Mage Wars: Dice Tower 2014 funding campaign promo card set
Mage Wars: Dice Tower 2014 funding campaign promo card set Rulebook
Table of Contents
Table of Contents
Cards
Dragon's Breath
Attack, Flame. Creature or Conjuration. Cost 12. Range 0-3.
Attack: 4. Effect die (d12): 3-9 = Burn; 10+ = 2 Burn. Trait: Defrost.
Card text: At the end of the attack, as part of the same attack action, Dragon's Breath may attack a second target (similar to a Sweeping attack). The second target must be in an adjacent zone, 1 zone farther away than the first target. Both targets must be within range.
Chitin Armor
Equipment, Mage. Cost 6. Range 0-2.
Card text: Mage gains Armor +2 and the Acid -3 trait.
Acid Blast
Attack, Acid. Creature or Conjuration. Cost 5. Range 0-1.
Attack: 2. Effect die (d12): 1-8 = Corrode; 9+ = 2 Corrode. Traits: Sweeping, Unavoidable.
Bloodthirsty Strike
Incantation, Psychic, Curse. Non-Mage Living Creature. Cost 2. Range 0-2. Level: Novice.
Card text: Target gains the Bloodthirsty +2 trait until the end of the round. Target's next melee attack this round gains the Piercing +1 trait.
Lightning Beetle
Creature, Insect, Beetle. Zone. Cost 13. Range 0-0.
Traits: Psychic Immunity, Lightning -2.
Attack 1: Electrified Mandibles. Attack: 3. Effect die (d12): 6-7 = Daze; 8+ = Stun. Trait: Ethereal.
Attack 2: Lightning Blast. Range 0-1. Attack: 2. Effect die (d12): 7-8 = Daze; 9+ = Stun. Trait: Ethereal.
Heart of Gravikor
Equipment, Mage. Cost 10. Range 0-2. Legendary. War Mage Only.
Attack 1: Mighty Bash. Attack: 4. Card text: +2 vs. Corporeal Conjurations.
Attack 2: Returning Throw. Range 0-1. Attack: 3. Effect die (d12): 8+ = Slam.
Gloves of Skill
Equipment, Mage. Cost 3. Range 0-2.
Card text: Once per round, this Mage may re-roll all of the attack dice (but not the effect die) of one ranged attack he makes (including attack spells). If the attack action makes multiple attacks (such as a zone attack), he must choose just one attack to re-roll.
Flame Strike
Incantation, Corporeal Creature, Flame. Cost 4. Range 0-2.
Effect die (d12): 4-9 = Burn; 10+ = 2 Burn. Trait: Defrost.
Card text: Target's next melee attack this round, if it has no damage type and no effect die roll, gains all of the attack bar characteristics above; the flame damage type, an effect die roll, and the Defrost trait.
Card notes
- Cost and element icons on each card are pictures without words in the photograph. Where a cost is printed as a number, the number is given. The icons themselves are not transcribed.
- Corner pips (element icon with a number, top right of each card) are pictures without legible words and are not transcribed.
- The attack bars for Heart of Gravikor and Lightning Beetle show their cost and element icons as pictures only; those icons are not transcribed. Only the printed numbers and effect text are given.
- Where a card's range or attack-bar entry is not legible in the photograph, that entry is left out rather than guessed.
- Flavour text (quoted lines such as those from Xer, Rayna and others), artwork credits, copyright lines and card codes are omitted as attribution or non-rules content.