakers for: 1, 3, 6, 10, 15, 21VPs).

Rivers

  • The fancy blue lines on the map are rivers.
  • It costs 2 Track units to build on a hex with 1 or more blue lines.

2 Player Game

  • If you are playing Paris with 2 players, you'll need to wait one turn before passing the Strike Schedule to the other player.
  • Strikes will occur every 3rd turn in a 2 player game.

Solo Game

  • If you are playing Paris in solo mode, rotate the Strike Schedule at the beginning of each turn by 180° (when you get rid of a passenger from the bag).

    The sheet shows the Strike Schedule at: Start of game; Turn 1; Turn 2-Strike!

  • When the strike schedule faces you again (so you can read it), that's when the next strike on the Strike Schedule takes place—every other turn.

Game End

  • The game end is triggered when at least 1 station of each of the 4 commuter colors is built and the bag contains no passengers at the end of any player's turn.
  • After the game end is triggered, finish the current round and play 1 more round.

Contents (Paris)

  • 1 Rulesheet
  • 1 Paris Map
  • 2 Strike Markers
  • 1 Strike Schedule
  • 12 Strike Breakers
  • 1 Copper robot
  • 1 Pink commuter
  • 1 Lilac commuter
  • Player 4 gets 1 extra robot of their choice.

  • Place the Hub on the board. Each player places their train on the Hub.

  • Place all 14 stations at the bottom of the map and place 1 passenger of the corresponding color on each station.

  • Place the remaining commuters and robots in the cloth bag.

  • Draw starting robots and commuters from the bag and place them on empty stations as indicated on the board.

  • Place a Factory, Lab, and Warehouse randomly on the 3 starting station spaces and place robots on them as shown below.

    The printed layout for each player count is:

    PlayersFactoryWarehouseLab
    1p / 2pCopper, GoldSteel, CopperSteel, Gold
    3pCopper, Gold, GoldSteel, Copper, CopperSteel, Gold, Gold
    4pCopper, Copper, Gold, GoldSteel, Steel, Copper, CopperSteel, Steel, Gold, Gold

    The robot colors in this table were read from the pictorial layout on the sheet, not from printed text. Check them against the printed sheet before relying on them.

  • Place the Strike Markers and Strike Breakers next to the board.

  • Place remaining stations at the bottom of the map and place 1 passenger of the corresponding color on each station.

  • Place the remaining steel, gold, and copper robots in the cloth bag.

  • Draw starting robots from the bag and place them on the empty stations as indicated on the board.

  • Sort the remaining commuters below the gameboard.

  • Give the Strike Schedule to the last player (who may choose which side is face up).