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Magecraft

Magecraft Rulebook

Table of Contents

Table of Contents

  • Game Components
  • 2 Players Game
    • Game Objective
    • Player Setup
    • Academy Setup
  • Turn Sequence
    • Discard Shield Phase
    • Casting Phase (Optional)
    • Learning / Revision Phase
    • Refresh Phase
  • Game End
  • Effect Icons
  • Mastered Spell
  • Cantrip
  • Multiplayer Game
    • Player Setup: Starting Hand
    • Academy Setup: Spell number and Gems number

Game Components

  • Gems x 88 (Fire x20, Water x20, Earth x20, Light x20, Darkness x8)
  • Character Board x 4
  • Spell Card x 50 (25 spell cards, 2 of each)
  • Cloth Bag x 2

2 Players Game

Game Objective

Defeat your opponent.

OR

Score 20 gems in the Score Area.

Player Setup

  1. Determine the starting player randomly.
  2. Beginning with the starting player, each player takes 1 character board, 1 bag and 3 gems for each non-Darkness gem (i.e. 3 Fire, 3 Water, 3 Earth and 3 Light) and puts all gems into his/her own bag.
  3. Each player takes 3 gems of each non-Darkness gem and puts them into the HP Area of his/her character board (12 gems in total).
  4. Each player draws 4 gems from his/her bag. The starting player discards 2 gems from hand, and the second player discards 1 gem from hand.
  5. Each player places 1 "Meditation", 1 "Magic Missile" and 1 "Mana Tricks" to the Spellbook 1, Spellbook 2 and Spellbook 3 of his/her character board.

Academy Setup

  1. Place "Minor Cure", "Absorb" and "Fireball" as basic spell cards in every game.
  2. Place 9 sets of random spell cards next to the basic spell cards.
  3. Place 8 Fire, 8 Water, 8 Earth, 8 Light and 8 Darkness gems in the Academy.

Turn Sequence

Discard Shield Phase

Current player may move any number of gems from the Shield Area to the Discard Area.

Casting Phase (Optional)

  1. Choose 1 of the 3 spellbooks that the current player owns.
  2. Cast the spells of the spellbook from LEFT to RIGHT:
    1. Pay the cast cost. Pay the cast cost of the spell by placing the respective gems from hand to the spell card.
    2. Trigger the spell effects. Resolve the effect icons of the spell in any order. (Effect icons: see below.)
    3. Repeat step 2 for the next spell (if exists).

Important: You can NEVER cast spells from different spellbooks in the same casting phase. You should always cast spells in ONE spellbook in LEFT to RIGHT order. If you do not have sufficient gems for the spell, you cannot skip the current spell and cast the next spell card.

Learning / Revision Phase

Option 1. Learning

  1. Choose a spell in the Academy.
  2. Pay the learn cost. Pay the cast cost of the selected spell in the Academy by discarding the respective gems from your hand.
  3. Place the spell in a spellbook. Place the spell on LEFT of one of the current player's spellbooks.

Option 2. Revision

  1. Discard 4 gems from hand. Players can choose revision only if they have at least 4 gems in hand.
  2. Rearrange spells in spellbooks. Rearrange spells in 3 spellbooks freely in any order. Spellbooks can be emptied after this process.
  3. Master a spell*. Flip one spell over to enable that spell to become a Mastered Spell.

* We highly recommend you ignore this step if it is your first time playing this game.

Refresh Phase

Current player moves all gems in hand and all gems on spell to the Discard Area and draws 4 gems from his/her bag. If his/her bag is running out of gems, put all gems in the Discard Area into his/her bag and randomly draw a gem from his/her bag.

After that, the player sitting on the left starts his/her turn.

Game End

If one player has no gems in his/her HP Area, he/she lost the game. All gems and spells remain on his/her board but he/she is no longer considered as participating in the game.

The game ends immediately when:

  1. there is only one player left in the game; that player wins.
  2. any player has 20 gems or more in his/her Score Area; that player wins.

Effect Icons

  • Draw: Randomly draw a gem from your bag. If there are no gems left in your bag, put all gems in the Discard Area into your bag and randomly draw a gem from your bag.
  • Attack: Choose and discard a gem from one of your opponent's Shield Areas. If his/her Shield Area is empty, move a gem from his/her HP Area to your Score Area instead.
  • Heal: Move a gem from the Academy to your HP Area. If your HP Area is full (12 gems), move instead a gem from the Academy to your Score Area.
  • Shield: Move a gem from the Academy / your Discard Area to your Shield Area.
  • Vanish: Move a gem from your hand / your HP Area to your Score Area.

Mastered Spell

After you have mastered a spell, you can cast the spell in a much more efficient way and reuse 1 gem that was spent on the cast cost.

The left most gem of the cast cost will turn into a golden gem after mastering a spell. After casting the mastered spell, the golden gem will move onto the next spell. When you cast the next spell, you can spend the golden gem on it as part of the cast cost of the next spell. If the next spell's cast cost does not match the golden gem, move it to the Discard Area instead.

Cantrip

Each character is born with a cantrip. Cantrips are inborn spells that require only 1 gem to activate. It can be activated during the casting phase before or after you cast a spell.

Multiplayer Game

Multiplayer game experience will be totally different from 2 players game. Attacking the correct target becomes more important. At the same time players will be defeated more easily than in a 2 players game. The following will be changed subject to the number of players.

Player Setup: Starting Hand

PlayerDrawDiscard
142
241
340
451

Academy Setup: Spell number and Gems number

Component3 Players4 Players
Cards per Spell34
Gems1216

NOTE: to play a 3/4 players game, you will need one additional copy of Magecraft.